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Author Topic: [0.97a] Grand.Colonies 2.0.e - More Building Slots - Scrollbar Edition  (Read 322421 times)

Lukas04

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Re: [0.96a] Grand.Colonies 2.0.b - More Building Slots - Scrollbar Edition
« Reply #120 on: June 10, 2023, 11:51:15 AM »

Time for another Hotfix, Dowload here
For once, one that isnt a direct fault of the scrollbar.

Fixes:
-> Fixes infinitly stacking Cramped Infrastructure, will not fix colonies with the issue, your best bet is to probably disable cramped on existing saves if you had the issue.
-> Fixes crash on Mac & Linux
-> Fixes rare crash
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ayylmao4lulz

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Re: [0.96a] Grand.Colonies 1.1.a - More Building Slots
« Reply #121 on: June 25, 2023, 10:18:25 AM »

Crash when using Grand Colonies 1.1.a, when exiting a colony screen into space after initiating a planetary invasion using Nexerelin. It has bricked my save and I cannot figure out what to do =(

sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [faction_pirate_market_02_hostile_var01.ogg]
160343 [Thread-9] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [faction_pirate_market_02_hostile_var01.ogg]
160343 [Thread-9] INFO  sound.H  - Playing music with id [faction_pirate_market_02_hostile_var01.ogg]
160387 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at grandcolonies.memory.Page.display(Page.java:40)
   at grandcolonies.memory.PageMemory.resetVisibility(PageMemory.java:142)
   at grandcolonies.listeners.PlayerOpenedMarketListener.reportPlayerClosedMarket(PlayerOpenedMarketListener.java:51)
   at com.fs.starfarer.campaign.CampaignEngine.reportPlayerClosedMarket(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.public.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)

Did you ever figure this out? I also have a bricked save.
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Lukas04

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Re: [0.96a] Grand.Colonies 1.1.a - More Building Slots
« Reply #122 on: June 25, 2023, 11:08:14 AM »

Crash when using Grand Colonies 1.1.a, when exiting a colony screen into space after initiating a planetary invasion using Nexerelin. It has bricked my save and I cannot figure out what to do =(

sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [faction_pirate_market_02_hostile_var01.ogg]
160343 [Thread-9] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [faction_pirate_market_02_hostile_var01.ogg]
160343 [Thread-9] INFO  sound.H  - Playing music with id [faction_pirate_market_02_hostile_var01.ogg]
160387 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at grandcolonies.memory.Page.display(Page.java:40)
   at grandcolonies.memory.PageMemory.resetVisibility(PageMemory.java:142)
   at grandcolonies.listeners.PlayerOpenedMarketListener.reportPlayerClosedMarket(PlayerOpenedMarketListener.java:51)
   at com.fs.starfarer.campaign.CampaignEngine.reportPlayerClosedMarket(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.public.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)

Did you ever figure this out? I also have a bricked save.

Try disabling the page system and make sure you are on the latest hotfix i posted. There is a bug that both the new and old system are active at once when you have the legacy page system enabled, which is likely causing that crash.
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FadingEchoes11

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Re: [0.96a] Grand.Colonies 1.1.a - More Building Slots
« Reply #123 on: June 27, 2023, 07:47:14 AM »

Crash when using Grand Colonies 1.1.a, when exiting a colony screen into space after initiating a planetary invasion using Nexerelin. It has bricked my save and I cannot figure out what to do =(

sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [faction_pirate_market_02_hostile_var01.ogg]
160343 [Thread-9] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [faction_pirate_market_02_hostile_var01.ogg]
160343 [Thread-9] INFO  sound.H  - Playing music with id [faction_pirate_market_02_hostile_var01.ogg]
160387 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at grandcolonies.memory.Page.display(Page.java:40)
   at grandcolonies.memory.PageMemory.resetVisibility(PageMemory.java:142)
   at grandcolonies.listeners.PlayerOpenedMarketListener.reportPlayerClosedMarket(PlayerOpenedMarketListener.java:51)
   at com.fs.starfarer.campaign.CampaignEngine.reportPlayerClosedMarket(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.public.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)

Did you ever figure this out? I also have a bricked save.

Try disabling the page system and make sure you are on the latest hotfix i posted. There is a bug that both the new and old system are active at once when you have the legacy page system enabled, which is likely causing that crash.

Enabling the old page systems actually seems to fix it
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SirHartley

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Re: [0.96a] Grand.Colonies 2.0.c - More Building Slots - Scrollbar Edition
« Reply #124 on: June 29, 2023, 02:37:40 PM »



Save Compatible


Pairs well with Industrial.Evolution


Fixes to the above crashes, cramped infrastructure fix, version checker support (it only took like two years)

Change Log
2.0.c
  • Added - Version Checker support
  • Fixed - Endless duplicated of CrampedCondition spawning
  • Fixed - Crash on Mac & Linux
  • Fixed - Some rare crashes (Page Full...)
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justnewaccount3131

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Re: [0.96a] Grand.Colonies 2.0.c - More Building Slots - Scrollbar Edition
« Reply #125 on: June 29, 2023, 03:20:51 PM »

thank you for the update!
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Hisoka

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Re: [0.96a] Grand.Colonies 2.0.c - More Building Slots - Scrollbar Edition
« Reply #126 on: July 15, 2023, 08:15:50 PM »

I'm 100% sure this mod causes fps drops in market when buying or moving stuffs, figured it out after testing +40 mods aside.
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Hisoka

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Re: [0.96a] Grand.Colonies 2.0.c - More Building Slots - Scrollbar Edition
« Reply #127 on: July 29, 2023, 02:39:23 AM »

FPS issues seems to be gone after launching the game with Java 8.
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TacoRain

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Re: [0.96a] Grand.Colonies 2.0.c - More Building Slots - Scrollbar Edition
« Reply #128 on: July 30, 2023, 04:45:02 PM »

Not sure what is going on but I am still capped at 4 industries but I haven't encountered any errors that can point to the problem
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Lukas04

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Re: [0.96a] Grand.Colonies 2.0.c - More Building Slots - Scrollbar Edition
« Reply #129 on: July 30, 2023, 11:48:27 PM »

Not sure what is going on but I am still capped at 4 industries but I haven't encountered any errors that can point to the problem

This mod only lets you build more than 12 structures, its not about the industry limit.
If you want to change how many industries you can build, go to starsector/starsector-core/data/config/settings.json, in the file look for "maxIndustries", you can edit that to change how many industries can be build per size of colony.
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Deathkorps12

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Re: [0.96a] Grand.Colonies 2.0.c - More Building Slots - Scrollbar Edition
« Reply #130 on: August 01, 2023, 05:14:40 AM »

Hey sorry to bother you but whenever I try to download Grand Colonies I get an error message saying that the site can't provide a secure connection and gives me an error code that says ERR_SSL_PROTOCOL_ERROR. If you could help me with this problem that would be great.
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zastava

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Re: [0.96a] Grand.Colonies 2.0.c - More Building Slots - Scrollbar Edition
« Reply #131 on: August 05, 2023, 04:29:26 AM »

I have a problem. Crash after load the game...
Log:
sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
92831 [Thread-9] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
92840 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: org/lazywizard/lazylib/MathUtils
java.lang.NoClassDefFoundError: org/lazywizard/lazylib/MathUtils
   at grandcolonies.listeners.IndustryPanelReplacer.advance(IndustryPanelReplacer.kt:50)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.lazywizard.lazylib.MathUtils
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 9 more
 Could you help me with this?
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MedwedxXx

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Re: [0.96a] Grand.Colonies 2.0.c - More Building Slots - Scrollbar Edition
« Reply #132 on: August 05, 2023, 04:58:18 AM »

I have a problem. Crash after load the game...
Log:
sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
92831 [Thread-9] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
92840 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: org/lazywizard/lazylib/MathUtils
java.lang.NoClassDefFoundError: org/lazywizard/lazylib/MathUtils
   at grandcolonies.listeners.IndustryPanelReplacer.advance(IndustryPanelReplacer.kt:50)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.lazywizard.lazylib.MathUtils
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 9 more
 Could you help me with this?

If i understand the error correctly, you dont installed the needed mods for it (lazylib) but i´m not an expert in this.
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zastava

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Re: [0.96a] Grand.Colonies 2.0.c - More Building Slots - Scrollbar Edition
« Reply #133 on: August 05, 2023, 06:10:51 AM »


If i understand the error correctly, you dont installed the needed mods for it (lazylib) but i´m not an expert in this.

Thank you for the help!  I dont know as this mod is requires any other mods.
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Lupin III.

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Re: [0.96a] Grand.Colonies 2.0.c - More Building Slots - Scrollbar Edition
« Reply #134 on: August 15, 2023, 08:15:05 AM »

Industrial Evolution and this mod are essential for every playthrough! Thank you!

Would it be possible to base the "cramped infrastructure" modifier on planet size? And by that I mean the size of the planet on the map, not the colony size. The "Terraforming and Station Construction" mod (also a must), does something like that with not allowing stations to be built around small planets, so a planet size seems to be at least somewhere in the game (I don't know why it isn't used anywhere in the base game).

Of course colony size itself could also influence the cramped infrastructure limit. Like going from 5 to 8 to 11 to 14 to 17 to 20 "slots" (on respective colony sizes 3 to 8) before the cramped infrastructure kicks in.

Combine the two:
Every planet has a base of 5 at colony size 3 and depending on planet size "slots" are added every time the colony grows.
A small planet adds one per colony size (5 base + 1 x 3 = 8 slots a colony size 6)
A medium planet adds two per colony size (5 base + 2 x 3 = 11 @ 6)
A large planet adds three per colony size (5 base + 3 x 3 = 14 @ 6)

Not only would that give planet size some use, but it would also make cryosleepers (together with the "Ashes of the Domain" mod) more valuable, as on a large planet grown to colony size 8 "cramped infrastructure" would only kick in after 20 buildings.

The numbers can of course be tweaked. And I don't know how planet sizes are represented in the game (e.g. if there are fixed sizes or they are continous), so maybe we can even have some in-betweens (like 2.5 slots per colony size, but rounded down).

I hope you consider the idea!
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