What's the ship mode tag for ShieldsUp(100%)? Is it overriding ShieldsUp(90%)?
The new ShieldsUp-mode is called ShieldsUp+, it should be at the very end of the list. The list of ship modes is currently longer than what I would do for a release, so if you are using a low resolution monitor (or a UI scale above 100%), the list might get cut off. In that case, simply remove 1-2 ship modes from the list in settings.editme and it should show up!
Also for whatever reason, all weapons aim but don't seem to fire under the new AI.
Ohh, that is weird. Thanks for letting me know!
Unfortunately, I can't reproduce this issue, but I will do some more testing!
This is probably due to another change I implemented (but haven't really tested enough) regarding hit box computations.
You can try setting useExactBoundsForFiringDecision to false in settings.editme, that will revert it back to the old behavior.
Does this happen universally, or only when using the new ship modes? Does this happen for all tags? Or only with specific tags?
Any additional info would be much appreciated!
hey i appreciate the developer for creating this mod which helped me with my fleet but i have this annoying problem with super capital that has several modules.
i cant make them focus fire eventhough i set them to shiptargetonly,in combat i can set them to shiptargetonly but its still firing on different target and not focus firing.
i already read the FAQ so i wonder if there,s any way to set the modules AI at least to target only my target.Thanks for reading this and im using luddic sporeship.
Oh, good point, I hadn't considered that yet. I added a check for determining ship targets, so that modules will check their parent ship's target for determining their own target.