1.5.8a
1.5.8a SubAb Integration Hotfix Changelog - Fixed the crash related to SubAb if you had no SubAb installed and clicked/moused over some industries. The mod got alcohol addiction

1.5.8
1.5.8 SubAb Integration Changelog - Integration with
Substance Abuse by SirHartley is a go! Have a sip of VIC-exclusive Ambrosia Nectar and decimate both your opposition and your internal organs!
1.5.7
1.5.7 Hotfix Changelog
- Fixed Stolas and Fervor Protocol hullmod crashes
- Fixed Fervor Protocol cutting down weapons' range
- Fixed Oriax's glow persisting after the ship's death
- Fixed B-series Fortress Protocol hullmod working inadequately
- Fixed some description typos
1.5.6a
1.5.6a Changelog
Weapons:
- Hungruf Armor Scorcher (all versions)
- - Fixed the bomb disappearing during the flight
- - Splitting distance reduced from 900 to 750
- - Bomb flight time increased from 4 to 5 seconds
- - Bomb will now explode at the end of flight time
1.5.6
1.5.6 Changelog
Campaign:
- New market and fleet music for VIC by the wonderful Haplogynae!
Weapons:
- Apocrypha Suicide Drone Swarm
- - Reload time increased from 20 to 25
- - Refire delay increased from 10 to 12.5
- - FLux to fire increased from 3900 to 4000
- Hungruf Armor Scorcher (all versions)
- - Refire Delay increased from 7.5 to 10 seconds
- - Increased split distance from 600 to 900
- - Reduced second stage speed from 350 to 300
- Hungruf Rack Armor Scorcher
- - Reload increased from 20 to 25 seconds
- - OP increased from 5 to 6
- Hungruf Armor Scorcher
- - Reload increased from 16 to 20 seconds
- - OP increased from 12 to 13
- Hatif Distraction Missile (all versions)
- - Flare duration increased from 5 to 7 seconds
- - Flare HP increased from 500 to 750
- - Flare amount per missile increased from 5 to 6
- - Reload decreased from 20 to 16 seconds
- Hatif Rack Distraction Missile
- - OP decreased from 3 to 2
- - Refire delay decreased from 4 to 3 seconds
- Hatif Distraction Missile
- - OP decreased from 8 to 6
- - Refire delay decreased from 5 to 4 seconds
- Falak Flux Collapse Torpedo
- - launch speed increased from 100 to 200
- - HP increased from 500 to 750
- - Max EMP damage increased 300 to 600
- Azhdaya Smart Autocannon (Focalor's built-in)
- - Range increased from 700 to 800
- Gatebreaker Shrapnel Cannon (Devotee's built-in)
- - Base damage increased from 100 to 150 HE
- - Added a 33% chance for each projectile to instead deal either 75 or 250 HE damage
Ships:
- Devotee
- - Increased armor from 1000 to 1250
- Focalor (both versions)
- - Fixed the system description to be more accurate
Hullmods:
- "Hellfire" Weapon Systems (Stolas's built-in)
- - Changed the name (Tilt, why, I'm going to moyai at you for that)
- - The base bonus is now +50% damage and flux cost for both Energy and Ballistic weapons, and +50% max ammo and ammo recharge rate for Missiles
- - Now provides stacking bonuses on destroying enemies affected by Stolas's system, with the amount of stacks depending on the size of the target
- - - Maximum 5 stacks, maximum duration 30 seconds. Each stack provides +10% damage and flux cost for Energy and Ballistic Weapons, +5% maximum speed and +5% damage taken by shields
Other stuff:
- Fixed a rare crash on Stolas spawn
- Fixed Apollyon's Quantum Lunge lacking some visual effects
- Fixed some missing tech types in weapons
- Some small description fixes
- Maybe some other fixes made by Tilt
1.5.5
1.5.5 Hotfix Changelog
- Fixed the elusive "fighter" crash when fighting VIC fleets
- Fixed fighter engine trails staying around for a long time
- Fixed Apollyon's Quantum Lunge instigating funny accidents
- Fixed the target ship variant for one of the bounties (the smaller one)
1.5.4
1.5.4 Hotfix Changelog
- Now Stolas pilots are appropriately high-levelled aces
- Fixed even more Oriax crashes
- Removed even more debug UI from Oriax
- Some small fixes to ship files to remove possible blurriness
Possible issues:
- Devotee's weapons remain in player cargo if the ship was scuttled
- Possible enigmatic crash related to fighter AI, being investigated
1.5.3
1.5.3 Hotfix Changelog
- Fixed the crash related to Commissioned Crews
1.5.2
1.5.2 Hotfix Changelog
- Fixed Falak crash on hitting missiles
- Fixed some extra Oriax crashes and debug interface popping up
1.5.1
1.5.1 Hotfix Changelog
- Fixed the crash when choosing Oriax for refit in campaign
- Fixed mod version for mod managers
- Fixed several typos and missing descriptions
- Fixed special Nexerelin start giving a Nebula instead of a supership
- Tweaked Stolas's system description to be more clear about its functionality
- Fixed case sensitivity for Linux users (hopefully)
1.5.0
1.5.0 Changelog
New Ships:
- VIC-A100 Stolas and its bounty version
- VIC-M12MRS Focalor
- VIC-M12LRS Focalor
Missions:
- A new mission! With a reward for Nexerelin enjoyers
Weapons:
- Missiles! Lots of them!
- New medium ballistic - Gagana AMR-Cannon
- Old Gagana now named Qutrub and moved from ballistic to composite
- Rubezahl Thermal Lance:
- - Range incresed from 800 to 900
- Besomar Scattercannon:
- - Added trails
- - Spread changed to be more consistently random
- Psotnik Interference Machinegun:
- - Flux cost reduced from 30 to 27.5
- Upyr Autocannon:
- - FLux cost reduced from 17 to 16
- Laidlaw family
- - Projectile damage (and thus on-hit explosion damage) reduced by 20%
- - Rate of fire increased by 25%
- - Flux costs adjusted accordingly
- - Heavy Laidlaw Accelerator OP cost reduced from 30 to 26
Ships/Fighters:
- Vernier engines, omni-lunge afterimage and special engine glow now change colour with engines
#fighters
- All fighters received Overload Protection hullmod
- - Instead of overloading, fighters get their shields disabled until flux drops to 0
- VIC-F11 Shabriri:
- - Added flare laucher system which launches a single flare with large cooldown
- - Flux dissipation reduced from 50 to 32
- VIC-F25 Asmoday
- - Shields reduced from 1000 to 800
- - Flux dissipation reduced from 300 to 160
- VIC-F04 Sonneilon
- - Flux dissipation reduced from 200 to 75
- VIC-F33 Uvall
- - Armor reduced from 100 to 50
- - Shields reduced from 500 to 350
- - Flux dissipation reduced from 100 to 70
- - Proxy Mine Launcher:
- - - Reload time increased from 3s to 4s
- Skeleton crew and maximum crew of most ships were rebalanced. Now they have 40-60% less excess crew space
- Reduced cargo capacity of most ships
- Increased fuel capacity of most ships
- VIC-B19 Kobal:
- - Hull increased from 2250 to 2500
- - Flux capacity increased from 2400 to 3000
- VIC-C96 Jezebeth:
- - Hull increased from 3000 to 3500
- - Armor increased from 350 to 400
- - Flux capacity increased from 4500 to 5500
- VIC-B49 Samael:
- - Hull increased from 4500 to 5000
- - Armor increased from 550 to 600
- - Flux capacity increased from 7400 to 7500
- VIC-A33 Moloch:
- - Hull increased from 4000 to 4500
- - Flux capacity increased from 6000 to 6500
- VIC-C67 Cresil:
- - DP reduced from 25 to 20
- VIC-B62 Thamuz:
- - Speed increased from 25 to 30
- - Acceleration/deccelration and turn rate increased by ~30%
- VIC-A58 Valafar:
- - Hull increased from 6000 to 8000
- VIC-U61 Oriax:
- - Hull increased from 9000 to 10000
- VIC-A71 Apollyon:
- - Hull increased from 12000 to 15000
- - Armor increased from 1200 to 1300
- - Flux capacity increased from 20000 to 22000
- - Shield arc increased form 90 to 100
- - Abyssus Array (Apollyon's built-in missile):
- - - Flux cost reduced from 150 to 0
- - - Damage increased from 200 to 250
- - - EMP increased from 50 to 75
- - - Reload time reduced from 30s to 24s
- - - Projectile HP increased from 100 to 150
Ship systems:
- Shield Entrenchment:
- - Now uses a secondary "health pool" for the reinforced shield above 50% flux, further increasing its protective capabilities
- Flux Rupture:
- - Now passively absorbs flux from the ship and nearby vessels and discharges it against the target or random enemies on activation
Hullmods:
- Aerodynamic Design:
- - Increased ground support bonus from 10/20/30/50 to 30/60/90/150
- Laidlaw Tech:
- - Now increases the ballistic RoF by 15%
- A-Series "Shturm" Protocol:
- - Fixed setting shield upkeep to 0 if any percent shield reduction is applied
- Military-grade Genetic Modifications (Commissioned Crews hullmod):
- - Renamed to Ambitious Bravado
- - Now provides damage bonus against bigger targets (or damage reduction for capitals) at the cost of receiving more damage from smaller ones
Campaign:
- Combat chatter integration
- Reduced Virus bombardment cost scaling from planet size by 20%
- Reduced Virus bombardment genetech cost by 50%
- Fixed: Removing Transfiguration Solutions wasn't removing accessibility penalty
- New Revitalization Centre's portrait changer interface and icon
- New Empyrean background music courtesy of Mesotronik
- New market illustrations
- New ship variants spawning in fleets (thanks Avanitia)
- For Nexerelin - replaced "Stalwart" faction trait with "Devious" and added "Predatory" (have fun!)
- Some small visual changes to the asteroid belt in Empyrean
Misc changes:
- Crash fixes, typo fixes, yada yada
1.4.3
1.4.3 Changelog
Weapons:
- Vodyanoy Plasma Minigun:
- - Reworked overheating mechanic: Now overheated projectiles deal base energy damage plus additional direct damage to armor. All projectiles can become overheated at maximum heat level
- - Damage per shot reduced from 20 to 15 (DPS reduced from 800 to 600)
- - Flux per shot reduced from 16 to 15
- - Charge up time reduced from 0.5s to 0.4s
- - Charge down time reduced from 1s to 0.6s
- - Max spread increased from 10 to 15
- - Significantly reduced spread per shot, now it takes 5 seconds to get to the max spread
- - Visual improvements to effects and projectiles
- - Updated sound
- - Updated description
- Tugarin Stellar Catapult;
- - Minor visual improvements to explosion
- Laidlaw family:
- - Now explosions damage properly scales with weapon damage
- - Now explosions don't get triggered by hitting missiles and fighters
- - Minor visual improvements to explosions
Hullmods:
- A-Series "Shturm" Protocol:
- - Now doesn't crash when attempting to install Shield Shunt together with Shturm Protocol (hoozah)
- - Fixed description: now it properly says that flux dissipation increases only when shields are disabled
- - Now displays status when dissipation is increased
- B-Series "Fortress" Protocol:
- - Fixed minor text issues
- Laidlaw Tech:
- - Fixed minor text issues
- Inertia Redirection Systems:
- - Fixed status being displayed even if installed not on the player's ship
- - OP cost reduced from 5/10/15/25 to 4/8/12/20
1.4.2
1.4.2 Changelog
Changes:
- -Changed VIC ships name prefix from "VIC" to "ASCV" (Aerospace Corps Vessel)
Bugfixes:
- - Fixed crash related to B-Series "Fortress" Protocol hullmod
- -Fixed crash related to Vila Bolt Converger
1.4.1
1.4.1 Changelog
- Fixed the bug when Omni-lunge system sends the ships into Oblivion
- Removed debug text from Omni-lunge system
1.4.0
1.4.0 Changelog
Now compatible with 0.95.1a
Ship systems:
- Omni-lunge:
- - Now works more like directional plasma burn with turn rate boost
- - Distance per lunge reduced by ~40-50%
- - Max charges increased from 3 to 5
- - Time to regenerate 1 charge reduced from 10s to 5s
- Assault Reconfiguration (previously known as Adaptive Assault)
- - Removed scaling with hybridization
- - Now increases damage of ballistic and energy weapons by 50% in all cases
- - Now also increases shield damage taken by 25%
Ships/Fighters:
#ships
- All:
- - A small visual update of sprites courtesy of Nes
- - Added smoke engine trails
#fighters
- All:
- - Added engine trails to all fighters
- - Fighters in Engage mode are now forced to continuously accelerate and move at maximum speed without strafing or decelerating, resulting in a more cinematic and plane-like way of movement
- Uvall Interceptor:
- - Rarog swapped for Proxy Mine Launcher
- - Hull increased from 350 to 450
- - Armor increased from 75 to 100
#frigates
- VIC-X14 Nybbas:
- - Now uses Vanilla Phase cloak
- - Phae Upkeep reduced from 500 to 240
- - Base speed increased from 90 to 110
- - Removed Aerodynamic Design and Phase Field hullmods
- - Added Adaptive Phase Coils and Phase Anchor hullmods
- VIC-A01 Xaphan
- - Dissipation increased from 210 to 240
#destroyers
- VIC-B49 Samael
- - Armor increased from 400 to 550
- - Hull increased from 3500 to 4500
- - Turn acceleration increased from 8.5 to 12
- - Max flux increased from 6000 to 7400
- VIC-A33 Moloch
- - Armor increased from 350 to 450
#cruisers
- VIC-B62 Thamuz
- - Armor increased from 700 to 850
- - Hull increased from 7500 to 8500
- - Max turn speed increased from 12.5 to 15
- - Turn acceleration increased from 4.15 to 7
- - Max flux increased from 9000 to 11000
- VIC-A58 Valafar
- - Armor increased from 600 to 800
- - Dissipation increases from 600 to 650
#caps
- VIC-A71 Apollyon
- - Armor increased from 1000 to 1200
- - Fleet points reduced from 35 to 30
- VIC-U61 Oriax
- - Armor increased from 800 to 1000
Weapons:
- Heavy Laidlaw Accelerator:
- - OP cost decreased from 35 to 30
- - Changed damage type from Energy to Fragmentation
- - Damage per shot increased from 500 to 2000
- - Refire delay increased from 1.25 to 4.25
- - Flux per shot increased from 650 to 1000
- - On-hit explosion's area increased
- - On hit explosion's damage increased from 400 to 500
- - Projectile visuals updated (again)
- Laidlaw Accelerator:
- - Changed damage type from Energy to Fragmentation
- - Damage per shot increased from 500 to 2000
- - Refire delay increased from 1.5 to 4.5
- - Flux per shot increased from 750 to 1200
- - On-hit explosion's area increased
- - On hit explosion's damage increased from 400 to 500
- - Projectile visuals updated (again)
- Laidlaw Mass Driver:
- - Changed damage type from Energy to Fragmentation
- - Damage per shot increased from 250 to 1000
- - Refire delay increased from 1.5 to 4.5
- - Flux per shot increased from 375 to 600
- - On-hit explosion's area increased
- - On hit explosion's damage increased from 200 to 250
- - Projectile visuals updated (again)
- Zlydzen Wave Destabilizer:
- - Changed debuff effect:
- - Ramp up time increased from 4 seconds to 6 seconds
- - Wear off time increased from 2 seconds to 4 seconds
- - Shield efficiency reduction increased from 10% to 25%
- - Shield upkeep increase reduced from 50% to 25%
- - Phase cloak cooldown increase removed
- - Phase cloak activation cost increase removed
- - Flux dissipation reduction removed
- - Reduction for armor efficiency increased from 10% to 25%
- Vila Bolt Converger:
- - Sustained DPS increased from 210 to 255
- - Fixed crash if ship dies while charging
- Balachko Cryoheat Generator:
- - Damage reduction on hull hits reduced from 50% to 35%
- Psotnik Interference Autocannon
- Psotnik Interference Machinegun
- - Added smoke trails to projectiles
Hullmods:
- "Fervor" Protocol:
- - Now increases damage dealt only if you close enough to target
- - Damage increase fall off starts at 500SU at gets to 0% at 700SU (range is from edges of collision circles so it%u2019s a bit bigger on practice)
- - Penalty from installing on non VIC ships removed
- - Range penalty removed
- PD Arc Emitter:
- - Now deals energy damage
- - Now doesn't flameout missiles
- - Description now states that Arc Emitter scales with stats for energy weapons
- Convoy drive:
- - Range increase changed from 10% increase to increase by factor of x1.25
- Laidlaw Tech:
- - Description changed a bit
- "Hellstorm" Weapon System(Xaphan build-in):
- - Now also increase ammo recharge rate of ballistic and missile weapons by 100%
- - A new icon, yay
- A-Series "Shturm" Protocol:
- - Removed capacity reduction
- - Removed dissipation increase
- - No longer changes effect of capacitors
- - Now increases shield upkeep by 100%
- - Now increases dissipation by 100% if shield is disabled
- - Range threshold changed from 500/600/800/1000 to 500/700/900/1100
- - Now Increases speed by 20/15/10/10
- - Now reduces peak performance time by 50%
- Inertia Redirection Systems (previously %u201CIntegrated Assault Systems)
- - Increases acceleration and deceleration when changing direction of movement
- - A new icon, yay
- B-Series "Fortress" Protocol (rework):
- - Can only be installed on wing shaped ships(need better name for that)
- - Reduces damage taken by shields by 30%
- - Reduces damage and flux cost for energy and ballistic weapons by 25%
- - Changes system to reduce shield damage taken by 50% and reduce damage of ballistic and by 25%
Campaign:
- Replaced Lowtech stations for VIC with Midline ones (including in Nexerelin)
- Pristine nanoforge on Phlegethon swapped for corrupted nanoforge
- Added special condition to Phlegethon to compensate for lost ship quality
- Transfiguration Solutions 15% hazard penalty replaced with 25% accessibility penalty, also removed biolab installation mention from the description
- VIC Revitalization Center base income/upkeep reduced from 28000/50000 at size 6 to 12000/24000 at size 6
- Nexerelin starts now have Buffalo(VIC) instead of Buffalo(A)
- Station in secret system now has Buffalo(VIC) instead of Xaphan
- Removed respec option for the player in Revitalization Center (still can respec officers)
- Pelenu Laukas moved a bit to not overlap with Penelope
- Fixed the descriptions of Kalada market in Ittir system, now should actually be shown properly
Other:
- Lots of other small fixes and stuff that we might have forgotten, whoops
- A couple of spoiler portraits for future stuff
- A new hot meme artwork by Luzaitis (bless them)
1.3.3
VIC 1.3.3 - "Higher Energies" changelog:
Campaign:
- Fixed VIC markets not having positive growth rate
- Fixed officer respec making officers not being affected by skills, which resulted in lesser officer levels after the respec
- Fixed Extreme Viral Contamination not reducing size of markets over time
- Updated Extreme Viral Contamination icon
Misc:
- Removed archive with memes
- Added link to imgur post with VIC memes (can be found in the graphics folder)
1.3.2
VIC 1.3.2 - "Higher Energies" changelog:
Ships:
Nybbas
- Now counts as phase ship for Phase Corps skill
- Baryonic Displacement
- - Fixed description
Pruflas
- New System
- - Minelayer
- - Launches several proxy fused frag mines
Cresil
- Emergency Defense
- - Fixed sever FPS drop with some fighters
Oriax
- Hull reduced from 12000 to 9000
- Flux capacity reduced from 17000 to 15000
- Turn rate reduced from 15 to 10
Kobal, Samael, Thamuz
- Adaptive Assault
- - Fixed description
Weapons:
Capacitons Discharger
- Damage increased from 150 to 300
- fkux cost increased from 225 to 480
- EMP increased from 80 to 160
- Max ammo reduced from 30 to 16
- Chargeup and chargedown increased from 0.075 to 0.15
Tugarin Stellar Catapult
- Refire increased from 3.75 to 4 seconds
- Flux to fire increased from 1680 to 1860
Rubezahl Thermal Lance
- Tier increased from 0 to 3
- Damage Reduced from 2400 to 2250
- Burst duration increased from 0.5 to 0.75 seconds
Zlydzen Wave Destabilizer
- Fixed rare crash
Gagana Smartdart Launcher
- Flux cost increased from 220 to 250
Abyssus Array
- Fixed rare NPE
Psotnik Interference Machinegun
- Fixed hardpoint offsets
Vodyanoy Plasma Minigun
- Fixed AI hints, now should also aim at fighters
Laidlaw family (Mass Driver, Accelerator, Heavy Accelerator)
- Fixed AI hints, now should properly shoot at frigates
Other:
- Fixed a couple of planet descriptions
1.3.1
VIC 1.3.1 - "Higher Energies" changelog:
Ships:
Jezebeth
-Defense Suppressor System
--Added description
Oriax
-Flux Rapture System
--Added description
-Power Redistributor hullmod
--Now more reliably switches modes when the ship is controlled by AI
Hullmods:
PD Arc Emitter
-Now doesn't crash if installed on a fighter (screw you gettag)((jk, we still love you))
VIC Integrated Assault Systems
-Fixed increase of PPT by 3% if stacking penalty is not applied
Weapons:
Zlydzen Wave Destabilizer
-Now effect fall rate scales with the target's time dilation
-Now effect falls off 2 times slower if the target is phased
Verlioka Field Disruptor
-Fixed field effect lagging behind
Misc:
-Changed and fixed most variants
-VIC now builds anti EVC structures if they own the market with EVC market condition(if they invade the Vbombed market or if their market got Vbombed)
-Fixed VIC being at 0 rep with remnants
1.3.0
VIC 1.3.0 "High Energies" patchnote:
Ships:
A brand new ship - VIC-U61 Oriax Battlecruiser. A versatile and manouverable capital-grade vessel, capable of everything, but not excelling at anything in particular.
VIC-X14 Nybbas:
-OP reduced from 60 to 55
-Flux dissipation decreaed from 450 to 350
-Max flux increased from 2500 to 3000
-Max speed redused from 120 to 90
-Phase activation cost reduced from 175 to 150
-phase upkeep increased from 200 to 450
-Experimental Phase Drive:
- Phase CD reduction removed
- Weapons flux cost reduction reduced from 25% to 20%
- Weapon range reduction reduced from 35% to 30%
-Baryonic Displacement:
- Flux cost removed
- Now can't be used while phased
- CD increased from 2 to 6 seconds
-New Right click system Phase Dive
- More time dilation
- More Speed
- More Flux cost
- Longer Cooldown
VIC-S85 Pruflas:
-OP reduced from 50 to 45
-Flux dissipation reduced from 300 to 240
-Flux capacity increased from 2000 to 2600
VIC-A71 Apollyon:
-Improved AI, should be less suicidal when commencing Quantum Lunge
-Changed Abyssus Array built-in: tweaked the direction of launch, now costs flux to fire, more sustained damage
VIC-B19 Kobal, VIC-B49 Samael, VIC-B62 Thamuz:
-Adaptive Assault:
- Fixed incorrect combat status
- Fixed incorrect damage increase values
-New built-in hullmod - Convoy Drive
- Increases 0-flux speed bonus and slightly increases the range of ballistic and energy weaponry
Figher wings:
-VIC-F11 Shabriri Drone:
- Hull decreased from 120 to 75
- Flux capacity decreased from 250 to 200
- Flux dissipation decreased from 100 to 50
Weapons:
5 brand new weapons:
Rubezahl Thermal Lance - Large Energy
- Extreme HE damage
- Limited sustained fire capability
- Slow and highly visible chargeup
Zlydzen Wave Destabilizer - Large Energy
- Support-focused debuff weapon
- Applies various debuffs depending on whether the shield or the hull of the enemy are hit by the beam
- Pretty useless damage-wise on its own
Balachko Cryoheat Generator - Medium Energy
- Alternating HE and Kinetic damage, excels at bringing down enemy's defences
- Subpar hull damage
Vila Impulse Converger - Medium Energy
- Unusual projectile trajectory, perfect accuracy (if used correctly and precisely)
- High burst potential
- Low-end sustained damage
Psotnik Interference Machinegun - Medium Ballistic
- Potent anti-shield suppression and
- Very low damage per projectile
Capacitons Discharger:
-Damage increased from 150 to 300
-EMP increased from 80 to 160
-Max ammo reduced from 30 to 16
-Chargeup and chargedown increased from 0.075 to 0.15
Tugarin Stellar Catapult:
-Projectile speed no longer gets affected by the ship's speed twice as much
Strigoy Flak Cannon - reworked, now performs like a true flak cloud dispenser:
-Burst size increased from 2 to 10
-Damage reduced from 50 to 30
-DPS increased from 250 to 300
-range reduced from 400 to 350
Laidlaw Accelerators family - reworked, now perform worse against shields, but better againt hulls:
- Now deal soft flux against shields
- The fragmentation explosion damage on hits against hull increased to 200 (Laidlaw Mass Driver) and 400 (Laidlaw Accelerator and Heavy Laidlaw Accelerator)
- Heavy Laidlaw Accelerator now fires from both barrels simultaneously with perfect accuracy
- Heavy Laidlaw Accelerator OP cost increased from 30 to 35
- Improved visuals
- Improved sounds
Other weapons:
- Various visual improvements
Hullmods:
Aerodynamic Design:
-Ground support changed from 10/20/30/40 to 10/20/30/50
Laidlaw Resonance Shields:
-Renamed to Laidlaw Tech
-Now also:
- Reduces ballistic range by 10%
- Increases energy weapons range by 100 su
- Reduces beam weapons range by 100 su
- Reduces energy weapon flux generation by 10%
VIC Integrated Assault Systems:
-Weapon flux reduction changed from 5%/10%/20%/30% to 20%
-Speed bonus reduced from 10/10/20/20 to 5/10/20/25
-Projectile speed bonus reduced from 33% o 30%
-PPT penalty reduced from 33% to 30%
-OP cost increased from 4/8/15/25 to 7/11/15/25
-Now cant be instaled on non-VIC ships
VIC "Fortress" Protocol:
-Shield damage taken reduction increased from 13% to 35%
-Now reduces the chance that shields will be pierced by EMP arcs by 75%
-Shield upkeep now icreased by 25% instead of being reduced by 25%
-Shield unfold and turn speed now reduced by 50% instead of being increased by 50%
-Shield arc increase removed
-Now reduces ship max speed by 20%
-Now increases 0-flux speed boost by 15 SU
-OP cost reduced from 7/14/21/35 to 6/12/18/30
-Now incompatible with just SO and Hardened Shields
-Now cant be instaled on-non VIC ships
PD Arc Emitter:
-OP cost increased from 4/8/12/20 to 5/10/15/25
-Flux cost per arc increased from 25 to 35
-Now is inactive while venting or overloaded
Missions:
-Added custom description to the VIC Combat Simulation System mission
Campaign:
-Added VIC Revitalization Center industry:
- Now Revitalization Center services (portrait changing and skill respeccing) require "VIC Revitalization Center" industry on a planet, instead of the market just being owned by VIC
- VIC Revitalization Center requires genetech supply and good relations with VIC to operate
- Added VIC Revitalization Center to Cocytus, Yama, Yesod and Ailmar.
-Added new industry item for farming "Transfiguration Solutions"
- The item increases the farming output, but makes the industry demand genetech and increases the hazard rating of the planet
- Requires at least some organic deposits being present on the planet
-GMO farming industry was removed
-Some industries got moved around
-Now the secret (or not so secret) fancy system is a bit more secret
-Added the current VIC CEO to Cocytus - come say "Hello"
Misc:
-Added custom ship engine sounds
-Added characters for combat chatter
-Added some funny settings which you can configurate in data/config/modSettings.json :^) (thanks, Tilt)
-Some little description changes for the genetech commodity, markets and so on, as usual
-Certainly some small changes that we might have forgotten in the process
1.2.0
Ships:
Apollyon:
-OP reduced from 400 to 380
-Quantum lunge
--Fixed some interactions with stations (still a bit messed up because, duh, stations)
--Now instead of arcs deals damage in line as it should (still has additional arcs)
--Damage on secondary arcs reduced by 50%
Omni-lunge (VIC-A01 Xaphan, VIC-A33 Moloch, VIC-A58 Valafar):
-Added more visual effects
VIC-X14 Nybbas:
-Added Phase Field and Delicate Machinery hullmods
-DP reduced from 14 to 13
VIC-F04 Sonneilon:
-Now they can't interrupt their burst
All ships:
-Now engine glow changes color if Safety Overrides are installed
Weapons:
Vodyanoy Plasma Minigun:
-New firing sound
Nawia:
-Fixed the bug that caused more flux cost per shot
-Visual effects improved
Hullmods:
"Shturm" Overhaul:
-Tier reduced from 3 to 1 (can buy it with lower rep)
-Cost reduced from 25000 credits to 5000 credits
VIC Brand Shield Emitter:
-Fixed speed penalty also been applied to 0 flux boost
PD Arc Emitter:
-Now unlocked from game start
Misc:
Viral bombardment:
-Stability penalty from Extreme Viral Contamination (EVC) is now permanent
-Ground defense penalty multiplier reduced from x0.3 to x0.25
-Accessibility penalty increased from -25% to -45%
-Now has a fleet size penalty multiplier of x0.5
-Now reduces production quality by 45%
-Grow penalty increased from 10 to (2^(colony size))*25
-Now colonies with EVC can decrease in size if they hit 0% total growth while having negative growth rate
-If colony is size 2, it gets decivilizied the next time it decreases in size
-3 New industries to counteract effects of EVC
-New market themes, all thanks to psiklaw
-Heavy industries were removed from Phlegethon and Purgatory
-Some small fixes in dialogues and descriptions (nothing radical)
1.1.0
Hullmods:
VIC "Fervor" Protocols
-Now installable on all ships, not only VIC ones
-Now gives 15% weapon range penalty
-Now if installed with other VIC-brand hullmods or on non-VIC ships, received damage penalty is doubled from 25% to 50%
VIC Brand Shield Emitter
-Now installable on all ships, not only VIC ones
-Now if installed with other VIC-brand hullmods or on non-VIC ships, decreases maximum speed by 25%
VIC Integrated Assault Systems
-Now installable on all ships, not only VIC ones
-Now does not provide weapon range bonus. Instead provides 5/10/20/30% reduction in weapon flux costs.
-Speed bonus changed to 10/10/20/20
-Adds 33% more projectile velocity
-Now if installed with other VIC-brand hullmods or on non-VIC ships, reduces peak performance time by 33%
VIC "Shturm" Overhaul:
-renamed to "Shturm Overhaul"
-Increased OP cost from 5/10/15/25 to 8/16/24/40
Loader Overdrive
-flux cost reduction removed (actually increased weapons' flux cost due to a bug, so that's actually a buff!)
-range reduction reduced from 15% to 10%
PD Arc Emitter:
-Damage per arc reduced from 150 to 50
-Flux per arc reduced from 150 to 25
-CD per charge reduced from 10/7/5/4 to 3/1.5/1/0.6
-Max charges increased from 2/3/4/6 to 6/9/12/21
-Range increased from 200/250/300/350 to 250/300/350/550
-Now properly scales with ship's stats, counts as energy weapon
Weapons:
New weapon - Vodyanoy Plasma Minigun! Rip'n'tear until it is done!
-Large energy fast-firing suppression weapon
-The longer you shoot, the better it is against armour
Capacitons Discharger:
-Range for secondary arcs increased from "range * 0.15 + 200" to "range * 0.25 + 300", approximately 50% increase in range
-EMP on secondary arcs increased form 15% to 50%
-EMP increased from 50 to 80
Heavy Laidlaw Accelerator:
-Flux cost reduced from 750 to 650
Psotnik Interference Autocannon:
-EMP on arc increased from 50 to 60
Tugarin Stellar Catapult:
-Range increased from 900 to 950
-Projectile speed increased from 300 to 350
Verlioka:
-Now slow missiles to min of 50% max speed, multiple effects don't stack
-Damage reduced from 150 to 100
-Flux cost increased from 150 to 250
Nawia:
-Refire delay reduced from 1.74 to 1.5
-On hit pellets damage reduced from 60 to 50
-Flux efficiency reduced from 0.88 to 1.1
-Now pellets more likely to hit target
Gagana:
-Range reduced from 900 to 800
Strigoy:
-Now fires 2 shells at a time
-Damage reduced from 100 to 50
-Flux cost reduced from 40 to 25
-Refire delay reduced from 2.7 to 0.5
-Burst removed
-Projectile speed reduced from 650 to 600
Laidlaw Mass Driver:
-OP cost reduced form 8 to 7
Rarog Atomic Emitter:
-Range increased from 350 to 450
Fighters:
Shabriri:
-Shield reduced from 500 to 250
-Top speed reduced from 450 to 400
-OP cost increased from 3 to 4
Sonneilon:
-Damage increased from 100 to 125
-Shields reduced from 750 to 400
Uvall:
-Shield reduced from 750 to 500
-Armor increased from 50 to 75
-Hull increased from 200 to 350
Asmoday:
-Shield reduced from 1500 to 1000
-Armor increased from 100 to 125
-Hull increased from 500 to 650
-Description tweaked a bit
Ships:
VIC-X14 Nybbas:
-PPT reduced from 300 to 200
-Now system have 2 seconds CD
-DP increased from 12 to 14
VIC-A01 Xaphan:
-Shield effectiveness reduced from 0.7 to 0.8
VIC-C96 Jezebeth:
-Flux dissipation from 500 to 400
VIC-B49 Samael:
-In-build drone wing removed
-Top speed reduced from 60 to 50
-Flux dissipation reduced from 500 to 400
-Flux capacity increased from 5500 to 6000
-DP increased from 9 to 12
-OP reduced from 105 to 100
VIC-A33 Moloch:
-Medium missiles changed to small missiles
-Medium turrets arcs has been reduced
-Shield effectiveness reduced from 0.7 to 0.8
-OP reduced from 110 to 95
VIC-B62 Thamuz:
-Top speed reduced from 30 to 25
-DP cost increased from 25 to 27
-Slight changes to arcs of some small mounts
VIC-A58 Valafar:
-Shield effectiveness reduced from 0.7 to 0.8
VIC-A71 Apollyon:
-Shield effectiveness reduced from 0.7 to 0.8
-DP cost reduced from 65 to 60
-Now is in the rare_bp category
Ship systems:
Omni-lunge:
-Now has 3 charges
-CD per charge - 10 seconds
-System total CD reduced from 5.25 to 1.6
Adaptive Assault:
-Now gives from 25% to 75% more energy and ballistic weapons damage
-Now have reverse loadout effect, ballistic weapons increase effect for energy and energy weapons increase for ballistic
-Now missiles reduce both effects
Other stuff:
-Fixed Virus Bombardment bug which prevented saving the game
-Graphical adjustments to all ships' sprites
-More portraits!!
-Even more edgy ship names!!
-Plot around Apotheosis thickens
-Various description fixes (Bernadian and Mithos planets in Ittir system being the main offenders)
-More memes in the meme folder (yes, it is important)
-All memes got ziped to not make VIC 120 MB Vram in eyes of VRAM-Counter
-Apollyon BP removed from "VIC High Grade Hulls Blueprint Package"
-Reduced amount of asteroids in Empyrean and Ittir which should reduce lag in system
-Cleaned some gunk and reduced VRAM requirement