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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Author Topic: [0.96a] Stellar Networks 3.1.3 - information at your fingertips  (Read 264511 times)

Dadada

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Re: [0.96a] Stellar Networks 3.1.0 - information at your fingertips
« Reply #285 on: June 08, 2023, 05:55:20 AM »

>- Remove suspended, developing, and lost contacts from Contacts board.
Splendid. :D Thank you for probably the best QoL mod. <3
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Jaghaimo

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Re: [0.96a] Stellar Networks 3.1.1 - information at your fingertips
« Reply #286 on: June 08, 2023, 07:48:33 AM »

Hotfix 3.1.1 released.

3.1.0: Stelnet does not initialize correctly when starting a new game or loading from main menu. Just load it up again once you're in the game.
3.1.1: Fixed the above.
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SolowingWitch

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Re: [0.96a] Stellar Networks 3.1.1 - information at your fingertips
« Reply #287 on: June 08, 2023, 03:20:57 PM »

Hotfix 3.1.1 released.

3.1.0: Stelnet does not initialize correctly when starting a new game or loading from main menu. Just load it up again once you're in the game.
3.1.1: Fixed the above.
It seems like installing 3.1.1 (from previously having had 3.0) makes me unable to load old saves, with some type of error. Though starting a new game doesn't bring up the error.

Debugging information from starsector.log, not sure if any more would be necessary to know why it's borked.

cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : stelnet.board.query.provider.ShipProvider
class               : stelnet.board.query.Query
required-type       : stelnet.board.query.Query
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 824426
class[1]            : java.util.LinkedHashSet
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : stelnet.board.query.QueryManager
class[3]            : stelnet.board.query.QueryState
class[4]            : stelnet.board.query.QueryBoard
class[5]            : java.util.ArrayList
class[6]            : com.fs.util.container.repo.ObjectRepository
class[7]            : com.fs.starfarer.campaign.comms.v2.IntelManager
class[8]            : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available

com.thoughtworks.xstream.converters.ConversionException:
---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : stelnet.board.query.provider.ShipProvider
class               : stelnet.board.query.Query
required-type       : stelnet.board.query.Query
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 824426
class[1]            : java.util.LinkedHashSet
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : stelnet.board.query.QueryManager
class[3]            : stelnet.board.query.QueryState
class[4]            : stelnet.board.query.QueryBoard
class[5]            : java.util.ArrayList
class[6]            : com.fs.util.container.repo.ObjectRepository
class[7]            : com.fs.starfarer.campaign.comms.v2.IntelManager
class[8]            : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
« Last Edit: June 08, 2023, 03:25:22 PM by Synd »
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Foraven

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Re: [0.96a] Stellar Networks 3.1.1 - information at your fingertips
« Reply #288 on: June 08, 2023, 05:40:05 PM »

Same problem for me  :-\
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Jaghaimo

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Re: [0.96a] Stellar Networks 3.1.1 - information at your fingertips
« Reply #289 on: June 09, 2023, 01:17:18 AM »

Stelnet minor (middle digit) updates are generally not-save compatible. You need to uninstall Stelnet from the save (downgrade to 3.0.0, change value in stelnet.json to true, load the game, save the game - it will show a message it's gone) before you can upgrade to next version.

Known bugs (working on 3.1.2):
Quote
- Fix unknown crash on Exploration intel filtering (most likely some modded intel).
- Add back Special Contact from Nexerelin to Contacts Board.
« Last Edit: June 09, 2023, 04:29:00 AM by Jaghaimo »
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SolowingWitch

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Re: [0.96a] Stellar Networks 3.1.1 - information at your fingertips
« Reply #290 on: June 09, 2023, 03:26:46 AM »

Stelnet minor (middle digit) updates are generally not-save compatible. You need to uninstall Stelnet from the save (downgrade to 3.0.0, change value in stelnet.json to true, load the game, save the game - it will show a message it's gone) before you can upgrade to next version.
Ah, okay. Kind of assumed it'd be save compatible, but you know what they say about assuming.
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PreConceptor

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Re: [0.96a] Stellar Networks 3.1.1 - information at your fingertips
« Reply #291 on: June 09, 2023, 02:19:13 PM »

Any chance you could add an option so when market queries are filtered by number of d-mods it uses the selected number as a maximum? Like you select 3 and it shows anything with 3 or less d-mods rather than only ones with 3?
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Jaghaimo

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Re: [0.96a] Stellar Networks 3.1.1 - information at your fingertips
« Reply #292 on: June 10, 2023, 02:54:13 AM »

It's a bug, it should have worked the way you described. Fixed in 3.1.2:

Quote
- Add back Special Contact from Nexerelin to Contacts Board (accidentally removed in 3.1.0).
- Fix crash on Exploration intel filtering (NPE if any intel returned `null` tags).
- Fix D-Mod count filtering in Market query maker.
« Last Edit: June 10, 2023, 04:38:52 AM by Jaghaimo »
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Stalkar

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Re: [0.96a] Stellar Networks 3.1.1 - information at your fingertips
« Reply #293 on: June 24, 2023, 09:57:53 AM »

Stelnet minor (middle digit) updates are generally not-save compatible. You need to uninstall Stelnet from the save (downgrade to 3.0.0, change value in stelnet.json to true, load the game, save the game - it will show a message it's gone) before you can upgrade to next version.
Tried doing that before updating,with no luck so far
set "uninstallMod": true->load the save->save right away - crashes during saving
Spoiler
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.econ.Market.getIndustryIncome(Unknown Source)
   at com.fs.starfarer.campaign.econ.Market.getNetIncome(Unknown Source)
   at exerelin.utilities.NexUtilsMarket.getIncomeNetPresentValue(NexUtilsMarket.java:115)
   at exerelin.campaign.intel.missions.ConquestMissionIntel.calculateReward(ConquestMissionIntel.java:150)
   at exerelin.campaign.intel.missions.ConquestMissionIntel.addBulletPoints(ConquestMissionIntel.java:289)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.addBulletPoints(BaseIntelPlugin.java:211)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.createIntelInfo(BaseIntelPlugin.java:225)
   at com.fs.starfarer.campaign.comms.v2.super.recreate(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.super.<init>(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.o00000(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.int(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.o?0000(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.setSize(Unknown Source)
   at com.fs.starfarer.campaign.comms.return.return.null(Unknown Source)
   at com.fs.starfarer.campaign.comms.return.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.setSize(Unknown Source)
   at com.fs.starfarer.ui.thissuper.setSize(Unknown Source)
   at com.fs.starfarer.ui.newui.L$7.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.L.setCurrentTab(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.showCoreUITab(Unknown Source)
   at stelnet.util.Configurator.resetIntelUi(Configurator.java:125)
   at stelnet.util.Configurator.deactivate(Configurator.java:44)
   at stelnet.StelnetMod.beforeGameSave(StelnetMod.java:26)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.cmdSaveCopy(Unknown Source)
   at com.fs.starfarer.campaign.save.A.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.public.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.L.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]
crash does not happen without setting it to true
missed something/mod conflict/bug?
« Last Edit: June 24, 2023, 09:59:58 AM by Stalkar »
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NaokiP

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Re: [0.96a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #294 on: July 02, 2023, 03:41:52 AM »

Louisa Ferre from Tahlan Shipworks' Legio/Blackwatch faction is now a possible contact, but doesn't show up in the Contacts list to call. Could be because she doesn't actually appear to have a mission "type" assigned to her as other contacts do?
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Jaghaimo

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Re: [0.96a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #295 on: July 03, 2023, 01:55:32 AM »

Louisa Ferre from Tahlan Shipworks' Legio/Blackwatch faction is now a possible contact, but doesn't show up in the Contacts list to call. Could be because she doesn't actually appear to have a mission "type" assigned to her as other contacts do?

Acknowledged as a bug. Custom contacts right now needs custom code - I need to rework that part to make it more "generic".
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RichoDemus

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Re: [0.96a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #296 on: July 05, 2023, 12:02:27 PM »

Hey I love the mod! super cool to create queries to find those rare ships. I was wondering, would it be possible to add support for finding blueprints? bonus points for being able to filter out blueprints you already know
Thanks
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Shyguy

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Re: [0.96a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #297 on: August 01, 2023, 04:25:10 PM »

Code
java.lang.NullPointerException
at data.scripts.campaign.submarkets.II_EBaySubmarketPlugin.addBlueprints(II_EBaySubmarketPlugin.java:357)
at data.scripts.campaign.submarkets.II_EBaySubmarketPlugin.updateCargoPrePlayerInteraction(II_EBaySubmarketPlugin.java:340)
at stelnet.board.query.provider.MarketProvider.updateSubmarkets(MarketProvider.java:71)
at stelnet.board.query.provider.MarketProvider.updateMarket(MarketProvider.java:55)
at stelnet.board.query.MarketUpdater.updateMarket(MarketUpdater.java:86)
at stelnet.board.query.MarketUpdater.advance(MarketUpdater.java:47)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)

This occurs in Nex on random generated sector and normal sector with the Interstellar Imperium.
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uhbyr1

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Re: [0.96a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #298 on: August 09, 2023, 03:54:37 PM »

Found a bug:
UAF's Vermillion station somehow got overtaken by pirates thanks to Nexerlin's invasion with pirates as a faction (maybe generally - enemy faction...) and after I try to call Nia the called gets not only "rejected", which is logical, but in a moment's notice the entire player's fleet gets wiped as if you lost every last one of the ships in the fleet battle or something...
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Hedgr

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Re: [0.96a] Stellar Networks 3.1.3 - information at your fingertips
« Reply #299 on: August 13, 2023, 07:18:58 AM »

Very nice mod for those of us who want to just fly around trading, however I would like to suggest adding a "total trip" as a final column, as it can be a pain to figure out if its worth going there. pretty much just ( dist to buy point + dist from buy to sell )
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