I would like more efficient TPCs so AI does not kill itself by being trigger-happy with TPCs (by emptying two full clips at the earliest opportunity) then rest of the other weapons firing.
The easy fix for that, for player builds, is to put the TPC firing group on Alternating. That should probably happen to vanilla variants as well.
That is not good enough for AI.
What helps more is putting each TPC in separate groups, but the biggest problem with that is lack of weapon groups. Five is not enough for comfort. Two taken by TPCs, three left for everything else, and I would like one empty group for no group selected. I would want at least seven weapon groups for Onslaught with TPCs in separate groups. (Two for TPCs, four for the rest of Onslaught's weapons, and one more to de-select all weapons.)
Come to think of it, there should be a key to de-select all groups without reserving an empty group and selecting it. It would make five groups more tolerable.
The AI can do it. Maybe I should have been more specific and said "player builds for AI use".
I would like to build for "everybody" use, since I frequently swap ships in mid-battle, and I do not want AI to kill itself if I give my flagship to it. This is one reason Odyssey is my least favorite capital, thanks in part to plasma burn.
Added Breach SRM (small) and Breach SRM Pod (medium), a new anti-armor missile
Medium version has high ammo, small version is extremely cheap
I wonder how the pod compares with Annihilators. It would be nice if the new Breach pod lasts at least as long as Locusts. Even with Expanded Missile Racks, Annihilators do not last long enough in big battles, and Onslaught that relies on Annihilators feels like a quasi-SO ship. If Breach pods last long, and are effective enough, they might replace Annihilator pods on my Onslaught loadouts.
Often, I pick Conquest over Onslaught because Locusts last longer than Annihilators.