Oh, for sure, but I meant that it'd be neat if the default options were set to zero or very little money (since those
can be customized by the modder). It'd be a little nice if the standard options were a bit closer to the lore, IMO (especially since the custom option is there either way). It's a minor nitpick, tho.
I feel marginally stronger about the
supplies, really, because right now the start gives you an absolute metric ton of them (680 or so
before you salvage anything!) and also a pretty hefty amount of heavy machinery. The latter's a bit more debatable - the starting field only needs 10 HM to recover in full, but other things will need a lot more even though the field gives you ~35 additional HM - but counting the field, you end up with almost 1000 supplies, which is huge overkill for the starting fleet even if you keep everything and crew both the Venture and the Spoiler Cruiser. It's mostly just that it runs counter to the flavor text, and the fuel situation seems set up so that you MUST rely on it to get back to civilization. It just feels a bit off that the much higher-cost supplies are so plentiful by contrast.
But really I'm just nitpicking.
This mod represents a ton of work, and I appreciate every little bit of it. Thank you for working on it!