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Author Topic: EW redesign  (Read 536 times)

Sutopia

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EW redesign
« on: April 06, 2021, 03:31:57 PM »

Currently: number % addition / subtraction and cap 20%

Problem: not very scalable, put player into perma -20%
Makes EW skill mandatory
Doesn’t interact with any existing systems


Proposal
Concept: EW is about interfering enemy sensor
So what would make sense is make it interact with each ship’s sensor strength

To prevent smaller ships suffering unreasonably large penalties, a portion of fleet combined sensor strength is added toward the formula to represent data-link targeting.
For example, ship senses strength + 10% of total fleet sensor strength should be a good number, padding the EW calculation sensor strength to at least 120 for frigates in mid-late game fleet.

EW can then be used like raid effectiveness formula, calculates the effective reduced range on BOTH sides since jamming doesn’t just magically cancel out each other. This would give player incentive to build a heavy jamming fleet without worrying wasting any ECM rating. ECCM will be used to cancel out incoming enemy ECM rating as a fleet buff instead of individual ship, to prevent the need of spamming this module on every ship.

Under this effectiveness calculation system, there need not have cap due to nature of diminishing return. It also gives player a decision to whether use high res sensor as a generic counter, or ECCM in hope of canceling the effect completely.

Thoughts?

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EclipseRanger

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Re: EW redesign
« Reply #1 on: April 08, 2021, 01:42:03 AM »

I quite like this idea,however I remember Alex posting that he doesn't want to give off-combat stats(like Sensor Strength) actual use in combat,because balancing it with 2 such factors in mind would be a nightmare.
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Sutopia

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Re: EW redesign
« Reply #2 on: April 08, 2021, 08:50:50 AM »

I quite like this idea,however I remember Alex posting that he doesn't want to give off-combat stats(like Sensor Strength) actual use in combat,because balancing it with 2 such factors in mind would be a nightmare.
The supply/mo is already used as DP so I don’t see why sensor can’t come in play.
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