So you've finished the main questline (for now) and explored every system in the Sector. What's left for a space captain to do?
With this mod, any Gate can provide endless exploration. At the cost of 5,000 fuel, you can create a round-trip connection to a random Gate anywhere in the galaxy. Threats and treasures are scaled for an endgame player, so be well-prepared before you venture Beyond The Sector!
Beyond The Sector is safe to add to existing games.
How It WorksSimply approach a Gate and you'll be granted a brief snippet of story which unlocks the ability to connect to random Gates. When you select the option, the mod generates a temporary star system based on one of three themes, filled with loot and possibly with extreme danger. While away from the Sector you won't be able to enter hyperspace, so you're limited to that particular system, and upon returning the temporary system is deleted.
Traveling beyond the Sector has its rewards - after all, you're the first vessel to make contact in over two centuries. Domestic and luxury goods acquired elsewhere become "exotic" when you bring them home, doubling their value, and even public data pulled from a foreign comm relay has value. And somewhere out there, greater treasures lie in wait...
New Questline SpoilersSpoiler
Landed CryosleeperWhen in a foreign sector, planets that generate with Vast Ruins now have a chance to include a special mission. You'll know it by the distress signal. Securing the cryosleeper requires lots of marines, or a story point and an alpha core (not consumed). If you manage to actually repair and launch it, at tremendous cost in supplies, fuel, and heavy machinery, it will be added to your fleet; otherwise, you can use it to fill your holds with crew, marines, and organs.
Towing a cryosleeper to one of your colonies allows you to permanently place it in orbit. It provides all the usual benefits of a cryosleeper for the surrounding 10 light years, and allows that particular colony to reach size 7.
For now, this mod is largely a proof of concept - the next major step is to generate inhabited systems with randomly-generated factions. You might also see more unique loot questlines, and perhaps a special mission to a very familiar planet...
Changelog:
- v0.6: End-of-month calculations now properly occur when you're in a distant sector. Distant stars no longer shift the Sector's center-of-mass by an absurd amount, fixing Accessibility bugs. Other minor bugfixes.
- v0.5: Initial release.