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Author Topic: Pure(ish) Luddic run  (Read 1257 times)

Rusty Edge

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Re: Pure(ish) Luddic run
« Reply #15 on: July 20, 2023, 08:32:16 AM »

To OP. What is your style of play?

Do you issue a lot of orders?
Do you pilot your own ship?
Do you prefer to optimize your whole fleet so that you can just set Defend on some objectives until the enemy fleet is weak enough for a "Full Assault" order?

Because there are some builds that work great if you're ok issuing a lot of orders.
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woodsmoke

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Re: Pure(ish) Luddic run
« Reply #16 on: July 20, 2023, 09:09:28 PM »

It kinda' depends on what I'm piloting. The bigger the hull, the more engaged I tend to be with giving orders (on account of I don't really have the speed to play hunter-killer on the battlefield). Right now I'm pretty hands off, mostly focused on hunting down enemy threats in my eradicator, but I've enough other big ships (that being other cruisers and carriers) I tend to put together some semblance of a battle line at the beginning of a combat and periodically check the tactical screen to make sure nothing's going horribly awry.

I do intend to eventually move up to an invictus, which I suspect will be about as order-heavy as I'll get short of making my flagship a carrier. Happy to hear any recommendations you have to that effect, anyway.
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Rusty Edge

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Re: Pure(ish) Luddic run
« Reply #17 on: July 21, 2023, 09:21:01 PM »

I have found the Manticore to be a great foil for elite frigates, my build would be a Storm needler, Assualt gun and a bunch of harpoons, but you could probably get similar results with The devastator and some dual Autocannons.
They may not be the best for handling big targets, but they have enough mobility to catch flankers.

Hounds are great for capturing points, and splitting up the enemy force.
I don't suppose the chaingun or the heavy Machine gun are on the table, but a dual flack may help them survive missles and fighters.

I haven't tested vangaurds against Remnants. But with a clutch of torpedoes, 2 dual ACs and a mortar, they can make for good flankers.
Like the hound, you can't just let them wander around. Keep them in packed squadrons, and keep them on the sides of the map. After your main force engages the enemy, have your vangaurds slip behind to hit enemy carriers, loners, and reinforcements. D-modded vangaurds are always cheap on recovery costs, and with the right skills a 5 ship squadron can take as little as 15 DP.
Maneuvering jets are also really nice on vangaurd squads, as they allow multiple vangaurds to bully more powerful, shielded ships. As they dart in and out, the opponent will usually try to face the closest threat, and the constant turning will prevent it from making full use of it's weapons.


That being said, hounds and vangaurds are not practical if you don't like issuing a lot of orders. And hounds completely lose any offensive value without chainguns or heavy machine guns. But they are both very fast, and useful for tactics that are otherwise infeasible with a strict Luddic fleet.
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