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Author Topic: [0.97a] Volkov Industrial Conglomerate 1.6.3a  (Read 412810 times)

Tryhardosaurus

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« Reply #360 on: September 12, 2023, 11:42:05 PM »

The work continues, so here are some spoilers for the upcoming stuff.



Just want to say that the theme, ships/weapons etc are all on point! love this faction to death and can't wait to see what you come up with next!
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Astarat

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« Reply #361 on: September 13, 2023, 11:37:40 AM »

Progress report -things are pretty much done sprite/text/sound-wise, the code is the last thing left, but since I'm not the one responsible for it, the ETA for the update is currently unknown, sorry :<
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Raxos149

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« Reply #362 on: September 13, 2023, 08:36:47 PM »

Thanks for the work you are doing. I look forward to this fantastic mod being updated and rolling around in my appolyon. That thing is a beast.
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AsheMox

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« Reply #363 on: September 22, 2023, 12:42:42 PM »

Progress report -things are pretty much done sprite/text/sound-wise, the code is the last thing left, but since I'm not the one responsible for it, the ETA for the update is currently unknown, sorry :<

No need to apologize! We're happy to hear there is progress and look forward to the update :)
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Kreo

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« Reply #364 on: September 24, 2023, 05:01:54 AM »

Great job and interesting mod.
We'll wait - quality over quantity =)
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[REDACTED]

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« Reply #365 on: September 26, 2023, 02:28:12 AM »

Great job and interesting mod.
We'll wait - quality over quantity =)
I personally prefer a healthy balance of quality and quantity, an excess of quality without enough quantity is how you get excessively "fancy" food with such small portions you may as well be eating aerogel, or games/mods that take several months to even years with little change.
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A_Random_Dude

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« Reply #366 on: September 26, 2023, 11:16:02 AM »

So... By that logic, you should absolutely hate both Starsector and VIC then.
« Last Edit: September 26, 2023, 11:23:00 AM by A_Random_Dude »
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[REDACTED]

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« Reply #367 on: September 26, 2023, 01:17:49 PM »

So... By that logic, you should absolutely hate both Starsector and VIC then.
Hate them? No, if anything I feel disappointed, though having an active modding scene certainly makes up for slow game updates.
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OperaWolf

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« Reply #368 on: October 07, 2023, 10:44:59 AM »

Great to hear the mod is continuing. I really love adding a few VIC ships to my fleet, and the Fragmentation damage from the railguns is really welcome; they make great finishers. Also they like allying with Diable a lot, which feels pretty on-brand and makes for a nice southern alliance situation.
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StoicRabbitSquad

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« Reply #369 on: October 19, 2023, 08:47:26 PM »

I gotta say, trying to nail those pesky little frigates with the Tugarin space catapult is some of the most fun I've had in this game! And the Valafar (?) is one of the coolest looking ships ever!
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levhard

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« Reply #370 on: October 22, 2023, 04:46:27 AM »

Who wants to use this mod without the bug of B-Series "Fortress" Protocol, it is recommended to see the patch from the KindaStrange for 0.96a.
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Raxos149

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« Reply #371 on: October 22, 2023, 05:49:49 PM »

I just want to give another reiteration of my appreciation for this mod. I just did a decent playthrough with the infernal machine start... and then I got sick of how ugly my machine looks compared to the sleek Apollyon. This ship, to me, is the best designed, most fun, altogether superior ship in the game short of the supercaps.

It has an aggressive playstyle, a system ability that is always useful, and enough weapon mounts to fight most anything. It is also a nice initial challenge since the ship is very squishy at the start until some strong mods get found and added. So there is an addicting sense of progression.

Please keep at it. VIC is something that should always remain with this game. I have spent many hours enjoying your work.
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Edix

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« Reply #372 on: October 25, 2023, 04:32:01 AM »

Dang, i was making a return to starsector and going through the pain of updating mods that were months out of date...

Sad that VIC will miss out on this new campaign. was even gonna add more factions. like the meme sindrians XD
currently got SCY UAF and FED.
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Jimminy Crimbles

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« Reply #373 on: October 25, 2023, 05:54:25 AM »

Dang, i was making a return to starsector and going through the pain of updating mods that were months out of date...

Sad that VIC will miss out on this new campaign. was even gonna add more factions. like the meme sindrians XD
currently got SCY UAF and FED.

you can use kindastrange's bootleg. it's updated for .96a.
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ParaPara

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« Reply #374 on: November 02, 2023, 05:49:16 AM »

In my current playthrough VIC is feeling especially eager to impress, and if things go on as they do currently, there won't be much of a sector left to mess with later when i have my fleets ready. From my own searches through the mod data, the event itself is set under "rules", but i am simply too inexperienced with modding to turn down the rate it is used, or disable it as a stop-gap measure. Can someone help me out?
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