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Author Topic: [0.97a] Grand.Colonies 2.0.e - More Building Slots - Scrollbar Edition  (Read 322227 times)

SirHartley

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Re: [0.96a] Grand.Colonies 2.0.c - More Building Slots - Scrollbar Edition
« Reply #135 on: August 20, 2023, 07:37:34 AM »



Save Compatible


Pairs well with Industrial.Evolution


Massive performance improvements courtesy of Lukas04, and a fix for the vanishing specialized industries with IndEvo.

Change Log
2.0.c
  • Fixed - Massive performance improvements, removing any noticeable stutter
  • Fixed - Cross-mod issue with Specialized Industries from IndEvo, causing them to become invisible
[close]
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Solidus667

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Re: [0.96a] Grand.Colonies 2.0.c - More Building Slots - Scrollbar Edition
« Reply #136 on: August 21, 2023, 05:39:06 AM »



Save Compatible


Pairs well with Industrial.Evolution


Massive performance improvements courtesy of Lukas04, and a fix for the vanishing specialized industries with IndEvo.

Change Log
2.0.c
  • Fixed - Massive performance improvements, removing any noticeable stutter
  • Fixed - Cross-mod issue with Specialized Industries from IndEvo, causing them to become invisible
[close]

For some reason i cant get to download it. The download link just sends me to a error page.
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Arazach

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Re: [0.96a] Grand.Colonies 2.0.d - More Building Slots - Scrollbar Edition
« Reply #137 on: September 08, 2023, 01:25:20 PM »

Latest versions breaks the build queue
u cannot swap the position of items in queue as the game think you clicked the last item
same problem with canceling i think (u can only give order to cancel the last item)
but if you give order to cancel it will cancel the first thing in queue
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koko17

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Re: [0.96a] Grand.Colonies 2.0.d - More Building Slots - Scrollbar Edition
« Reply #138 on: September 30, 2023, 05:40:00 AM »

I added the mod to an existing save but nothing happened, i dont see any new structures that i can build.
Same problem when i start a new game. Do i need to do anything to enable the mod?

Is this mod incompatible with Nex?
« Last Edit: September 30, 2023, 05:45:26 AM by koko17 »
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Kadatherion

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Re: [0.96a] Grand.Colonies 2.0.d - More Building Slots - Scrollbar Edition
« Reply #139 on: September 30, 2023, 06:03:44 AM »

I added the mod to an existing save but nothing happened, i dont see any new structures that i can build.
Same problem when i start a new game. Do i need to do anything to enable the mod?

Is this mod incompatible with Nex?

This mod adds no new structures. It only allows you to build more than 12 on a planet, by adding a scroll bar, and that's it. If you want actual new structures to play with, you'll want to look into this mod's much bigger brother, Industrial Evolution (for which it was basically made, given the 12 slots limit is fine in vanilla, but it feels cramped when you throw new modded industries and structures at it, like IndEvo does).
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koko17

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Re: [0.96a] Grand.Colonies 2.0.d - More Building Slots - Scrollbar Edition
« Reply #140 on: September 30, 2023, 06:56:03 AM »

I added the mod to an existing save but nothing happened, i dont see any new structures that i can build.
Same problem when i start a new game. Do i need to do anything to enable the mod?

Is this mod incompatible with Nex?

This mod adds no new structures. It only allows you to build more than 12 on a planet, by adding a scroll bar, and that's it. If you want actual new structures to play with, you'll want to look into this mod's much bigger brother, Industrial Evolution (for which it was basically made, given the 12 slots limit is fine in vanilla, but it feels cramped when you throw new modded industries and structures at it, like IndEvo does).

I see... I thought that the new structures were from this mod.
Thanks for clarifying :)
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AngerMittens

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Re: [0.96a] Grand.Colonies 2.0.d - More Building Slots - Scrollbar Edition
« Reply #141 on: October 31, 2023, 07:34:14 PM »

Does this mod increase the industry cap on a planet or just the building limit?
I took it as increasing the industry limit as well, but after rechecking a few times I believe I may have misunderstood what this mod does?
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Uther Phobos

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Re: [0.96a] Grand.Colonies 2.0.d - More Building Slots - Scrollbar Edition
« Reply #142 on: November 10, 2023, 05:16:45 PM »

Does this mod increase the industry cap on a planet or just the building limit?
I took it as increasing the industry limit as well, but after rechecking a few times I believe I may have misunderstood what this mod does?

This mod only increases how many structures in general you can build. If you want to change the industry limit, you'll have to look elsewhere. Or edit the game settings.
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Eikioma

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Re: [0.96a] Grand.Colonies 2.0.d - More Building Slots - Scrollbar Edition
« Reply #143 on: November 29, 2023, 06:10:40 PM »

Hi, I'm using the default version and the click to delete ou click to swap is broken but don't crash the game.
The delete one don't delete the correct one but the previous one in the queue, and swap don't work at all.
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unsc-reach

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Re: [0.96a] Grand.Colonies 2.0.d - More Building Slots - Scrollbar Edition
« Reply #144 on: December 26, 2023, 07:09:55 AM »

My colony upkeep multiplier goes wrong when I'm building the 13th building. For somehow it believes that I have about 13 bulidings above the limit and therefore offers a 1.1^13 bonus. That is about 10 times! I tried to turn off the penalty through settings.json, but it doesn't work.

I wonder if there is a bug or something I'm not awared.

PS:I'm also using AOTD, Ind Evo. and Terra Transforming.
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SirHartley

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Re: [0.97a] Grand.Colonies 2.0.e - More Building Slots - Scrollbar Edition
« Reply #145 on: February 03, 2024, 03:13:25 PM »



    Save Compatible


    Pairs well with Industrial.Evolution



    Simple version change. Why fix what's perfect?


    Change Log
    2.0.e
    • Adjusted - Version Update
    [/list]
    [close]

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    Skyaaqq

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    Re: [0.97a] Grand.Colonies 2.0.e - More Building Slots - Scrollbar Edition
    « Reply #146 on: February 08, 2024, 03:27:29 AM »

    Thank you for creating the game mod. Since some other mods haven't been updated to the latest version, I'm still playing version 0.95.1a of Starsector. I've been trying to use the Grand Colonies 2.0.e version with a scrollbar on this version. It runs fine when starting the game, but I encounter a CTD when trying to access the market on the planet interface, with the error message:

    'ERROR com.fs.starfarer.combat.CombatMain - java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.getExternalScroller()Lcom/fs/starfarer/api/ui/ScrollPanelAPI; java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.getExternalScroller()Lcom/fs/starfarer/api/ui/ScrollPanelAPI;'

    Is there any way to use the scrollbar version of the mod on version 0.95.1a?
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    Mytre

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    Re: [0.97a] Grand.Colonies 2.0.e - More Building Slots - Scrollbar Edition
    « Reply #147 on: February 25, 2024, 11:04:32 AM »

    Hello, ran into an error , seems to be between this mod and maybe Industrial Evolution?

    java.lang.NullPointerException
       at boggled.scripts.BoggledTerraformingRequirement$RequirementContext.<init>(BoggledTerraformingRequirement.java:80)
       at boggled.campaign.econ.industries.BoggledCommonIndustry.<init>(BoggledCommonIndustry.java:170)
       at boggled.campaign.econ.industries.BoggledBaseIndustry.init(BoggledBaseIndustry.java:29)
       at grandcolonies.listeners.IndustryPanelReplacer.getWidgetIndustry(IndustryPanelReplacer.kt:374)
       at grandcolonies.listeners.IndustryPanelReplacer.getAllWidgets(IndustryPanelReplacer.kt:340)
       at grandcolonies.listeners.IndustryPanelReplacer.advance(IndustryPanelReplacer.kt:156)
       at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
       at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Thread.java:748)

    Trying to find a fix, this is with the latest version
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    Roxaryz

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    Re: [0.97a] Grand.Colonies 2.0.e - More Building Slots - Scrollbar Edition
    « Reply #148 on: February 25, 2024, 11:07:09 AM »

    Hello, ran into an error , seems to be between this mod and maybe Industrial Evolution?

    java.lang.NullPointerException
       at boggled.scripts.BoggledTerraformingRequirement$RequirementContext.<init>(BoggledTerraformingRequirement.java:80)
       at boggled.campaign.econ.industries.BoggledCommonIndustry.<init>(BoggledCommonIndustry.java:170)
       at boggled.campaign.econ.industries.BoggledBaseIndustry.init(BoggledBaseIndustry.java:29)
       at grandcolonies.listeners.IndustryPanelReplacer.getWidgetIndustry(IndustryPanelReplacer.kt:374)
       at grandcolonies.listeners.IndustryPanelReplacer.getAllWidgets(IndustryPanelReplacer.kt:340)
       at grandcolonies.listeners.IndustryPanelReplacer.advance(IndustryPanelReplacer.kt:156)
       at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
       at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
       at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
       at com.fs.state.AppDriver.begin(Unknown Source)
       at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
       at java.lang.Thread.run(Thread.java:748)

    Trying to find a fix, this is with the latest version
    There seems to be an incompatibility between this and TASC 9.0.0
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    SirHartley

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    Re: [0.97a] Grand.Colonies 2.0.e - More Building Slots - Scrollbar Edition
    « Reply #149 on: February 25, 2024, 01:12:47 PM »

    Here as well - go to settings.json and switch grand colonies to legacy mode to stop it from crashing. You'll lose the nice scrollbar, but you can play the game.

    We'll have to wait until boggled can patch, since this is an unfortunate cross-mod interaction.
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