@intrinsic_parity
I dropped industry completely. I realized that while it was in theory saving me money, it was dropping my combat power enough that I needed to bring a bigger fleet to deal with top bounties, which further lowered individual combat power, which made my non-officered ships not be able to compete, which made fights drag on, which made my destroyers start to run out of PPT in battles, which made my ECM rating go down as I switched to larger ships, which lowered my combat power... Just a whole cascade of malus's that added up to big problems. When I switched my skills around a hard bounty that caused losses and PPT issues suddenly became a standard fairly quick battle.
The extra damage and CR to all ships is not a huge boost, but it stacks on the top for my officered ships and critically helps my non-officered ships fight enemy officers at least somewhat. I've started actively shifting hullmods for more ECM and Nav, dropped all my Falcons completely (RIP XIV Falcons, you don't offer fleetwide bonuses like destroyers do, and just don't have enough BOOM. I think falcons would be awesome frontliners for a Heron bomber fleet, but not my current composition) and put a trio of officers with gunnery implants onto Hammerheads for the nav. I dropped armor from my own skills for more offense.
I actually don't have the triple built in skill for tech yet (only level 11), and I'm starting to run a bit low on story points... I have something like 10 story points sunk into ships that I'm just not using anymore because they don't fit my fleet doctrine (though I'm going to bring my Gryphons back, and just not put officers on them). Still, its such a huge boost that its my next stop.