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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)  (Read 382001 times)

Winhert

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #330 on: July 25, 2023, 01:42:32 PM »

Any news on the update?
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Killsode

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #331 on: July 25, 2023, 02:35:38 PM »

Any news on the update?

Its getting close to the 3 month date without much from tartiflette, so august 5th (10 days from now, 3 months from may 5th) is likely the earliest if anyone had been quietly updating and testing code early.

Sidenote if you read this tarti, i salute you o7
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Nameless

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #332 on: July 25, 2023, 02:59:21 PM »

pretty sure he said somewhere that he is slowly moving away from modding.
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TheLord999

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #333 on: September 03, 2023, 05:29:17 AM »

does anyone know how to start the bounties that require Memkeys ? All of them are on fail and I don't know how what to do in-game to set them on true. For does who don't see what I'm talking about, you do ctrl + backspace and write MagicLib_ListBounties/Requirements to have the full list of bounties (not unlocked/active, active and complete) or the requirements for each not unlocked/active/complete bounties to show in relevant market.
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MnHebi

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #334 on: September 24, 2023, 11:11:00 AM »

I recompiled all the Seeker java scripts, fixed MagicLib import calls and methods to use the newer ones(fleet/captain spawning were using old methods). As far as I can tell everything functions as it should. Changed some hull probabilities so factions don't get spammed with Seeker ship designs. This should function in 0.96 without issue, at least I haven't had a crash so far.

https://drive.google.com/file/d/1Q7GWZMN5LYWSXPx4WZ1aaspmKizxXQoz/view?usp=drive_link

I'm also trying to update Scy Nation but the Phased Mine Torpedo crash is really hard to figure out...
« Last Edit: September 24, 2023, 11:22:24 AM by MnHebi »
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Hatter

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #335 on: September 24, 2023, 01:39:45 PM »

I recompiled all the Seeker java scripts, fixed MagicLib import calls and methods to use the newer ones(fleet/captain spawning were using old methods). As far as I can tell everything functions as it should. Changed some hull probabilities so factions don't get spammed with Seeker ship designs. This should function in 0.96 without issue, at least I haven't had a crash so far.

https://drive.google.com/file/d/1Q7GWZMN5LYWSXPx4WZ1aaspmKizxXQoz/view?usp=drive_link

I'm also trying to update Scy Nation but the Phased Mine Torpedo crash is really hard to figure out...
Oh wow, thanks.
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shovelmonkey

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #336 on: September 26, 2023, 11:48:18 AM »

I recompiled all the Seeker java scripts, fixed MagicLib import calls and methods to use the newer ones(fleet/captain spawning were using old methods). As far as I can tell everything functions as it should. Changed some hull probabilities so factions don't get spammed with Seeker ship designs. This should function in 0.96 without issue, at least I haven't had a crash so far.

https://drive.google.com/file/d/1Q7GWZMN5LYWSXPx4WZ1aaspmKizxXQoz/view?usp=drive_link

I'm also trying to update Scy Nation but the Phased Mine Torpedo crash is really hard to figure out...

Wow, very nice. I was missing this.  :)
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Deageon

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #337 on: September 26, 2023, 03:10:20 PM »

I recompiled all the Seeker java scripts, fixed MagicLib import calls and methods to use the newer ones(fleet/captain spawning were using old methods). As far as I can tell everything functions as it should. Changed some hull probabilities so factions don't get spammed with Seeker ship designs. This should function in 0.96 without issue, at least I haven't had a crash so far.

https://drive.google.com/file/d/1Q7GWZMN5LYWSXPx4WZ1aaspmKizxXQoz/view?usp=drive_link

I'm also trying to update Scy Nation but the Phased Mine Torpedo crash is really hard to figure out...

just FYI, scavenger fleets still seem to be completely swamped with Seeker ships. Stuff like the Malet and it's bigger cousins pop up an insane amount.
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MnHebi

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #338 on: September 27, 2023, 03:14:36 AM »

Just to be sure, you did start a new game?
and I simply toned down the numbers, I didn't completely minimize them. Malet is 0.30 for example.
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jyjakafe

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #339 on: September 27, 2023, 10:20:52 PM »

I recompiled all the Seeker java scripts, fixed MagicLib import calls and methods to use the newer ones(fleet/captain spawning were using old methods). As far as I can tell everything functions as it should. Changed some hull probabilities so factions don't get spammed with Seeker ship designs. This should function in 0.96 without issue, at least I haven't had a crash so far.

https://drive.google.com/file/d/1Q7GWZMN5LYWSXPx4WZ1aaspmKizxXQoz/view?usp=drive_link

I'm also trying to update Scy Nation but the Phased Mine Torpedo crash is really hard to figure out...

Hey, thanks for your hard work. Can't get it running on Linux. No expectations for you to fix this (linux lol), but I thought I'd report it anyway just in case.

On JRE8 azul, game crashes on launch with

Code
Fatal: Error loading [data.scripts.SKR_modPlugin]
Cause: data_scripts.SKR_modPlugin
Check starsector.log for more info.

starsector.log looks like

Code
28589 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/SEEKER/ships/gunships/SKR_malet_body.png (using cast)
28591 [Thread-9] ERROR com.fs.graphics.for  - Caught exception during read:
javax.imageio.IIOException: Caught exception during read:
at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1633)
at javax.imageio.ImageIO.read(ImageIO.java:1462)
at javax.imageio.ImageIO.read(ImageIO.java:1357)
at com.fs.graphics.for.class(Unknown Source)
at com.fs.graphics.for.Ø00000(Unknown Source)
at com.fs.graphics.for$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)
Caused by: java.lang.ThreadDeath
at java.lang.Thread.stop(Thread.java:858)
at com.fs.graphics.for.class(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
... 1 more
28600 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.SKR_modPlugin]
java.lang.RuntimeException: Error loading [data.scripts.SKR_modPlugin]
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)
Caused by: java.lang.ClassNotFoundException: data.scripts.SKR_modPlugin
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
at java.lang.ClassLoader.loadClass(ClassLoader.java:419)
at java.lang.ClassLoader.loadClass(ClassLoader.java:352)
... 2 more

The first error make me think it was a problem with SKR_malet_body.png but I downloaded the 0.95 version and the png has identical checksum.

Anyway, I switched the JRE version back to 7 and the first error was gone but instead I got:

Code
22583 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/wasp_ftr.png (using cast)
22600 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.SKR_modPlugin]
java.lang.RuntimeException: Error loading [data.scripts.SKR_modPlugin]
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.SKR_modPlugin
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 2 more
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MnHebi

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #340 on: September 28, 2023, 04:14:00 AM »

You sure you have the latest GraphicLib?
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FiCho

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #341 on: September 28, 2023, 09:02:40 AM »

Hello,
Just some info, my Sindrian Diktat ship market is full of tumbleweed and cassowary class ships, there is actually none of their ships. I did the questline and main campaign and have joined the Diktat. Cheers
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MnHebi

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #342 on: September 28, 2023, 10:03:05 AM »

Updated to version 5m, link remains the same. Tweaked down the hull chances further.
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FiCho

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #343 on: September 28, 2023, 10:34:48 AM »

Updated to version 5m, link remains the same. Tweaked down the hull chances further.

Game crashes now on loading screen.

log file: https://easyupload.io/8wzfy1
« Last Edit: September 28, 2023, 11:25:16 AM by FiCho »
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MnHebi

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #344 on: September 28, 2023, 12:05:54 PM »

Updated to version 5m, link remains the same. Tweaked down the hull chances further.

Game crashes now on loading screen.

log file: https://easyupload.io/8wzfy1
Yes I updated it just after the release, there were a few , missing.
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