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Author Topic: [0.97a] Volkov Industrial Conglomerate 1.6.3a  (Read 412618 times)

Astarat

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Re: [0.96a] Volkov Industrial Conglomerate 1.6.1c
« Reply #405 on: November 28, 2023, 12:49:57 PM »

Damn I'm one stupid person.

Please redownload the latest version for the knockback nerf to be actually working. Also added IndEvo integration for Räum. And sorry for inconvenience
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Shogouki

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Re: [0.96a] Volkov Industrial Conglomerate 1.6.1c
« Reply #406 on: November 28, 2023, 01:20:36 PM »

Damn I'm one stupid person.

Please redownload the latest version for the knockback nerf to be actually working. Also added IndEvo integration for Räum. And sorry for inconvenience

No worries, thanks for all your work!
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Artarion

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Re: [0.96a] Volkov Industrial Conglomerate 1.6.1c
« Reply #407 on: November 28, 2023, 03:00:13 PM »

I am don't mind to update VIC three times in a day.
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Tryhardosaurus

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Re: [0.96a] Volkov Industrial Conglomerate 1.6.1c
« Reply #408 on: December 17, 2023, 07:05:41 AM »

Just wanted to say, this mod is awesome! love the look and feel and  hope it continues to grow and be amazing!
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Lilly112

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Re: [0.96a] Volkov Industrial Conglomerate 1.6.1c
« Reply #409 on: December 17, 2023, 01:47:28 PM »

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mengsk87

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Re: [0.96a] Volkov Industrial Conglomerate 1.6.1c
« Reply #410 on: February 07, 2024, 06:26:20 AM »

Any time estimate on when the 0.97 update will come?
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A_Random_Dude

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Re: [0.96a] Volkov Industrial Conglomerate 1.6.1c
« Reply #411 on: February 07, 2024, 06:43:11 AM »

You can simply edit the mod_info.json while waiting for an official update. Nothing in the new game version should prevent it from working properly.
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Astarat

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Re: [0.96a] Volkov Industrial Conglomerate 1.6.1c
« Reply #412 on: February 09, 2024, 04:35:25 AM »

Patch for 0.97 coming today or tomorrow max with some minor balancing stuff, stay tuned
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Astarat

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Re: [0.96a] Volkov Industrial Conglomerate 1.6.1c
« Reply #413 on: February 10, 2024, 01:23:18 PM »


SAVE COMPATIBLE WITH VERSIONS 1.6.0 AND HIGHER

The changelog:

...

1.6.2 "Räumpage" Changelog


Save compatible with versions 1.6.0 and higher

Ships:
- Räum Artillery Battleship and its HVB variant
- - Added built-in hullmod "Artillery Targeting Subsystems" which increases all weapons' firing range by 20%
- - Fixed the bug that made its built-in XL weapons drop in salvage

- Stolas Ubercruiser
- - Raised base value from 125000 to 500000 credits
- - No longer possible to get the ship from the dealer (sorry!)



Weapons:
- Rokh Minefield Launcher
- - Mines' damage increased from 200 to 400 fragmentation

- Rokh Swarm Launcher
- - 2nd stage missiles' damage increased from 40 to 50 kinetic
- - Improved 2nd stage missiles' mobility

- Hungruf Armor Scorcher (small and medium)
- - Flux per shot increased from 600 to 900
- - 1st stage's and bomb's projectile hitpoints reduced from 250 to 200
- - Detached engine block's projectile hitpoints reduced from 100 to 50

- Afreet Burst Swarmer (small and medium)
- - Damage reduced from 100 to 75
- - Flux cost reduced from 30 to 20
- - Refire delay reduced from 2.5 to 2 sec
- - Reload time reduced from 5 to 4 sec
- - Projectile hitpoints reduced from 50 to 35

- Rarog Atomic Emitter
- - Range increased from 450 to 500


- Some typo fixes, bug fixes, etc., the usual stuff



[close]
« Last Edit: February 23, 2024, 04:53:26 PM by Astarat »
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omgwtfbears

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.2
« Reply #414 on: February 21, 2024, 12:40:17 AM »

When i first seen VIC content, i thought the ships were ugly as sin and not well ballanced either - some blatantly OP while others not worth fielding at all.

In time, however, this mod kinda grows on you, i'm looking forward for it to be updated to current version.
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A_Random_Dude

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.2
« Reply #415 on: February 21, 2024, 01:06:06 AM »

It... already is?

If you're talking about the "RC" part, it just means "release candidate", so the number of hotfixes the game has gone through. In other words VIC already is up to date.
« Last Edit: February 21, 2024, 01:08:45 AM by A_Random_Dude »
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Onyx_sand

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.2
« Reply #416 on: February 22, 2024, 12:02:48 AM »

new update is nice, the extra range on the siege capital ship allows me to install the ROF increase mod with minor lose in range

also when i was wondering how can i get the VIC sturmcapital without doing commission for them. then there was one floating around in hyperspace, blessing from the heaven
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omgwtfbears

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.2
« Reply #417 on: February 22, 2024, 04:22:52 AM »

It... already is?

If you're talking about the "RC" part, it just means "release candidate", so the number of hotfixes the game has gone through. In other words VIC already is up to date.
And 0.96a is different from the current version. Unless there was an update that didn't get the mention on the forum.
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A_Random_Dude

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.2
« Reply #418 on: February 22, 2024, 04:55:36 AM »

Just download the latest version. As the forum page's title says, it is on 0.97 already.
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Astarat

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.2
« Reply #419 on: February 23, 2024, 04:54:05 PM »

Sorry for the confusion, the latest patch is indeed for 0.97a, I just forgot to change the number when copying the text, oops  :P
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