I have a favor to ask. Can someone take each of these variables, and describe them in terms that a non-coder can understand? Please assume that we are not modders and just players.
Example:
variable_name: Right now the game soft-limits you to having 1 redacted ship by using this variable to severely limit the Combat Readiness. If you raise this variable, you can have more.
- "carrier_group_fighter_uplink_fighter_bay_threshold": 8
// This falls under one of the carrier-related skills in the leadership branch. This grants your fleet's fighter wings bonus stats which diminishes the more fighter wings your fleet has collectively.
- "crew_training_flux_regulation_op_threshold": 240
// This falls under the technology branch,
Flux Regulation. I believe the count towards the threshold only includes warships from a player's fleet. If you possess a number of warships in which the collective DP goes beyond the number (240 in this case), the bonus it provides diminishes (which is +10% flux cap. & dissipation iirc).
- "tactical_drills_op_threshold": 240
// This falls under the leadership branch,
Tactical Drills. This grants your warships +5% bonus damage. If the total DP of your fleet's warships exceed the number (240 by default), the bonus diminshes.
- "containment_procedures_field_repairs_op_threshold": 240
// This falls under the industry branch,
containment procedures. Provides -50% crew lost stat modifier when suffering hull breaches. If the total DP of your fleet exceeds the number, the bonus diminishes.
- "phase_coil_tuning_op_threshold": 40
// This falls under the technology branch,
Phase coil tuning. Counts only the phase ships in your fleet. Changing the values allows your phase ships to gain higher bonuses from this skill (I can't recall off the top of my head, apologies).
- "automated_ships_op_threshold": 120
// This falls under the technology branch,
Automated ships. The higher the threshold, the more AI ships you can field without them suffering from lowered combat readiness.
- "bulk_transport_cargo_threshold": 2000,
- "bulk_transport_fuel_threshold": 2000,
- "bulk_transport_personnel_threshold": 5000
// These three all fall under the same skill in the Industry branch,
Bulk Transport. Grants your fleet bonus (+50%) cargo/fuel/personnel depending on your fleet's total cargo, fuel and personnel respectively. If your fleet's total values for each threshold is exceeded, the bonus stat modifiers you get diminishes.
- "derelict_operations_percentage_per_d_mod": 6
// Falls under the industry branch,
Derelict Operations. Reduces the deployment points of your ships with D-mods (6% per D-mod). The higher the value, the higher the reduction for deployment.