I don't think I need to write much more than basic data to showcase just how horrible both Burst PD Laser and Heavy Burst Laser are at doing their ONE JOB and how these two PD variants along with the rest of the small energy PD weapons have singlehandedly, inherently made all High Tech ships (aside from, ironically, phase ships) in the entire game extremely vulnerable to missile, fighter and bomber spam as a result.
The hard data of
Burst PD Laser
Heavy Burst Laser
As you can see, both PD weapons are
incredibly expensive, provide decent burst damage in the first 4 to 8 seconds (10 to 18 seconds if you also have expanded magazines) but fully expose their horrible, HORRIBLE 40 and 73 sustained damage per second when the shots run out.
The only ship types I've actually used such a god awful excuse of a point defence on are Phase Ships, wich greatly benefit from the burst values of said point defence to clear out the area of enemy ordnance to then vent, but that is it.
There is no incentive to even try and invest into these weapons, a Midline/high tech ship wanting to focus on point defence is much, much better off opting for plain old PD and LR PD Lasers or, for the non-plus ultra of energy based pojt defence, Tactical Lasers + Integrated Point Defence AI (+ Advanced Turret Gyros if you really feel like it)
My suggestion is twofold. Reasonably buff both small and medium version of the Burst Laser to allow for higher sustained fire rate to actually make them worth it. Also modify the way the Heavy Burst Laser works to both work better for standard midline/high tech ships and not make the life even easier for the Doom, wich hardly requires to basically also have Point Defence AI the moment it chooses to install two Heavy Burst Lasers in the medium mounts.
Proposed Burst PD Laser buffs:-Increase the recharge speed of the weapon from 2 seconds/charge to 1.4 seconds/charge
-Decrease the fire delay of the stored up charges from 0.6 seconds to 0.35 seconds
Proposed Heavy Burst Laser rebalance:-Remove the ability of the Heavy Burst Laser to ignore flares
-Increase the recharge speed of the weapon from 2 seconds/charge to 1 second/charge
-Decrease the fire delay of the stored up charges from 0.6 seconds to 0.25 seconds
New medium energy point defence weapon suggestion: the Heavy Point Defence Laser-basically an upsized PD laser
-9 Ordinance Points to install
-better flux /damage efficiency at 0.3 flux/damage efficiency translating into 60 flux/second to fire
-improved range at 450 meters
-200 damage per second
-Perfect Accuracy and Excellent Turn Rate
Thoughts?
Post Scriptum: I am aware that hangar bays
just might have been overnerfed especially if they use fighters and not bombers and that buffing energy PD weapons may just drive them into the ground even further, but I do not think that is adequate enough reason to keep an entire Point Defence type into utter irrelevancy. A slight, universal buff to fighter replacement rate recovery along with a slight nerf to bomber base replacement time (along with this energy PD rebalance) would go a long way to both make fighters a bit more useful and keep bomber effectiveness the way it is now while punishing bomber losses more.