I was going through some stuff today and rediscovered I had nearly finished working on the next release of this mod a year or two ago. Why keep things to myself? It seems like a shame to have the new art and music never see the light of day. Went through and checked things out tonight and polished things up a bit to create a release. There are probably a few things I missed, let me know if you come across any big bugs (
github issues are preferred, but I suppose you can still post here too).
Anyhow, happy second Thanksgiving! Here's version v1.1.0. Download linkChangelog:- Starsector 0.95a compatibility.
- Rasht star system economy rebalanced for 0.95.
- Added a new hostile market/encounter music track for the Mayorate.
- Fixed a bug with Graser sound effects. They should sound substantially more beefy now.
- Redid the Lilith sprite. The old one was 7 (!!!) years old. I didn't know what I was doing then. It's debatable if I know what I'm doing now. Either way it's an improvement.
- Added a new Cimeterre sprite in the same style as the new Lilith sprite. Looks waaaay better.
- Tornado AM projectiles have been substantially buffed - they are much more likely to reach their targets now (but can still be shot down by good PD).
- Grav Driver deals EMP damage again. It hits a lot harder now.
- Disruptors use a custom autofire AI again. (Prevents the AI from wasting these shots on fighters.)
- Probably a lot of extra stuff that I'm forgetting about.
New sprites:(If a moderator sees this, yes - you can add this to the mod index. Seems to have taken people a few years to get things added.
)
I'm not really playing Starsector too much anymore, but the Mayorate
may return some day in a game of their own. Or not. I have a bad track record with these things.