

Arc EmittersRole: Point Defense
Fires arcs at random hostile targets in a wide cone. Inefficient with fairly low DPS, but they deal unavoidable hard flux damage with a side of EMP.
The medium version has a chance to produce a chaining arc, and the large can produce multiple chaining arcs.
Because of their random nature, Improved Point Defense AI does not cause them to ignore flares, but it will still improve damage to missiles.
Despite their lackluster stats, they are still quite decent— they can disable most missiles with a single hit.

Toroidal Plasma RailgunsRole: General
An ancient weapon design, these fire tiny rings of plasma at significant fractions of lightspeed. They have mediocre DPS, but excellent range and good per-shot damage.

Plasma StreamersRole: Assault
It's a space flamethrower. Extremely short range, very good efficiency, extremely high burst DPS. Deals a portion of its damage as soft flux instead of hard flux. Not great against heavy armor due to its low per-hit damage.
An excellent choice for Safety Overrides builds.
Plasma Lens ProjectorRole: Anti-Armor/Strike
Fires a homing projectile that produces an explosive lensing effect on contact with hull or armor, punching deep inside the target. Extremely powerful against unshielded targets.
Benefits from Expanded Magazines, and synergizes well with Autopulse Lasers.


Tawa Standoff TorpedoesRole: Torpedo
Homing torpedo that explodes into an inaccurate burst of three plasma projectiles when it nears its target, avoiding the worst of enemy point defenses.
It's more expensive than other missiles, but also a lot more general-purpose. Less effective against smaller targets due to the spread of the secondary projectiles.

Atropos-class TorpedoesRole: Torpedo
Two additional launchers to round out the selection of torpedo weapons.
Their damage is fairly mediocre compared to Reapers, but they have above-average ammo reserves and a fire rate that's fast enough to squeeze in a follow-up salvo.

Kneecapper MRRRole: Disabler, Suppression
A pre-aimed rocket that splits into a cluster of ion bomblets. Deals a small amount of energy damage and a crippling amount of EMP, with a chance for multiple arcs from each bomblet. A reloading system keeps the launcher topped up during long fights.
Ahab Harpoon RepeaterRole: Finisher
Holds a whole lot of harpoon missiles. Fires them in bursts of three, with a short reload time. Excellent support weapon, but its smaller salvos are easier to intercept.
Fissure LRM LauncherRole: Long Range Support
Combines an oversized Breach warhead with a two-stage LRM motor. Deals a whole lot of unreduced armor damage over a large area, but it's generally pretty sluggish, even with the sprint stage.