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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Arma Armatura v3.1.5 BETA [1/11/25]  (Read 897558 times)

AFilthyScrub

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Re: [0.97a] Arma Armatura v3.1 BETA [12/31/24]
« Reply #1860 on: January 06, 2025, 05:19:58 AM »

got hit with a crash myself just now, feels like its less a AA problem and more a java one.

Appears as though my first contribution gets to be asking for a fix. Have hit the same error as the people above, came out of nowhere.
Hi, did you try redownloading? I (should have) fixed these in earlier hotfix

Appreciate the response, issue appears to be resolved.  Thanks and great mod, keep up the good work.
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SunnyFreedoms

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Re: [0.97a] Arma Armatura v3.1.2 BETA [1/5/25]
« Reply #1861 on: January 06, 2025, 03:05:15 PM »

snip
I can't really tell whats going on here 100%. Are you playing in random sector and/or load this into an existing save? It seems like expedition is trying to start from a nonexistent market.
Can you try dragging this jar into armaa/jars and see if it helps?

Will do! also im playing in a random sector that i begun with armaa installed as i generated it.
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SunnyFreedoms

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Re: [0.97a] Arma Armatura v3.1.2 BETA [1/5/25]
« Reply #1862 on: January 06, 2025, 03:14:08 PM »

snip
I can't really tell whats going on here 100%. Are you playing in random sector and/or load this into an existing save? It seems like expedition is trying to start from a nonexistent market.
Can you try dragging this jar into armaa/jars and see if it helps?
Good news! it worked flawlessly, some weird shenanigans went there so ill try to look into that system later and see whats going on. But for the time being its running!  :D Thanks so much for the help i was at a loss on what to do bout it

« Last Edit: January 06, 2025, 03:23:28 PM by SunnyFreedoms »
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Killsode

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Re: [0.97a] Arma Armatura v3.1.3 BETA [1/5/25]
« Reply #1863 on: January 06, 2025, 11:27:52 PM »

Looks like i booted up starsector at the exact right time to see 3.1.4 show up on update checker while its not available here! XD
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Bloodly

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Re: [0.97a] Arma Armatura v3.1.3 BETA [1/5/25]
« Reply #1864 on: January 06, 2025, 11:44:20 PM »

Meanwhile the changelog is still on 2.09.  What's changed between then and now?  God knows.
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shoi

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/5/25]
« Reply #1865 on: January 07, 2025, 02:44:10 AM »

yeah, reading is hard.
Quote
V3.1.4
-------
- Fixed bug that could occur if multiple guardians were generated in the fleet during Jenius planetfall
- Fixed bug that could occur when refusing the Crown of Cinders quest where player would still be in dialogue with Kade
- Fixed bug that could lead to drone fleets chasing each other into the fringes of Gamlin
- Further tweaked Reprisal fleet spawn behavior
- Add better handling for market selection for reprisal origin

« Last Edit: January 08, 2025, 06:35:28 AM by shoi »
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sophiaorr

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1866 on: January 07, 2025, 05:40:59 AM »

Been loving the mod Shoi. but I got to ask. do you think we will get more of those missions we seen in the Jenius questline? that may have been some of the best set of missions I have EVER played. and you and whoever may have assisted with them did so well on them.
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shmone-else

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1867 on: January 07, 2025, 09:48:56 AM »

Doing the new Crown of Cinders mission and I came in with essentially an endgame wolfpack. I might have broken the scripting for the mission since it got stuck at this stage and then nothing happened - guessing it might be related to just chewing through the enemy forces too fast?
Spoiler
[close]
On the newest update, had updated right before launching the game.

Incidentally, this looks amazing and I'm so incredibly impressed with how good it looks.
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shoi

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1868 on: January 07, 2025, 03:04:03 PM »

Been loving the mod Shoi. but I got to ask. do you think we will get more of those missions we seen in the Jenius questline? that may have been some of the best set of missions I have EVER played. and you and whoever may have assisted with them did so well on them.
Thank you  :)
There is 1 more that I left out but is mostly done and needs some small tweaks and plot/rules.csving, and I have idea for another. I changed the general plot of what was going on in Jenius and where I want to take it a lot so im not sure how many more there will be though

Doing the new Crown of Cinders mission and I came in with essentially an endgame wolfpack. I might have broken the scripting for the mission since it got stuck at this stage and then nothing happened - guessing it might be related to just chewing through the enemy forces too fast?
Spoiler
[close]
On the newest update, had updated right before launching the game.

Incidentally, this looks amazing and I'm so incredibly impressed with how good it looks.

I think so. What should happen is after descending, another group of ships should appear. I have a check that's supposed to spawn them immediately if you kill everything too fast, which also allows the battle to end naturally, but seems it didn't fire for some reason as the battle can't actually end if they aren't spawned..i'll look into it.
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IGdood

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1869 on: January 07, 2025, 05:19:16 PM »

I got a crash randomly on the campaign map while traveling in hyperspace

11853478 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because "<local7>.damage" is null
java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because "<local7>.damage" is null
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.autoresolve(armaa_mrcExpedition.java:301) ~[?:?]
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.periodicUpdate(armaa_mrcExpedition.java:376) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.intel.group.BlockadeFGI.advance(BlockadeFGI.java:71) ~[starfarer.api.jar:?]
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.advance(armaa_mrcExpedition.java:316) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]
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Brainwright

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1870 on: January 07, 2025, 07:37:35 PM »

Really loving that the Leynos's shotgun is kinetic now.  Needed it to open up the weapon selection.
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Zeta04

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1871 on: January 07, 2025, 10:42:37 PM »

New bug-ish: Quit the bar instantly after refusing the "Crown of Cinder" quest somehow brings up armaa_IKContactMeeting dialogue(or other dialogue I failed to recognize-at least I could remember there're a few "ask about xxx" options after the dialogue) and the "raid infrastructures" objective on Jenius, which (possibly) soft locked the quest on my end, as I now can't seem to progress even after re-accepting the quest and eliminating every marked droneship cluster orbiting Jenius.
« Last Edit: January 07, 2025, 10:52:07 PM by Zeta04 »
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shoi

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1872 on: January 08, 2025, 06:34:45 AM »

I got a crash randomly on the campaign map while traveling in hyperspace

11853478 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because "<local7>.damage" is null
java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because "<local7>.damage" is null
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.autoresolve(armaa_mrcExpedition.java:301) ~[?:?]
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.periodicUpdate(armaa_mrcExpedition.java:376) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.intel.group.BlockadeFGI.advance(BlockadeFGI.java:71) ~[starfarer.api.jar:?]
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.advance(armaa_mrcExpedition.java:316) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]
pretty sure you're on an older verison, so updating will fix this.

New bug-ish: Quit the bar instantly after refusing the "Crown of Cinder" quest somehow brings up armaa_IKContactMeeting dialogue(or other dialogue I failed to recognize-at least I could remember there're a few "ask about xxx" options after the dialogue) and the "raid infrastructures" objective on Jenius, which (possibly) soft locked the quest on my end, as I now can't seem to progress even after re-accepting the quest and eliminating every marked droneship cluster orbiting Jenius.

Thanks for report,convo doesn't end when you abort the mission and fixed it, but I didn't see the softlock with drones being defeated. I did see that sometimes, they chase each other away from jenius, so fixed that. I just updated patch notes and reuploaded, I think this changes should also resolve your issue and make any wayward fleets return if that's what is happening
« Last Edit: January 08, 2025, 06:36:53 AM by shoi »
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dae

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1873 on: January 08, 2025, 11:12:45 AM »

Been getting a random crash in combat with latest updates - log points to something in ArmaA, I believe - not quite sure what is going on but here is the log:

Code
4953972 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.loading.WeaponSpecAPI.getWeaponId()" because the return value of "com.fs.starfarer.api.combat.MissileAPI.getWeaponSpec()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.loading.WeaponSpecAPI.getWeaponId()" because the return value of "com.fs.starfarer.api.combat.MissileAPI.getWeaponSpec()" is null
at data.scripts.shipsystems.ai.armaa_perceptAI.advance(armaa_perceptAI.java:79) ~[?:?]
at com.fs.starfarer.loading.specs.M$1.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
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Brainwright

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1874 on: January 09, 2025, 06:10:39 PM »

The Klein bounty is a bit difficult.  The bakraids all spawn panthers with 5000% CR and were just a pain to deal with.

Spoiler
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