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Author Topic: A Few Questions Concerning XP & Control Settings  (Read 3803 times)

BillyRueben

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A Few Questions Concerning XP & Control Settings
« on: April 03, 2012, 12:22:22 PM »

First, has it been decided how your character and officers gain experience? Does the game (1)give your entire fleet a set amount of experience after a battle like it does now, or (2)will your character and officers earn bonuses depending on how much damage or how many ships that you/they disabled? While I would prefer the second option as it gives you an incentive to be more productive during a fight, it has the drawback of forcing you to play in a combat role. Players that aren't as good at piloting their ships or enjoy flying a fire-support ship could be at a disadvantage.

Second, I came to this game after playing SPAZ. While I don't have a large problem with the controls, I was happy to find that if you hold the "SHIFT" key while in combat, the controls behave more like SPAZ's did. Is there (or will there be) an option to make that the default control type? I love how much easier this would make kiting with something like a Hound, Lasher, or Tempest.

Lastly, is there an option in the Refit screen to set a weapon group to default to autofire? A large frustration of mine is to be flying my ship in to the middle of a fight and not realizing that I didn't set my point defenses to fire.

Thanks.

EDIT: Oh, one more question. Is there any way to save a ship loadout so that you can access it from a different saved game?
« Last Edit: April 03, 2012, 12:28:29 PM by BillyRueben »
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Vandala

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Re: A Few Questions Concerning XP & Control Settings
« Reply #1 on: April 03, 2012, 12:43:08 PM »

I think all weapon loadouts are saved universaly.

All loadouts seem to be stored in ./data/variants/*.variant
Mods most likely use their own variants if they have them, otherwise the will probably depend on the original files.

EDIT: In the save files I can see that every ship seems to have it's own experience values for crew ranks that are not elite. So it seems that experience is actually carried by the ships instead of the crew. (now there is nothing that prevents experience points from traveling with the crew as these numbers can be read by the program but it does make one wonder doesn't it?)

EDIT:
                      <crewComposition>
                        <green>0.0</green>
                        <regular>0.0</regular>
                        <veteran>4.0</veteran>
                        <elite>0.0</elite>
                      </crewComposition>
                      <crewXPLevel>VETERAN</crewXPLevel>

                    <crewXP>
                      <xpGreen>0.0</xpGreen>
                      <xpRegular>157.62695</xpRegular>
                      <xpVeteran>42.372883</xpVeteran>
                    </crewXP>

EDIT: Scratch that universal saved variants. Your savefile has variants stored in them. This does not prevent you from editing the raws though. (backup your stuff first!)
EDIT: Yup, just tried it, variants are saved in your save file. Aaaaaaaaaall the way on the bottom.

  <savedVariants>
    <entry>
      <string>exported_variant_paragon_1916a5b2-b38a-4a84-8f16-c3bfb05c7135</string>
      <HullVariantSpec>
        <hullId>paragon</hullId>
        <weapons>
          <entry>
            <string>WS 003</string>
            <string>plasma</string>
          </entry>
          <entry>
            <string>WS 004</string>
            <string>plasma</string>
          </entry>
        </weapons>
        <weaponGroups>
          <WeaponGroupSpec>
            <type>LINKED</type>
            <slots>
              <string>WS 003</string>
              <string>WS 004</string>
            </slots>
          </WeaponGroupSpec>
        </weaponGroups>
        <numFluxVents>49</numFluxVents>
        <numFluxCapacitors>6</numFluxCapacitors>
        <hullMods>
          <string>advancedshieldemitter</string>
          <string>stabilizedshieldemitter</string>
          <string>fluxbreakers</string>
          <string>targetingunit</string>
          <string>fluxdistributor</string>
          <string>augmentedengines</string>
          <string>auxiliarythrusters</string>
          <string>hardenedshieldemitter</string>
          <string>turretgyros</string>
        </hullMods>
        <hullVariantId>exported_variant_paragon_1916a5b2-b38a-4a84-8f16-c3bfb05c7135</hullVariantId>
        <variantDisplayName>Elite II</variantDisplayName>
        <source>REFIT</source>
      </HullVariantSpec>
    </entry>
  </savedVariants>
« Last Edit: April 03, 2012, 01:15:18 PM by Vandala »
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BillyRueben

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Re: A Few Questions Concerning XP & Control Settings
« Reply #2 on: April 03, 2012, 01:14:59 PM »

Well, hopefully there will be an option for loadouts to be universal in-game. Not a big deal, just a "would be nice" feature.
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Vandala

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Re: A Few Questions Concerning XP & Control Settings
« Reply #3 on: April 03, 2012, 01:16:57 PM »

Well, hopefully there will be an option for loadouts to be universal in-game. Not a big deal, just a "would be nice" feature.
You could post it in the suggestions section as a suggestion.

BillyRueben

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Re: A Few Questions Concerning XP & Control Settings
« Reply #4 on: April 03, 2012, 01:21:20 PM »

Done. I just hope that those controls options I was asking about don't need to be suggestions as well...
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Vandala

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Re: A Few Questions Concerning XP & Control Settings
« Reply #5 on: April 03, 2012, 01:48:58 PM »

Done. I just hope that those controls options I was asking about don't need to be suggestions as well...
If you want to give them a better chance to be noticed then yes. That is what the suggestion section is for.

Thaago

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Re: A Few Questions Concerning XP & Control Settings
« Reply #6 on: April 03, 2012, 02:10:49 PM »

You can switch the default A and D commands and the shift-A shift-D in your controls - is this what you wanted?
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BillyRueben

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Re: A Few Questions Concerning XP & Control Settings
« Reply #7 on: April 03, 2012, 02:50:05 PM »

You can switch the default A and D commands and the shift-A shift-D in your controls - is this what you wanted?
That's exactly what I wanted. Thank you. I can't believe I didn't think of that.
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Vandala

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Re: A Few Questions Concerning XP & Control Settings
« Reply #8 on: April 03, 2012, 02:56:11 PM »

You can also make use of the Q and E keys, those are close by.

BillyRueben

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Re: A Few Questions Concerning XP & Control Settings
« Reply #9 on: April 03, 2012, 02:59:14 PM »

Good idea, but I already use "Q" for hold-fire.
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