About the storm needler: how about making it deal frag damage instead, and extending the range & reducing the flux? it's niche could be a flux efficient way for capitals to shred hulls of ships with their armor already stripped down, or even as support role for smaller ships. Kinda like a heavier thumper that's actually good and doesn't need to reload and can put some pressure on the enemies.
About the Hyperion:
I really want to like this ship, and I'm fine with a capital size supply cost, however unless the peak active performance timer gets on the same level as bigger ships, I don't see myself using it as a flagship, even though I really want to...and since it's pretty rare or with limited ship numbers, having a spare one is unreasonable.
flagships should only get some minor debuff to speed or something else when out of time imho, having a cool little ship that you like and knowing that you can only use it for a very limited time is not fun imho
Heck maybe even an ability that doubles or triples the minimum crew but makes it so you could keep using the ship past the peak performance timer would be good, just make it so it increases the cooldown on phase and teleporting ships, lowers the speed etc, so you could keep using the same flagship, but at a lower performance...feels kinda weird for a commander to abandon its flagship mid fight and go pilot another ship lol, the flagship should be something that's always there as a morale booster for the army imho, something that costs more in supply, but has to keep on fighting, not the first one to retreat.
On a second note, does this update mean the release is imminent? or do you expect to make more patch notes updates before that? either way good job man, I can't wait to get my hands on the steamy new version