i just dont understand why contracted officers are even a thing now, they bust the balance out of the door for everyone, but the ai especially, since they can just spam them without regards for, well, the upkeep and upcost
storypoints ARE precious, and having to spend one per officer per yer, while having to deal with the extra micro of managing your officers AND the mercs not only is annoying, but its wasteful...
just remove them, and keep the hard limit for everyone
8 officers is more than enough
(thats not mentioning the problem officers have with skills, and random officers ALWAYS being better than... the ones you train (hardcap on level and elite skills compared to, well, no cap on level AND again elite skills for officers youd find in pods and such)
i just find it wierd that officers you actively teach and guide... can never be as good, hell, nearly as good as officers you just... pick up randomly, especially "promising" officers
just compare them at face value
random officers are almost always level 7 (although i think i have seen a level 9 at some point iirc), meaning... 2 more skills than youd get by growing an officer yourself... and ANY of those skills have the ability to be elite too, and not limited to 1 either (granted... ironically, the "elite" in some elite skills is kind of... weak imo)
there are already alot of good uses for storypoints (especially when you get into colonies my gawd), that we (or the ai in this case)really dont need the ability to spam better officers and ecm the crap out of anything