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Starsector 0.97a is out! (02/02/24)

Author Topic: I've come to an appreciation  (Read 784 times)


  • Commander
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I've come to an appreciation
« on: April 26, 2021, 09:22:03 PM »

I just came back from doing some attempts in Stellaris after the new update and gives you some perspective. I've been iffy about getting back in starsector until the skills are more balanced, but it reminded me that I need to stop living in a pipe dream where the game need be perfect to my standard. I have a settings file to make the game easier if I want. The game is excellent with the flaws far from "glaring" and hardly making the game unplayable. Meanwhile in Stellaris, a 4x game, where basic required information like the ability to see your opponents border or any alliances they're in is now locked behind a system which is only fully functional if you buy the newest DLC.

When you come back to a game you love to see it broken to the point of unplayable. It makes you appreciate the game that only has minor flaws


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Re: I've come to an appreciation
« Reply #1 on: April 27, 2021, 02:15:33 AM »

I haven't fully looked into the espionage system but I have been hearing that you need highly trained spies in a rivals territory in order to obtain fleet composition information.

I've only done a single quick playthrough of version 3.01 and I was happy to see that they had finally added a sort option for colonies; the industrial districts and forge/factory changes seem like an interesting change, though I'm not a fan with what they did to Ring worlds or the Ecumenopolis planets.  The population growth system though seems to be making a lot of people on the forums unhappy (I didn't like it in version 2.2-2.8 either however)....myself I played version 2.1.4 straight after 3.01 and found that I'm still a fan of the working sector AI, tiles, population growth and migration is a simpler system but feels more polished and functional to me.

Starsector is in another dimension in terms of support and updates, so I do feel a bit spoilt with the regular changelogs. It's also rather impressive that it wasn't called version 1.0 several versions back and all subsequent updates made into purchaseable DLCs.  There are changes that come about that I don't like (I really like the presentation of the skill system in 0.95a, just not a fan with having to purchase skills in a sequential order to unlock other skills) and some that I worry about (I wake up in a nervous sweat with a new update doing a quick CTRL-F and 'Apogee' to make sure it doesn't get nerfed as my favourite exploration ship), but overall I find the changes as a whole are always positive.

I also like how much more freedom there is to be critical on these forums (and how often feedback is given in response)...Paradox is not a nice forum to post a contrary opinion (though it does mean that those brave enough to post have polished their thoughts well).