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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Neutrino Detector Mk.II, a false positive remover  (Read 34216 times)

Wispborne

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Re: [0.95.1a] Neutrino Detector Mk.II, a false positive remover
« Reply #15 on: April 17, 2022, 12:35:10 PM »

1.3.0 (2023-04-17) - Save Compatible
- Adds support for slipstream detection out to a range of 15 LY (up from vanilla 10 LY).

(Remember that the ability is added when you load the game, so simply quicksave and quickload after you learn the vanilla Neutrino Detector ability. The reason it works this way is that I'm lazy.)
« Last Edit: April 17, 2022, 06:49:31 PM by Wispborne »
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zsunsun

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Re: [0.95.1a] Neutrino Detector Mk.II, a false positive remover
« Reply #16 on: May 13, 2022, 10:00:38 PM »

Thank you, this is much needed after clocking 200+ hours on this game.

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exelsiar

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Re: [0.95.1a] Neutrino Detector Mk.II, a false positive remover
« Reply #17 on: June 07, 2022, 01:28:08 PM »

Hello,

I was super pumped when I found this mod, alas I'm having an issue. Everything seems to work, and I'm getting the clicking noise of detection, but I'm not getting the visual effects of it pointing to what ever it's detecting. Any idea what could be causing this? I have the latest version of Lazy lib, and object analysis. Can't think of any other mods that would touch this.

Thanks
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Toxo

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Re: [0.95.1a] Neutrino Detector Mk.II, a false positive remover
« Reply #18 on: May 06, 2023, 04:55:09 AM »

As of the release of version of 0.96.1a of starsector, this mod is no longer able to be activated via the vanilla mod menu.
Update it please.

However, the mod can be loaded and used with no issue, if you open the file mod_info.json and change its version manually to the current game version of starsector.
Ingame, the mod behaves as expected, and I have encountered no bugs after briefly flying around with it.
I'd still prefer an update from its author, to rule out savegame instabilities due to possibly outdated code later down the line.
Spoiler
Another quirk of this mod, that I already noticed in version 0.95 of starsector, is its inability to detect coronal hypershunts. I don't know if this is intentional or an oversight.
[close]
« Last Edit: May 06, 2023, 05:02:01 AM by Toxo »
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Wispborne

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Re: [0.96a] Neutrino Detector Mk.II, a false positive remover
« Reply #19 on: May 06, 2023, 10:01:19 AM »

No changes, just a 0.96a recompile and metadata change for 0.96a.

https://github.com/wispborne/NeutrinoDetectorMkII/releases/tag/1.4.0
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rawkhawklives

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Re: [0.96a] Neutrino Detector Mk.II, a false positive remover
« Reply #20 on: May 06, 2023, 10:50:09 AM »

Spoiler
Tried to load up Neutrino got a crash 3/4 through the loading process. Here is the error message: https://imgur.com/a/AcopzxA

Crash Log (could not remember/figure out dropdowns):
18826 [Thread-3] INFO  org.lazywizard.lazylib.LazyLib  - Running LazyLib v2.8 with Kotlin v1.6.21, built for Starsector 0.96a-RC6
18828 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/version/version_checker_luna.json]
18830 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Gabe\Starsector\starsector-core\..\mods\Autosave]
18831 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Gabe\Starsector\starsector-core\..\mods\Carter's Junk Hull Mods 0.4]
18831 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Gabe\Starsector\starsector-core\..\mods\Combat Chatter]
18832 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Gabe\Starsector\starsector-core\..\mods\Combat Radar]
18832 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Gabe\Starsector\starsector-core\..\mods\Console Commands]
18833 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Gabe\Starsector\starsector-core\..\mods\LazyLib]
18833 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Gabe\Starsector\starsector-core\..\mods\LunaLib]
18834 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Gabe\Starsector\starsector-core\..\mods\MagicLib]
18834 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Gabe\Starsector\starsector-core\..\mods\MoreCombatTerrainEffects-release]
18835 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Gabe\Starsector\starsector-core\..\mods\Neutrino-Detector-MkII-1.4.0]
18836 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Gabe\Starsector\starsector-core\..\mods\Officer Extension]
18836 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Gabe\Starsector\starsector-core\..\mods\Progressive S-Mods]
18837 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Gabe\Starsector\starsector-core\..\mods\Substance.Abuse 1.1.a]
18837 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Gabe\Starsector\starsector-core\..\mods\FED]
18838 [Thread-3] INFO  lunalib.backend.ui.versionchecker.VersionChecker  - Found 14 mods with version info
18838 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [autosave.version]
18839 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [CJHM.version]
18840 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [chatter.version]
19149 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [radar.version]
19150 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [console.version]
19150 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [lazylib.version]
19151 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [LunaLib.version]
19175 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [magiclib.version]
19179 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [MCTE.version]
19183 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [wisp_NeutrinoDetectorMkII.version]
19349 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Failed to parse version file "wisp_NeutrinoDetectorMkII.version"
java.lang.RuntimeException: Failed to parse version file "wisp_NeutrinoDetectorMkII.version"
   at lunalib.backend.ui.versionchecker.VCModPlugin.onApplicationLoad(VCModPlugin.java:92)
   at lunalib.LunaLibPlugin.onApplicationLoad(LunaLibPlugin.kt:50)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
Caused by: org.json.JSONException: wisp_NeutrinoDetectorMkII.version
Expected a ',' or '}' at 233 [character 31 line 6]
   at com.fs.starfarer.loading.LoadingUtils.Ö00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.ô00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
   at lunalib.backend.ui.versionchecker.VCModPlugin.onApplicationLoad(VCModPlugin.java:87)
   ... 7 more
[close]

I have learned this is a known issue, not currently compatible with Luna. Updated expected but there is a fix in the discord posted by the mod author in tech support.
« Last Edit: May 06, 2023, 10:52:22 AM by rawkhawklives »
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Wispborne

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Re: [0.96a] Neutrino Detector Mk.II, a false positive remover
« Reply #21 on: May 06, 2023, 06:17:27 PM »

Fixed the crash with LunaLib, sorry!

1.4.1 (2023-05-06) - Save Compatible
- Fixed crash on load if LunaLib was enabled.
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DARK170

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Re: [0.96a] Neutrino Detector Mk.II, a false positive remover
« Reply #22 on: May 20, 2023, 10:45:00 AM »

I think this is very cool mod :)
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Wispborne

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Re: [0.96a] Neutrino Detector Mk.II, a false positive remover
« Reply #23 on: December 23, 2023, 12:28:50 PM »

1.4.2 (2023-12-23) - Save Compatible
- data/config/modSettings.json now allows more configuration, including color (thanks to DeCell)

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Ragnarok101

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Re: [0.96a] Neutrino Detector Mk.II, a false positive remover
« Reply #24 on: February 07, 2024, 12:43:08 PM »

This probably doesn't need more than a modinfo update iirc. Depends on how the skill tree shakes out.
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NEmergix

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Re: [0.96a] Neutrino Detector Mk.II, a false positive remover
« Reply #25 on: February 25, 2024, 02:18:00 AM »

I can't make it work ? Unles i'm doing something wrong
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Jimminy Crimbles

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Re: [0.96a] Neutrino Detector Mk.II, a false positive remover
« Reply #26 on: February 25, 2024, 04:19:22 AM »

I can't make it work ? Unles i'm doing something wrong

if you can't load the mod, change the version number in the mod_info.json file to 0.97a
if you're ingame and you don't see NDmk.2, right click a square on your ability hotbar to open the expanded list. if neutrino detector hasn't been unlocked yet, get that first, then save and reload the game
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Axisoflint

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Re: [0.95a] Neutrino Detector Mk.II, a false positive remover
« Reply #27 on: March 10, 2024, 10:15:10 AM »

Because it's a cheat mod and I don't want to contribute to filling the Index with low-effort cheat mods. The quality of mods in the Index is, on average, pretty high.

much later edit: My understanding is that the mod Seeker adds a tool similar to Neutrino Detector Mk.II, but much better integrated into the game. I would suggest checking it out.

I realise this is an old reply to a question, but I just wanted to say that I appreciate this mod very much and frankly, there are other mods on the Index that are just as, if not more "cheaty" than this (no, I'm not going to specifically call anyone out). Regardless, again, much appreciate the mod.
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