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Author Topic: [0.97a] Volkov Industrial Conglomerate 1.6.3a  (Read 412172 times)

Dinoris

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.2
« Reply #420 on: February 25, 2024, 11:16:06 AM »

A very cool mod! I put it on not so long ago, but I already like it.
Now I'm trying to fix modpack for myself, it doesn't apply to your mod, but in the process I saw a bunch of errors in the log related to the vic_trailSpawner function. I checked your mod in combination with only the required and recommended mods (I used all of them) and the error remained.
In my opinion, it doesn't break anything, but I just wanted to tell you about such a strange error, since it is not a one-time error, but occurs with some frequency.
Spoiler
207034 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron13_normal.png (using cast)
207037 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron14_normal.png (using cast)
207040 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron15_normal.png (using cast)
207043 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron16_normal.png (using cast)
207044 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron17_normal.png (using cast)
207048 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron18_normal.png (using cast)
207051 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron19_normal.png (using cast)
207053 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron20_normal.png (using cast)
207056 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron21_normal.png (using cast)
207058 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron22_normal.png (using cast)
207061 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron23_normal.png (using cast)
207063 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron24_normal.png (using cast)
207066 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron25_normal.png (using cast)
207068 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron26_normal.png (using cast)
207072 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron27_normal.png (using cast)
207074 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/GlibMaps/Normals/weapons/vic_notorious_big_iron_recoil_normal.png (using cast)
207080 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207080 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207080 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207080 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207080 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207080 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207080 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207081 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207082 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207082 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207082 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207082 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207082 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207082 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207082 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207082 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207082 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207082 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207082 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207082 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207082 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207082 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
207082 [Thread-3] ERROR data.scripts.utilities.vic_trailSpawner  - Invalid line, skipping
[close]
« Last Edit: February 25, 2024, 11:18:41 AM by Dinoris »
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Zalpha

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.2
« Reply #421 on: March 02, 2024, 09:55:37 PM »

Am I dreaming, I cannot believe this has been updated. I love this mod. I am glad it is back.
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kamikazenojihadist

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.2
« Reply #422 on: March 09, 2024, 01:37:30 AM »

is there somekind main quest for vic faction?
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Astarat

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.2
« Reply #423 on: March 13, 2024, 02:58:28 PM »

is there somekind main quest for vic faction?
Not at the moment, but there are plans for a questline, and right now the mod has 2 unique bounties.
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Tryhardosaurus

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.2
« Reply #424 on: March 14, 2024, 02:30:34 AM »

Amazing mod! The ships look beautiful, and hopefully there will be even more (cruisers+) added in the future! Can never have enough Different VIC ships!
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Axisoflint

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.2
« Reply #425 on: March 23, 2024, 05:42:27 AM »

My version checker is showing an update to 1.6.3 but there's no patch notes or changes listed on here or on the discord.

*edit* - it's on git apparently but just catching up. No biggie.
« Last Edit: March 23, 2024, 05:46:16 AM by Axisoflint »
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Astarat

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.2
« Reply #426 on: March 23, 2024, 06:00:21 AM »


SAVE COMPATIBLE WITH VERSIONS 1.6.0 AND HIGHER




The changelog:

...

1.6.3 "Räumpage" Changelog


Save compatible with versions 1.6.0 and higher

Ships:
- Räum Artillery Battleship
- - Added a new XL weapon - Vodyanoy Ultra PRC. Blot out the sky with bullets.

- Apollyon Shturmcapital
- - Added improvements to the ship system AI, should be smarter and more careful about its quantum lunges


Weapons:
- Rarog Atomic Emitter
- - Swapped some stats around, now has recharging ammo reserves

- Vodyanoy Plasma Minigun
- - Increased damage per projectile from 15 to 20
- - Increased flux cost per shot from 15 to 16
- - Reduced max spread
- - Fixed the bug that made the armor penetration values for overheated projectiles incorrect

- Hungruf Armor Scorcher (both versions)
- - Re-added missing explosion sound

Bug fixes:
- Fixed the crash related to Laidlaw Hyperaccelerator's animation (game sometimes crashing when Showing Video Feed of a Räum equipped with Hyperaccelerator)
- Hopefully fixed XL weapons of Räum dropping in salvage at last
- Small description fixes



[close]
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Brainwright

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #427 on: March 23, 2024, 01:38:25 PM »

I want.
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A_Random_Dude

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #428 on: March 23, 2024, 03:36:51 PM »

Then get!
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Shogouki

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #429 on: March 23, 2024, 04:14:31 PM »

Oooo!  Looks cool!  When I tested the Räum previously it didn't seem like it could stand against other battleships.  I take it it's not intended to go face-to-face against them but function more like ranged support?
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Astarat

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #430 on: March 23, 2024, 05:39:16 PM »

Oooo!  Looks cool!  When I tested the Räum previously it didn't seem like it could stand against other battleships.  I take it it's not intended to go face-to-face against them but function more like ranged support?
For the most part - yes, it's an artillery platform with big guns which are all somewhat long-ranged, but at the same time it lacks in other departments. Of course with proper building and piloting it yourself or via a high-level officer everything is possible, but in sterile environment it might have trouble duelling ships of similar DP
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Dadada

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #431 on: March 24, 2024, 03:44:46 AM »

Woah! Thank you for the update! :D
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Axisoflint

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #432 on: March 25, 2024, 02:19:48 PM »

Firstly, loving the new update (specifically the new Raum weapon <3), just wanted to query if it was intended behaviour that if you 'strip' a Raum outside of a VIC port (or your own if you have the pattern) that it removes the built in weapon entirely, leaving the slot blank and with no way to change it other than going back to a VIC port again (or your own if you have the pattern).

I thought, prior to this patch that if I stripped the Raum it would remove everything except the built in weapon, but I could be misremembering.
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Phenir

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #433 on: March 26, 2024, 11:13:36 AM »

The vila bolt converger doesn't work correctly under manual control for me. It fires and then the bolts shoot back towards the ship instead of towards the cursor. It works fine under autofire though.
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Astarat

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #434 on: March 26, 2024, 01:37:34 PM »

Firstly, loving the new update (specifically the new Raum weapon <3), just wanted to query if it was intended behaviour that if you 'strip' a Raum outside of a VIC port (or your own if you have the pattern) that it removes the built in weapon entirely, leaving the slot blank and with no way to change it other than going back to a VIC port again (or your own if you have the pattern).

I thought, prior to this patch that if I stripped the Raum it would remove everything except the built in weapon, but I could be misremembering.
Mmmm, can't say for sure whether the bug was present in the previous version, but it's certainly not intended, oops.
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