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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Star Wars 2020 v1.0.4a  (Read 151026 times)

Cimbri

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Re: [0.97a] Star Wars 2020 v1.0.3a
« Reply #450 on: November 23, 2024, 02:49:34 PM »

Just started playing this, mod seems quite fun! I have noticed one oddity though, the ISD II has the exact same skeleton crew as maximum crew, meaning it can't carry any ground complement, which feels...well, as I said, odd. Is that intentional?
« Last Edit: November 24, 2024, 08:44:02 PM by Cimbri »
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BeyondTheHorizon

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Re: [0.97a] Star Wars 2020 v1.0.3a
« Reply #451 on: December 01, 2024, 06:00:42 PM »

Please please lower the relations for independents. Doing a Black Sun start and I dont mind that just about everyone hates you, but the Independents man. They are "allied" to just about every friendly port available to you, and they come at you relentlessly. By themselves, they arent a problem. But because theyre allied to all the friendly ports from here, they draw those factions into a fight with you. Ive never hated the Independents until now. Now I wipe them out on sight, because they make pirates look like saints.
That was unexpected, I'll certainly lower the relations for Black Sun and Zann.
I hope you mean that you'll raise relations, so the independents dont attack on sight. Thank you for the response and help!
Oh I see, I misunderstand the "lower the relations for independents", I thought the friendly independents draw the other factions hostile to you to the port. The relation of Black Sun and Zann to the independents is not set in the current vision, maybe it will RNG the relation. I think you mean lower the relation of the independents to other SW factions, right? I think I can set the relation to neutral for CIS and Mandalorian.
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BeyondTheHorizon

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Re: [0.97a] Star Wars 2020 v1.0.3a
« Reply #452 on: December 01, 2024, 06:03:23 PM »

Just started playing this, mod seems quite fun! I have noticed one oddity though, the ISD II has the exact same skeleton crew as maximum crew, meaning it can't carry any ground complement, which feels...well, as I said, odd. Is that intentional?
No, it's not. Maybe a mistake when tweaking/balancing the stats. Will fix it next update. Thanks for reporting it.
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IGdood

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Re: [0.97a] Star Wars 2020 v1.0.4
« Reply #453 on: December 22, 2024, 03:41:13 PM »

Can you believe it's almost 5 years since this mod's inception!?
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BeyondTheHorizon

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Re: [0.97a] Star Wars 2020 v1.0.4
« Reply #454 on: December 24, 2024, 03:28:54 AM »

Can you believe it's almost 5 years since this mod's inception!?
Around 4 year but yeah, I'm grateful for the appreciation of players ;D
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IGdood

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Re: [0.97a] Star Wars 2020 v1.0.4
« Reply #455 on: December 29, 2024, 05:37:31 PM »

Any plans for more starfighters projects?

Din Djarin's N1 maybe?
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Bloodly

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Re: [0.97a] Star Wars 2020 v1.0.4
« Reply #456 on: January 02, 2025, 06:46:44 PM »

Maybe I'm just incompetent, but I wonder at OP costs and effectiveness of the fighters in this mod in general.  They seem to die like flies regardless, and is an Assault Gunboat really worth 20, when a TIE Defender is 15?

I've been seeing retrieved Broadside Cruisers equipped with the fighter variant of Concussion Missiles(Weaker, less range, limited ammo compared to Assault Concussion Missiles).  Should they be?
« Last Edit: January 02, 2025, 10:37:52 PM by Bloodly »
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rada660

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Re: [0.97a] Star Wars 2020 v1.0.4
« Reply #457 on: January 03, 2025, 05:54:56 PM »

I wanna like the mod, but so far can't cause 90% of the time I end a battle, I get a Fatal: Null error:

Code
5122298 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.String.L.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatMain$3.playSound(Unknown Source)
at data.scripts.plugins.SWVoiceLines.advance(SWVoiceLines.java:98)
at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.A.new.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I do have many other mods, but so far, it seems to lead to your mod, considering it mentions SWVoiceLines.
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BeyondTheHorizon

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Re: [0.97a] Star Wars 2020 v1.0.4
« Reply #458 on: January 03, 2025, 09:40:48 PM »

I wanna like the mod, but so far can't cause 90% of the time I end a battle, I get a Fatal: Null error:

Code
5122298 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.String.L.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatMain$3.playSound(Unknown Source)
at data.scripts.plugins.SWVoiceLines.advance(SWVoiceLines.java:98)
at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.A.new.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I do have many other mods, but so far, it seems to lead to your mod, considering it mentions SWVoiceLines.
Looks like a missing file, try deleting the star wars mod folder and reinstall it.
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BeyondTheHorizon

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Re: [0.97a] Star Wars 2020 v1.0.4
« Reply #459 on: January 03, 2025, 09:43:26 PM »

Any plans for more starfighters projects?

Din Djarin's N1 maybe?
Ok, maybe adding the Fondor Haulcraft in Andor show together.
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BeyondTheHorizon

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Re: [0.97a] Star Wars 2020 v1.0.4
« Reply #460 on: January 03, 2025, 09:56:39 PM »

Maybe I'm just incompetent, but I wonder at OP costs and effectiveness of the fighters in this mod in general.  They seem to die like flies regardless, and is an Assault Gunboat really worth 20, when a TIE Defender is 15?

I've been seeing retrieved Broadside Cruisers equipped with the fighter variant of Concussion Missiles(Weaker, less range, limited ammo compared to Assault Concussion Missiles).  Should they be?
In earlier version, the some said the fighter wings are too powerful so I nerfed them. The Missile Boat or Skipray Blastboat do have better stats and weapons then TIE Defender. Maybe I can make a poll to gather opinions on fighters.

The broadside cruiser is my bad, wrong loadout. Should release a hotfix soon.
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Bloodly

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Re: [0.97a] Star Wars 2020 v1.0.4a
« Reply #461 on: January 04, 2025, 06:36:21 PM »

Thought : Do the stations not run with any Ion weapons?
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RoboticManiac

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Re: [0.97a] Star Wars 2020 v1.0.4a
« Reply #462 on: January 04, 2025, 07:14:29 PM »

Not adding pressure here, but has the work for a map revamp been started?

Oh, and do the ecumenopolis planet types have any bonus to them? The tooltip says they only remove 80% of food, and nothing else.
« Last Edit: January 04, 2025, 10:05:36 PM by RoboticManiac »
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BeyondTheHorizon

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Re: [0.97a] Star Wars 2020 v1.0.4a
« Reply #463 on: January 06, 2025, 04:06:42 AM »

Thought : Do the stations not run with any Ion weapons?
According to the lore, the stations are equipped with turbolasers,  proton torp and tractor beam, didn't mentioned ion weapons so I didn't add it.
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BeyondTheHorizon

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Re: [0.97a] Star Wars 2020 v1.0.4a
« Reply #464 on: January 06, 2025, 04:17:02 AM »

Not adding pressure here, but has the work for a map revamp been started?

Oh, and do the ecumenopolis planet types have any bonus to them? The tooltip says they only remove 80% of food, and nothing else.
I lost the source code of the planets gen when I upgrade my PC, so it will take longer to do it, I'll add more planets when I add Yuuzhan Vong faction.

For ecumenopolis planet it doesn't have bonus in specific but it's set to always come with mild climate and habitable.

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