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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.96a] Captain's Log 0.2.0 - Note-taking and Reminders  (Read 162535 times)

Blacknsilver

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Re: [0.96a] Captain's Log 0.2.0 - Note-taking and Reminders
« Reply #60 on: February 28, 2024, 11:42:34 PM »

Seems to work fine in 0.97. 20 hours so far, no problems.
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Babkin92

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Re: [0.96a] Captain's Log 0.2.0 - Note-taking and Reminders
« Reply #61 on: April 25, 2024, 03:54:07 AM »

Seems to work fine in 0.97. 20 hours so far, no problems.

thnx
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Wyrdean

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Re: [0.96a] Captain's Log 0.2.0 - Note-taking and Reminders
« Reply #62 on: April 25, 2024, 06:39:05 AM »

Can confirm it seems to work just fine; I did have a single minor UI error in the intel screen after loading a save, but it fixed itself after reopening the screen, and hasn't appeared again; overall I'd say it's quite stable
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lannnnnnar

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Re: [0.96a] Captain's Log 0.2.0 - Note-taking and Reminders
« Reply #63 on: April 25, 2024, 08:41:32 PM »

349666 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at CaptainsLog.campaign.intel.automated.IntelValidityUtils.isCoreWorld(IntelValidityUtils.java:26)
   at CaptainsLog.campaign.intel.automated.IntelValidityUtils.isCommRelayIntelInvalid(IntelValidityUtils.java:34)
   at CaptainsLog.scripts.Utils.tryCreateCommRelayReport(Utils.java:94)
   at CaptainsLog.scripts.Utils.tryCreateCommRelayReports(Utils.java:83)
   at CaptainsLog.scripts.Utils.tryCreateIntels(Utils.java:212)
   at CaptainsLog.scripts.CaptainsLogEveryFrame.advance(CaptainsLogEveryFrame.java:51)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Not sure what's happening here but my games crashing and it seems to be this mod
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Captain Toga

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Re: [0.96a] Captain's Log 0.2.0 - Note-taking and Reminders
« Reply #64 on: May 28, 2024, 10:38:27 PM »

349666 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at CaptainsLog.campaign.intel.automated.IntelValidityUtils.isCoreWorld(IntelValidityUtils.java:26)
   at CaptainsLog.campaign.intel.automated.IntelValidityUtils.isCommRelayIntelInvalid(IntelValidityUtils.java:34)
   at CaptainsLog.scripts.Utils.tryCreateCommRelayReport(Utils.java:94)
   at CaptainsLog.scripts.Utils.tryCreateCommRelayReports(Utils.java:83)
   at CaptainsLog.scripts.Utils.tryCreateIntels(Utils.java:212)
   at CaptainsLog.scripts.CaptainsLogEveryFrame.advance(CaptainsLogEveryFrame.java:51)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Not sure what's happening here but my games crashing and it seems to be this mod

Just going from top to bottom, it seems you flew close to a comm relay and it shat itself trying to check if it's in a core system (to tell whether or not it should log it).

Have you encountered the issue again?
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"We have the AI cores and the robotics technology. So just hear me out on this."
~ Tech Chief before the killer robot maid incident

RoadTrain

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Re: [0.96a] Captain's Log 0.2.0 - Note-taking and Reminders
« Reply #65 on: October 05, 2024, 06:11:45 AM »

Apologies for the slight necro but: Any possibility for integration with Ind.Ivo's industrial ruins/Automated Shipyard (as in automatically marking them just like normal ruins/hypershunts)?
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