Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

Pages: 1 ... 3 4 [5]

Author Topic: [0.95.1a] Concord 3.5.2g  (Read 92929 times)

Oni

  • Captain
  • ****
  • Posts: 388
    • View Profile
Re: [0.95.1a] Concord 3.5.2g
« Reply #60 on: April 22, 2023, 12:52:32 PM »

What mods require Concord besides Modern Carriers and Fair S-Mods (Both also made by Sutopia)?

I'm asking because the way I see it, if it just those two then I'm willing to disable them and Concord if it means fixing the problems it causes both in vanilla game mechanics (Why does Concord needs to mess with Hi-Res Sensors and Sensors Profile anyway?) and mod conflicts (Console Commands).

And with Sutopia retired from Starsector modding AFAIK and with the eventual mods breaking via the impending vanilla update, I might need to do so anyway unless they return or someone steps up to maintain/fix it or create a replacement.
Which is unfortunate really, I like 'Fair S-Mods'. It encouraged building-in low cost ship mods.

Hopefully someone makes another like it.
Logged

Mephansteras

  • Commander
  • ***
  • Posts: 108
    • View Profile
Re: [0.95.1a] Concord 3.5.2g
« Reply #61 on: April 22, 2023, 09:27:30 PM »

Something like that is actually going into vanilla in the next release!
Logged

Oni

  • Captain
  • ****
  • Posts: 388
    • View Profile
Re: [0.95.1a] Concord 3.5.2g
« Reply #62 on: April 22, 2023, 09:38:56 PM »

Something like that is actually going into vanilla in the next release!
I know something like 'Better Deserved S-Mods' (which grants extra abilities to built-in mods) was getting some entry into vanilla, but I hadn't heard anything about 'Fair S-Mods' (which gives extra OP for building-in low cost mods).

I had been using both to give myself more interest in building-in lower tier mods.
Logged

Mephansteras

  • Commander
  • ***
  • Posts: 108
    • View Profile
Re: [0.95.1a] Concord 3.5.2g
« Reply #63 on: April 23, 2023, 10:37:12 AM »

Something like that is actually going into vanilla in the next release!
I know something like 'Better Deserved S-Mods' (which grants extra abilities to built-in mods) was getting some entry into vanilla, but I hadn't heard anything about 'Fair S-Mods' (which gives extra OP for building-in low cost mods).

I had been using both to give myself more interest in building-in lower tier mods.

Ah. Yeah, not sure exactly what the details are going to be for vanilla. But I suppose any mods like that will end up being changed with the new version regardless.
Logged

SpirituMagno

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.95.1a] Concord 3.5.2g
« Reply #64 on: April 23, 2023, 05:36:26 PM »

Hi,
With version 3.5.2g High Resolution Sensors are broken, their sensor value is not added to the fleet's total.
Removing the "concord_hiressensors" line from hull_mods.csv fixed the issue for me, so the script is probably interfering with the core one.
How do you delete this? I tried deleting it but concord would not load and crash before start.

Find the [hull_mods.csv] file in the modfile. Then, open it in Excel and add a hash ( # ) next to the line "concord_hiressensors" or other lines you'd like to remove.

Like this?
,concord_hiressensors#,0,,,"auto_concord, vanilla_auto_concord",,0,,TRUE,,0,0,0,0,org.sutopia.starsector.mod.concord.adv.DataEnactDomain,,,
Logged

TimeDiver

  • Captain
  • ****
  • Posts: 364
    • View Profile
Re: [0.95.1a] Concord 3.5.2g
« Reply #65 on: April 23, 2023, 07:07:00 PM »

Like this?
,concord_hiressensors#,0,,,"auto_concord, vanilla_auto_concord",,0,,TRUE,,0,0,0,0,org.sutopia.starsector.mod.concord.adv.DataEnactDomain,,,
Move the '#' in front of the very first comma, so that the line reads as:

#,concord_hiressensors,0,,,"auto_concord, vanilla_auto_concord",,0,,TRUE,,0,0,0,0,org.sutopia.starsector.mod.concord.adv.DataEnactDomain,,,
Logged

MrNage

  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: [0.95.1a] Concord 3.5.2g
« Reply #66 on: April 23, 2023, 07:10:05 PM »

Like this?
,concord_hiressensors#,0,,,"auto_concord, vanilla_auto_concord",,0,,TRUE,,0,0,0,0,org.sutopia.starsector.mod.concord.adv.DataEnactDomain,,,

The Hash goes 'before' the line (#concord_hiressensor).

Or:

,#concord_hiressensors,0,,,"auto_concord, vanilla_auto_concord",,0,,TRUE,,0,0,0,0,org.sutopia.starsector.mod.concord.adv.DataEnactDomain,,,
Logged

SpirituMagno

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.95.1a] Concord 3.5.2g
« Reply #67 on: April 24, 2023, 04:56:11 PM »

Like this?
,concord_hiressensors#,0,,,"auto_concord, vanilla_auto_concord",,0,,TRUE,,0,0,0,0,org.sutopia.starsector.mod.concord.adv.DataEnactDomain,,,

The Hash goes 'before' the line (#concord_hiressensor).

Or:

,#concord_hiressensors,0,,,"auto_concord, vanilla_auto_concord",,0,,TRUE,,0,0,0,0,org.sutopia.starsector.mod.concord.adv.DataEnactDomain,,,

Im still having the crash  ;D, searched the log for the error and it says this:

Code
8450 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - org.json.JSONException: JSONObject["id"] not found.
org.json.JSONException: JSONObject["id"] not found.
at org.json.JSONObject.get(JSONObject.java:406)
at org.json.JSONObject.getString(JSONObject.java:577)
at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
at com.fs.starfarer.loading.LoadingUtils.new(Unknown Source)
at com.fs.starfarer.loading.SpecStore.รด00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
Logged

MrNage

  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: [0.95.1a] Concord 3.5.2g
« Reply #68 on: April 24, 2023, 09:08:48 PM »

Im still having the crash  ;D

Did you make any edits/changes/deletions to the [hull_mods.csv] other than adding the hash?
Logged

SpirituMagno

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.95.1a] Concord 3.5.2g
« Reply #69 on: May 01, 2023, 05:32:44 PM »

Im still having the crash  ;D

Did you make any edits/changes/deletions to the [hull_mods.csv] other than adding the hash?
Nope, maybe I should open it with a particular program?
Logged

SpirituMagno

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.95.1a] Concord 3.5.2g
« Reply #70 on: May 04, 2023, 06:44:19 PM »

Im still having the crash  ;D

Did you make any edits/changes/deletions to the [hull_mods.csv] other than adding the hash?
Nope, maybe I should open it with a particular program?
Literally opened it on word pad and it worked, excel didnt work.
Logged

MrNage

  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: [0.95.1a] Concord 3.5.2g
« Reply #71 on: May 04, 2023, 07:56:45 PM »

Literally opened it on word pad and it worked, excel didnt work.

Glad it worked out, then.
Logged

SpirituMagno

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.95.1a] Concord 3.5.2g
« Reply #72 on: May 05, 2023, 10:53:54 PM »

Literally opened it on word pad and it worked, excel didnt work.

Glad it worked out, then.
Thanks a lot!
Logged

Poxil

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.95.1a] Concord 3.5.2g
« Reply #73 on: May 18, 2023, 07:10:25 AM »

So when is this gonna be updated to 0.96a, unless its safe to use in the latest version.
Logged

Shinr

  • Lieutenant
  • **
  • Posts: 57
    • View Profile
Re: [0.95.1a] Concord 3.5.2g
« Reply #74 on: May 18, 2023, 08:15:37 AM »

So when is this gonna be updated to 0.96a, unless its safe to use in the latest version.

Author stepped away from SS modding, and the mod itself caused problems with both vanilla (particularly with sensor mechanics) and mod conflicts (Console Commands not working as intended as an example), so unless someone takes time not only to update it but to also fix its problems it is very likely that this mod and other Sutopia's mods that depended on it are dead.
Logged
Pages: 1 ... 3 4 [5]