Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
Quote from: BeyondTheHorizon on November 15, 2024, 07:01:48 AMQuote from: DeltaJan on November 10, 2024, 11:41:28 PMPlease please lower the relations for independents. Doing a Black Sun start and I dont mind that just about everyone hates you, but the Independents man. They are "allied" to just about every friendly port available to you, and they come at you relentlessly. By themselves, they arent a problem. But because theyre allied to all the friendly ports from here, they draw those factions into a fight with you. Ive never hated the Independents until now. Now I wipe them out on sight, because they make pirates look like saints.That was unexpected, I'll certainly lower the relations for Black Sun and Zann.I hope you mean that you'll raise relations, so the independents dont attack on sight. Thank you for the response and help!
Quote from: DeltaJan on November 10, 2024, 11:41:28 PMPlease please lower the relations for independents. Doing a Black Sun start and I dont mind that just about everyone hates you, but the Independents man. They are "allied" to just about every friendly port available to you, and they come at you relentlessly. By themselves, they arent a problem. But because theyre allied to all the friendly ports from here, they draw those factions into a fight with you. Ive never hated the Independents until now. Now I wipe them out on sight, because they make pirates look like saints.That was unexpected, I'll certainly lower the relations for Black Sun and Zann.
Please please lower the relations for independents. Doing a Black Sun start and I dont mind that just about everyone hates you, but the Independents man. They are "allied" to just about every friendly port available to you, and they come at you relentlessly. By themselves, they arent a problem. But because theyre allied to all the friendly ports from here, they draw those factions into a fight with you. Ive never hated the Independents until now. Now I wipe them out on sight, because they make pirates look like saints.
Just started playing this, mod seems quite fun! I have noticed one oddity though, the ISD II has the exact same skeleton crew as maximum crew, meaning it can't carry any ground complement, which feels...well, as I said, odd. Is that intentional?
Can you believe it's almost 5 years since this mod's inception!?
5122298 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at com.fs.starfarer.String.L.o00000(Unknown Source) at com.fs.starfarer.combat.CombatMain$3.playSound(Unknown Source) at data.scripts.plugins.SWVoiceLines.advance(SWVoiceLines.java:98) at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source) at com.fs.starfarer.combat.A.new.super(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
I wanna like the mod, but so far can't cause 90% of the time I end a battle, I get a Fatal: Null error:Code5122298 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at com.fs.starfarer.String.L.o00000(Unknown Source) at com.fs.starfarer.combat.CombatMain$3.playSound(Unknown Source) at data.scripts.plugins.SWVoiceLines.advance(SWVoiceLines.java:98) at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source) at com.fs.starfarer.combat.A.new.super(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)I do have many other mods, but so far, it seems to lead to your mod, considering it mentions SWVoiceLines.
Any plans for more starfighters projects?Din Djarin's N1 maybe?
Maybe I'm just incompetent, but I wonder at OP costs and effectiveness of the fighters in this mod in general. They seem to die like flies regardless, and is an Assault Gunboat really worth 20, when a TIE Defender is 15?I've been seeing retrieved Broadside Cruisers equipped with the fighter variant of Concussion Missiles(Weaker, less range, limited ammo compared to Assault Concussion Missiles). Should they be?
Thought : Do the stations not run with any Ion weapons?
Not adding pressure here, but has the work for a map revamp been started?Oh, and do the ecumenopolis planet types have any bonus to them? The tooltip says they only remove 80% of food, and nothing else.