without changing the Pulse Laser numbers
Oh, it is not easy to speak english for me, but I'll do it, speak about armor mechanics, problem with low bullet streanth weapons, useless of most of weapns.
Okey, first. Armor mechanics is that armor reduces armor or hull damage taken dependings on bullet streanth.
Formula is: x * (x / (x + y)) where x=bullet streangth, y=current armor. Also if armor is destroyed there lasts 5% of it for damage reduction defore hull damage. And maximum damage reduction is 85%.
Second lets take some avarage armor streangth potencial without skills with armor module for medium or strong armored ships, cases when low bullet weapons are more useless.
Hammerhead: 800/40 (40 is 5% of lasting armor for damage reduction)
Enforcer: 1200/60
Eagle: 1400/70
Dominator: 1900/95
Conquest: 1700/85
Legion: 2000/100
Onslaught: 2250/112,5
Some ships have armor upgrade from XIV, so lets take a look avarage 1650 armor and 83 as 5%.
Lets take a look for energy weapons including their potential for shield owerloading, or limited ammo.
Small:
Antimatter blaster has 1400 bullet, hit on 1650 armor is 642 armor damage. 54% reduction. 1321 hull damage 6% reduction, okey, low reduction but it is useless whith it's limmited armor, it is not enought while you need to hunt 10+ dominator, 5+ onslaughts/legions with other ships in one battle. (Useless because of limited ammo)
IR pulse laser: 50 bullet streanght. 1,4 or 7.5 damage at maximum damage reduction 85%. 18 hull damage throw 83 lasting armor, 64% reduction. Usless for hull damage, but I'll use it for shield damage like one small energy weapon for sustained shield hard flux damage.
Medium:
Phase lance. Useless. Good for frigat oneshotting, it isall all. No hard flux, low dps: 217.
Pulse laser. Close useless. (5,7) 15 damage, 85% reduction. 54 hull damage with 83 lasting armor
46% reduction. As you see, you will have just +- 50% hull damage of this weapon, with 300 whield dps. But we have perfect alternative.
Mining blaster. Good, but too high flux cost. 350 shield dps. 208 armor damage 71% reduction. 625 hull damage and just
11% reduction!
Heavy blaster. Perfect. 500 shield dps. 116 a.d. 77% reduction. 428 hull damage
15% reduction.
Pulse laser 162 hull dps, heavy blaster 428 hull dps.
Large:
Autopulse laser. Useless. Low sustained damage, low armor/hull damage. 96 hull damage, 36% reduction.
Tachyon lance. Goal of whis weapon is just to shoot small ships or hit on weak points while the shield rises. Low dps, no hard flux.
HIL. Useless. Very low sof flux to shield. Awarage armor/hull damage.
Plasma cannon. Perfect. Top sustained shield damdge 750. Top armor/hull damage with 500 bellet streanght, same as heavy blaster. But i think I'll better put heavy blaster in that slot, 33% less dps but with same armor penetration + 18 ordnance to inprove all stats of your shim.
So, as you see small energy is PD or pulse laser to damage shields or PD. Medium is just Heavy blaster. Large is just plasma cannon, or thachyon lance por spetioal roles, other weapons are useless. No alternative.
And a bit about ballistic weapons. Large.
All weapons are useless. High explosive can not overload shields fast, but is it good with hull damage?
Devastator is useless because it can not shoot normally at large distance because it's bullets explode before raching full range.
Hellbore. Useless. Best armor damage and penetration, but too low dps, too low bullet speed.
Other kinetics are good just for shield overloading, but you will hit hull for several minutes with it.
So we have just two weapons to take a look at.
Hephaestus assault gun. (it had one spacial oportynity, but you killed it. You could have 0 flux speed boost while firing that weapon, it was just one oportynity of that weapon, and now it is gone) we have 480 dps (240 hard dps to shieplds) But low bullet power. Just (30) 36 armor damage 85% reduction (at full armor 1650+), (144 armor dps), it is anti armor gun? OMG. 89 hull damage 26% reduction (356 hull dps)
Mjolnir cannon. Perfect. 530 shield dps. 400 bullet streangh, stronger than hephaestus. 78 armor damage 81% reduction. (104 armor dps, lower than hephaestus.) 331 hull damage 18% reduction (441 hull dps
more than hephaestus)
So as you see, no choice. Mjolnir. Perfect in all ways. Good shield dps more than hephaestus in 2.2 times, a bit less armor damage but more hull damage. Additionally a bit of EMP damage. So, just mjolnir. With mjolnir you have all what you need from one weapon, other weapens are useless. I used many different loadounts, played tons of hours, I combined many different loadouts and just combination of mjolnirs and dual flaks is the best to hunt everything easly and the reason for this is low bullet streangh of other weapins.
So. Conclusion. Energy: just IR pulse lasers for shield damage, heavy blaster and plasma cannons. Tachyons for frigate oneshoot, or weak point opportunity.
Ballistic: Just dual flaks as PD and mjolnirs for sustained best damage.
All other weapons are useless, no matter how hard you try to combine them. You will have very low hull dps. Adiitionally: if you add 50 armor for damage reduction weapons with low bullet streantgh become even more useless.
Sorry for my english.