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Author Topic: Remnant fights?  (Read 5428 times)

isyourmojofly

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Re: Remnant fights?
« Reply #15 on: April 11, 2021, 02:41:14 PM »

Ah, *that's* what's making these damn fights so hard! I keep coming back with bigger and bigger ships, more specialised builds to fight them, and getting stiffed with only 1/4 of my fleet in any engagement. I just cannot handle the larger bounties because of this.
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Arcagnello

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Re: Remnant fights?
« Reply #16 on: April 11, 2021, 05:02:44 PM »

Ah, *that's* what's making these damn fights so hard! I keep coming back with bigger and bigger ships, more specialised builds to fight them, and getting stiffed with only 1/4 of my fleet in any engagement. I just cannot handle the larger bounties because of this.

Wait how large is your fleet if you can't deploy over a quarter of it in a fight where you're capped at 40% DP balance?

...Anyway. The first thing you want to have in order to win fights like those is to capture sonar buoys in order to raise your Deployment Points to at least be on more equal footing. You're going to need either fast destroyers or Frigades for that.

The second thing you're going to have to do in order to win is to have a fleet that deals the right kind of damage. Remnants have great shields and tend to keep them up almost all the time. You need large amounts of kinetic damage coming from missiles, kinetic weapons, fighters/bombers or all at once and then you need a follow up energy/high explosive means of finishing off the enemy with a quickness.

The third thing you got to keep in mind is target saturation. If most of the ships use direct fire weapons to deal damage you will come to a point where a good number of them will NOT be able to fire effectively at a single target (unless they are VERY mobile and flank). The best way to solve this is to LAYER your battle line to have a frontline focused on flux efficient weaponry, a midline focused on either high mobility to flank or indirect fire support (think Salamander+Squall/Hurricane+Harpoon Gryphon) and a backline made of carriers to provide concentrated fire upon the enemies on the frontline.

Fourth and last thing that helps you with remnants is mobility. All remnant ships are very mobile and can quickly force your ships to fall back and if that happens the slowest ships will fall behind and get mowed down faster than you can save them. Make sure you can either muster enough layered firepower to make sure remnants can't advance on your slower ships to circlebeat then to death or discard the concepts of slow, lumbering capital ships entirely and focus on a mobile strike force able to shave off the less menacing Remnants to then concentrate on what is left more effectively.


Do you need to apply every single one of these steps? Not really, but they do stack and make fighting Remnant Ordos (and the other two endgame threats) a lot easier.
« Last Edit: April 11, 2021, 05:06:59 PM by Arcagnello »
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isyourmojofly

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Re: Remnant fights?
« Reply #17 on: April 12, 2021, 01:09:03 AM »

I should be able to utterly stomp these remnants. I can easily wipe out a nexus; I have 2 paragons, a Doom for me, about 6 other cruisers, some mean bomber Herons and some tempests to cap up points. I specifically gave almost every ship Solar Shielding before setting out, too, so I get plenty of protection from the remnant energy weapons.

I can never cap more than 2 points simultaneously, so I'm limited to about 5 ships (not inc frigates)
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bob888w

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Re: Remnant fights?
« Reply #18 on: April 12, 2021, 08:11:22 AM »

Assuming that at this point you've cleared the rest of the late game, sa
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bob888w

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Re: Remnant fights?
« Reply #19 on: April 12, 2021, 08:15:14 AM »

Assuming that at this point you've cleared the rest of the late game, doritos

The weapons on that slapped onto a ziggurnaut/Radiant has gotten me pass the 3 capship ordos, but i've yet to test see the 4-5 radiant ones yet
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Demetrious

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Re: Remnant fights?
« Reply #20 on: April 12, 2021, 11:22:25 AM »

DP allocation is based on number of officers not fleet size now afaik.

wait, WHAT

omg
 
please let this be untrue

PLEASE

I checked the changelog and it is sadly true. This snowballs with the other issues with officers and ECM.

I'd set AIOfficerMulti to 1 in settings.json.
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IonDragonX

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Re: Remnant fights?
« Reply #21 on: April 12, 2021, 01:11:09 PM »

I'd set AIOfficerMulti to 1 in settings.json.
I think that you can also change the setting directly after that one. Its name has something to do with AI officer fleet points or something. By default, its a low value like 100 or so. I think higher values get less officers.
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Anvel

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Re: Remnant fights?
« Reply #22 on: April 12, 2021, 04:10:25 PM »

Spoiler
[close]
2x ellite remnants fleets killed, single deployment, default fleet sizes, 80% of fight my fleet sloughtered them at their spawn point, no op phase ships or zigurath or hight tech ships except of single odissey(got bored).
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Thaago

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Re: Remnant fights?
« Reply #23 on: April 12, 2021, 04:14:42 PM »

Nice fleet! Behold the power of built in SO and mercenaries, eh?
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Anvel

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Re: Remnant fights?
« Reply #24 on: April 12, 2021, 04:20:22 PM »

Nice fleet! Behold the power of built in SO and mercenaries, eh?
Had to test that haha, second playthrough, hope SO would get deserved tuning down. I mean my 6 dp Bravler kills cruisers like it's no big deal...
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Hiruma Kai

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Re: Remnant fights?
« Reply #25 on: April 12, 2021, 04:49:41 PM »

Nice fleet! Behold the power of built in SO and mercenaries, eh?

Also EMP damage. Almost every single ship there has an ion cannon (or two in the case of the cruisers).  Having guns not shoot back helps a lot.
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