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Author Topic: [0.95.1a] Adjustable Skill Thresholds 1.2.0  (Read 131255 times)

unslaught

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #60 on: March 23, 2023, 05:28:31 AM »

Thank you for making this mod. This mod is very useful to tweak the skills to your like. Could I get your permission to share this mod on the chinese forum? As many of the chinese community may not browse the official forum frequently due to the language. Of course I shall credit you and give the original link, and when I finished, I shall link back here.
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Zordiark Darkeater

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #61 on: March 23, 2023, 09:06:38 AM »

So if i want to get rid of some of the tresholds do i need to set them to 0 or increase them to 999999 lol
Like the AI one for example.
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tantananan

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #62 on: May 08, 2023, 09:00:15 AM »

Does this still work in the .96 ?
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Wuorg

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #63 on: May 11, 2023, 08:12:10 AM »

Does this still work in the .96 ?

I can confirm that, at the very least, it does still properly modify the values it says it does. Since this is a very straightforward, lightweight mod I would be surprised if it caused any major issues, but if you encounter anything odd, you should probably start with any mods you are using outside of their intended version, regardless.
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Djin

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #64 on: May 12, 2023, 08:05:16 PM »

When I try to run this I get error: this mod requires a different version of the game.

It does not let me toggle it on. the client is 0.96a-RC8.
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bowman

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #65 on: May 13, 2023, 09:48:01 AM »

When I try to run this I get error: this mod requires a different version of the game.

It does not let me toggle it on. the client is 0.96a-RC8.

That's a safety feature of the game. Just edit the modinfo file's required game version, it just takes notepad.
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Wuorg

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #66 on: May 13, 2023, 11:30:37 AM »

When I try to run this I get error: this mod requires a different version of the game.

It does not let me toggle it on. the client is 0.96a-RC8.

That's a safety feature of the game. Just edit the modinfo file's required game version, it just takes notepad.

To be even more clear, this file can be found here: ...\Starsector\mods\AdjustableSkillThresholds\mod_info.json

Even though it is a .json, you can open it using notepad (Though I prefer Notepad++). Got to the line with "gameVersion" and change its value to "0.96a". In this instance, it is line 7. In the launcher, this will cause it to be highlighted yellow, but it will still be activatable. If that bothers you, simply change it to whatever the current version of the game is, instead of 0.96a.

Again, all this does is allow the game to attempt to run the mod. It changes nothing about its underlying compatibility; if some future update of the game borks the mod, this method won't fix it!
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KonigallerWaffen

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #67 on: July 19, 2023, 01:42:58 PM »

Can this be added mid-campaign? Or would I need a new save? (And whether it's safe to remove or not afterwards)
Thanks!
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0xc355

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #68 on: August 18, 2023, 08:19:52 PM »

Hi, thanks for the mod!

I like to run large fleets, so this mod makes things a bit nicer for my play through. I noticed that the mod didn't include makeshift equipment though, so I added it in. Dunno if anyone else is interested, but I uploaded the mod and updated the version number too.

You just need to add this to the data/config/settings.json too:

Code
  "makeshift_equipment_max_reduction_units": 100

Here's mine (with modified values):

Code
{
  "carrier_group_fighter_uplink_fighter_bay_threshold": 20,
  "crew_training_flux_regulation_op_threshold": 480,
  "tactical_drills_op_threshold": 480,
  "containment_procedures_field_repairs_op_threshold": 480,
  "phase_coil_tuning_op_threshold": 80,
  "automated_ships_op_threshold": 240,
  "bulk_transport_cargo_threshold": 4000,
  "bulk_transport_fuel_threshold": 4000,
  "bulk_transport_personnel_threshold": 10000,
  "derelict_operations_percentage_per_d_mod": 6,
  "makeshift_equipment_max_reduction_units": 300
}

I hope it's not a problem posting this by the way, please let me know if it is and I'd be happy to delete it.
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merrowind

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #69 on: August 23, 2023, 04:10:23 AM »

Hi, thanks for the mod!

I like to run large fleets, so this mod makes things a bit nicer for my play through. I noticed that the mod didn't include makeshift equipment though, so I added it in. Dunno if anyone else is interested, but I uploaded the mod and updated the version number too.

You just need to add this to the data/config/settings.json too:

Code
  "makeshift_equipment_max_reduction_units": 100

Here's mine (with modified values):

Code
{
  "carrier_group_fighter_uplink_fighter_bay_threshold": 20,
  "crew_training_flux_regulation_op_threshold": 480,
  "tactical_drills_op_threshold": 480,
  "containment_procedures_field_repairs_op_threshold": 480,
  "phase_coil_tuning_op_threshold": 80,
  "automated_ships_op_threshold": 240,
  "bulk_transport_cargo_threshold": 4000,
  "bulk_transport_fuel_threshold": 4000,
  "bulk_transport_personnel_threshold": 10000,
  "derelict_operations_percentage_per_d_mod": 6,
  "makeshift_equipment_max_reduction_units": 300
}

I hope it's not a problem posting this by the way, please let me know if it is and I'd be happy to delete it.

Hi! Thank you for working on the mod, but can you recompile it for Java 7? You have used SDK v8 but the game runs on v7 unless you manually update JRE.
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0xc355

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #70 on: September 01, 2023, 02:26:20 PM »

Ah I forgot. I recompiled it for JRE7 and attached it here. As a bonus, I also added in the Containment Procedures fuel reduction threshold as an option under "containment_procedures_fuel_use_reduction_max" as well.

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Steel_Berserk

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #71 on: October 22, 2023, 04:11:04 AM »

Ah I forgot. I recompiled it for JRE7 and attached it here. As a bonus, I also added in the Containment Procedures fuel reduction threshold as an option under "containment_procedures_fuel_use_reduction_max" as well.

I just tested it and seems to be working just fine, thanks 0xc355 for updating it and adding the missing values!
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booyaboi

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #72 on: October 27, 2023, 04:40:35 AM »

very cool my dude... no longer shall my beloved redacted capital suffer the indignity of not being captained by a alpha core...!!!
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Xex

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #73 on: February 12, 2024, 01:41:42 AM »

I assume this works in .97 because all it does is give you the ability to adjust the thresholds and nothing more. (simple text edit mod essentially?)
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Seamus Donohue

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #74 on: March 31, 2024, 08:14:45 PM »

Ah I forgot. I recompiled it for JRE7 and attached it here. As a bonus, I also added in the Containment Procedures fuel reduction threshold as an option under "containment_procedures_fuel_use_reduction_max" as well.
I just tried this modification just now.  I changed the mod_info.json to the current game version of 0.97a-RC11.

The game quits with the following error noted in the log:
Code
26508 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [AdjustableSkillThresholds.AdjustableSkillThresholdsModPlugin]

Compiled for the wrong version of Java, change the compile target to Java 7
java.lang.RuntimeException: Error loading [AdjustableSkillThresholds.AdjustableSkillThresholdsModPlugin]

Compiled for the wrong version of Java, change the compile target to Java 7
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.UnsupportedClassVersionError: AdjustableSkillThresholds/AdjustableSkillThresholdsModPlugin : Unsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at java.lang.ClassLoader.loadClass(ClassLoader.java:412)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
... 2 more
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Polyvessel Pilot, Capsule Cleared
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