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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Arma Armatura v3.1.5 BETA [1/11/25]  (Read 902684 times)

itsANHonor

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Re: [0.97a] Arma Armatura v3.1.1 BETA [1/3/25]
« Reply #1845 on: January 04, 2025, 05:42:36 PM »

The drone fleet battle ("Clear out the drone fleets surrounding Jenius") from A Crown of Cinder questline seems somewhat busted for the sleeper start - for some reason, possibly the player's standing affecting the standing between pirate and independents, the independent liberation fleet wouldn't even attempt to engage the pirate drones, leaving the player to fend off all drones alone, something that definitely requires way more than a 100DP worth of fleet.

On this topic, what's the intended behavior of that stage of the quest? The mercenary fleets in my game ended up eventually getting annihilated after I fled the massive drone fleets, but I came back later on and cleared the drones away from the planet. However, even after all the drones had been cleared, nothing has happened on the quest. Do I need to seize the planet via invasion?
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shoi

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Re: [0.97a] Arma Armatura v3.1.1 BETA [1/3/25]
« Reply #1846 on: January 05, 2025, 12:26:01 PM »

another small update with just some fixes
Quote
Fixed strikecraft taking damage from hyperspace storms
fixed leynos damper having no system description
fixed Aleste(WINGCOM) firing while docked
Slightly tweaked Aleste LPC sprite
GuarDUAL
reduced system regen rate(.1->0.06)
fixed weapon hiding not working correctly if a hybrid mount was empty
improved reprisal autoresolve logic
changed Crown of Cinders drone fleet faction from pirate to one that should be always hostile

Incompatibility concern: landing a strikecraft with Volatie Flux Injector hullmod from LOST_ SECTOR causes an CTD.
While, yeah, this is more likely an issue of LOST instead of armaa, as the author of LOST hadn't logged in for like four months until now, I'd consider leaving the log here
------
192121 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because the return value of "java.util.Map.get(Object)" is null
java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because the return value of "java.util.Map.get(Object)" is null
   at scripts.kissa.LOST_SECTOR.hullmods.nskr_volatile.advanceInCombat(nskr_volatile.java:115) ~[?:?]
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
yeah, this is from their map not having anything for FIGHTER hullsize. some people don't account for it, but vanilla does, so not sure if I should just remove it on my end. Only problem is if I do, carriers won't shoot if the strikecraft happens to be in a bay within the firing arc of its weapons  :-\

On this topic, what's the intended behavior of that stage of the quest? The mercenary fleets in my game ended up eventually getting annihilated after I fled the massive drone fleets, but I came back later on and cleared the drones away from the planet. However, even after all the drones had been cleared, nothing has happened on the quest. Do I need to seize the planet via invasion?
The quest updates telling you to travel to the planet once you kill all the fleets. If you didn't get an update, then there is probably still one left somewhere

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Snek7X

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Re: [0.97a] Arma Armatura v3.1.2 BETA [1/5/25]
« Reply #1847 on: January 05, 2025, 02:03:03 PM »

I'm a little confused about reprisals, when they take control of a planet, the station remains in control of the original owner, is this by design?
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VioletGrey

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Re: [0.97a] Arma Armatura v3.1.2 BETA [1/5/25]
« Reply #1848 on: January 05, 2025, 03:50:48 PM »

iam a bit confused on what you can bring to the planet battle, obviously frigate sized ships as far as i can tell yes, but also some destroyers but not all, is there a way to see what ship is capable without flying back and forth with different ships? i brought a bunch of strikecraft but the fighter spam is to strong lol
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Thaxor

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Re: [0.97a] Arma Armatura v3.1.2 BETA [1/5/25]
« Reply #1849 on: January 05, 2025, 03:55:50 PM »

Bug or mistake on my side? I didn't completely copy over the new 3.1.2 update, as I've made lots of edits to the weapon_data & ship_data .csvs and didn't want to have to redo them all.

Code
Compiled for the wrong version of Java, change the compile target to Java 7
java.lang.RuntimeException: Error loading [data.scripts.weapons.armaa_guarDualDummyWeapon]

Compiled for the wrong version of Java, change the compile target to Java 7
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.UnsupportedClassVersionError: data/scripts/weapons/armaa_guarDualDummyWeapon has been compiled by a more recent version of the Java Runtime (class file version 67.0), this version of the Java Runtime only recognizes class file versions up to 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:756)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:468)
at java.net.URLClassLoader.access$100(URLClassLoader.java:74)
at java.net.URLClassLoader$1.run(URLClassLoader.java:369)
at java.net.URLClassLoader$1.run(URLClassLoader.java:363)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:362)
at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
at java.lang.ClassLoader.loadClass(ClassLoader.java:405)
at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
... 2 more
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Moon Spirit

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Re: [0.97a] Arma Armatura v3.1.1 BETA [1/3/25]
« Reply #1850 on: January 05, 2025, 03:59:29 PM »

I'm supposed to be sitting on a vanilla version of Java 7? Other versions for the mod are not compatible?
Game just closes after loading screen and gives this error

Spoiler
180702 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.weapons.armaa_guarDualDummyWeapon]

Compiled for the wrong version of Java, change the compile target to Java 7
java.lang.RuntimeException: Error loading [data.scripts.weapons.armaa_guarDualDummyWeapon]

Compiled for the wrong version of Java, change the compile target to Java 7
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.UnsupportedClassVersionError: data/scripts/weapons/armaa_guarDualDummyWeapon has been compiled by a more recent version of the Java Runtime (class file version 67.0), this version of the Java Runtime only recognizes class file versions up to 52.0
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:756)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:468)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:74)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:369)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:363)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:362)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:405)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   ... 2 more
[close]
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Thaxor

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Re: [0.97a] Arma Armatura v3.1.1 BETA [1/3/25]
« Reply #1851 on: January 05, 2025, 04:17:56 PM »

I'm supposed to be sitting on a vanilla version of Java 7? Other versions for the mod are not compatible?
Game just closes after loading screen and gives this error

Spoiler
180702 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.weapons.armaa_guarDualDummyWeapon]

Compiled for the wrong version of Java, change the compile target to Java 7
java.lang.RuntimeException: Error loading [data.scripts.weapons.armaa_guarDualDummyWeapon]

Compiled for the wrong version of Java, change the compile target to Java 7
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.UnsupportedClassVersionError: data/scripts/weapons/armaa_guarDualDummyWeapon has been compiled by a more recent version of the Java Runtime (class file version 67.0), this version of the Java Runtime only recognizes class file versions up to 52.0
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:756)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:468)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:74)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:369)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:363)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:362)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:405)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   ... 2 more
[close]

Nah, bug. That script is referencing fixing the bug with the GuarDUAL not hiding the original weapon sprites. I guess it got compiled with the wrong version of Java.

Shoi will get it sorted.
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shoi

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Re: [0.97a] Arma Armatura v3.1.1 BETA [1/3/25]
« Reply #1852 on: January 05, 2025, 04:32:00 PM »

I'm supposed to be sitting on a vanilla version of Java 7? Other versions for the mod are not compatible?
Game just closes after loading screen and gives this error

Spoiler
180702 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.weapons.armaa_guarDualDummyWeapon]

Compiled for the wrong version of Java, change the compile target to Java 7
java.lang.RuntimeException: Error loading [data.scripts.weapons.armaa_guarDualDummyWeapon]

Compiled for the wrong version of Java, change the compile target to Java 7
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.UnsupportedClassVersionError: data/scripts/weapons/armaa_guarDualDummyWeapon has been compiled by a more recent version of the Java Runtime (class file version 67.0), this version of the Java Runtime only recognizes class file versions up to 52.0
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:756)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:468)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:74)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:369)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:363)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:362)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:405)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   ... 2 more
[close]
no, I compiled using a way newer version of java.
again.

Will have fix up in a sec.
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shoi

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Re: [0.97a] Arma Armatura v3.1.2 BETA [1/5/25]
« Reply #1853 on: January 05, 2025, 05:22:55 PM »

Quote
======Hotfix======
- Fixed compile w/ jdk 23 error
- Fixed MRC HQ continuing to demand resources when inactive/hidden on a colony
- Adjusted MRC Reprisal always spawning same fleet size
   - Shouldn't always be ~9 fleets now
- Fixed station not being transferred properly on takeover
[/quote]

I tested without mikohime and didn't get any crash, so this should hopefully fix the compilation error.
If there's still issues, here is v3.1.1 in case

iam a bit confused on what you can bring to the planet battle, obviously frigate sized ships as far as i can tell yes, but also some destroyers but not all, is there a way to see what ship is capable without flying back and forth with different ships? i brought a bunch of strikecraft but the fighter spam is to strong lol
Which mission?
1st mission is destroyers, frigs, and cruiser with ground support bonus. It might be that the second only allows frigates + destroyers with ground support bonus, which I should maybe change
« Last Edit: January 05, 2025, 05:25:49 PM by shoi »
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SunnyFreedoms

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Re: [0.97a] Arma Armatura v3.1.2 BETA [1/5/25]
« Reply #1854 on: January 05, 2025, 09:13:04 PM »

Heya! i just installed this mod a few days ago and during the middle of my playthrough, even when sitting in system or going to another i get this null pointer error. Edit: Forgot to mention that it leads to a ctd.

784256 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.intel.group.GenericRaidFGI.initActions(GenericRaidFGI.java:105)
   at com.fs.starfarer.api.impl.campaign.intel.group.BlockadeFGI.<init>(BlockadeFGI.java:37)
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.<init>(armaa_mrcExpedition.java:86)
   at data.scripts.campaign.intel.armaa_reprisalIntel.startExpedition(armaa_reprisalIntel.java:263)
   at data.scripts.campaign.armaa_mrcReprisalListener.advance(armaa_mrcReprisalListener.java:272)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

The lines before this just reference updates to rebellions and music files being loaded. What could be the cause of this?
« Last Edit: January 05, 2025, 09:14:35 PM by SunnyFreedoms »
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Zeta04

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Re: [0.97a] Arma Armatura v3.1.2 BETA [1/5/25]
« Reply #1855 on: January 05, 2025, 09:39:21 PM »

Heya! i just installed this mod a few days ago and during the middle of my playthrough, even when sitting in system or going to another i get this null pointer error. Edit: Forgot to mention that it leads to a ctd.
Then it seems like a quite old error fixed days ago about MRC Reprisal fleet, try redownloading.
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Zeta04

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Re: [0.97a] Arma Armatura v3.1.1 BETA [1/3/25]
« Reply #1856 on: January 05, 2025, 09:42:51 PM »

Incompatibility concern: landing a strikecraft with Volatie Flux Injector hullmod from LOST_ SECTOR causes an CTD.
While, yeah, this is more likely an issue of LOST instead of armaa, as the author of LOST hadn't logged in for like four months until now, I'd consider leaving the log here
------
192121 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because the return value of "java.util.Map.get(Object)" is null
java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because the return value of "java.util.Map.get(Object)" is null
   at scripts.kissa.LOST_SECTOR.hullmods.nskr_volatile.advanceInCombat(nskr_volatile.java:115) ~[?:?]
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
yeah, this is from their map not having anything for FIGHTER hullsize. some people don't account for it, but vanilla does, so not sure if I should just remove it on my end. Only problem is if I do, carriers won't shoot if the strikecraft happens to be in a bay within the firing arc of its weapons  :-\
Just leave it to be then, I can take playing without LOST, the carrier firing over strikecraft bay fix is more important after all
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SunnyFreedoms

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Re: [0.97a] Arma Armatura v3.1.2 BETA [1/5/25]
« Reply #1857 on: January 05, 2025, 10:02:49 PM »

Heya! i just installed this mod a few days ago and during the middle of my playthrough, even when sitting in system or going to another i get this null pointer error. Edit: Forgot to mention that it leads to a ctd.
Then it seems like a quite old error fixed days ago about MRC Reprisal fleet, try redownloading.

Booted it up again after downloading the hotfix posted earlier since v3.1.2 also gave me the java 7 error. Unfortunately it happened again

3981374 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.intel.group.GenericRaidFGI.initActions(GenericRaidFGI.java:105)
   at com.fs.starfarer.api.impl.campaign.intel.group.BlockadeFGI.<init>(BlockadeFGI.java:37)
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.<init>(armaa_mrcExpedition.java:86)
   at data.scripts.campaign.intel.armaa_reprisalIntel.startExpedition(armaa_reprisalIntel.java:263)
   at data.scripts.campaign.armaa_mrcReprisalListener.advance(armaa_mrcReprisalListener.java:272)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Would downgrading to an earlier version work? It just keeps happening so im stuck on this save  :-[
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SunnyFreedoms

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Re: [0.97a] Arma Armatura v3.1.2 BETA [1/5/25]
« Reply #1858 on: January 06, 2025, 12:47:29 AM »

Well, if it helps, heres the full lines that lead to the crash with mikohine now. Hopefully it can be fixd cause the errors seem to go as far as my backups, rip saves for now.

147423 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  - Updating rebellion on Cerberus: day 23
147423 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Stability: 0.0
147423 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 467.7394, 322.29532
147423 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Government engagement strength: 25.143616
147423 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Rebel engagement strength: 14.959556
147423 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 467.50064, 320.52893
147423 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 22.67881
149831 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Derelict Ship, faction: pirates
150931 [Thread-3] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Despawning fleet Special Task Group - 7th Nur Processing Plant
151469 [Thread-3] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Diplomacy brain for interstellarimperium considering options
151469 [Thread-3] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Checking peace for faction Imperium: weariness 35831.785
151470 [Thread-3] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  -    tahlan_legioinfernalis weariness: 0.0/5000.0
151470 [Thread-3] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Checking war for faction Imperium
152302 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  - Updating rebellion on Dobus: day 40
152302 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Stability: 0.0
152302 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 14.302165, 67.72689
152302 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Government engagement strength: 3.9021847
152302 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Rebel engagement strength: 9.046458
152302 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 13.5926285, 67.788994
152302 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 37.50005
153130 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Epsilon Pera-Tartari I-B, faction: Imperium
154110 [Thread-7] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
154271 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [A_Dreaming_Sky.ogg]
154273 [Thread-10] INFO  sound.OooO  - Playing music with id [A_Dreaming_Sky.ogg]
154368 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.intel.group.GenericRaidFGI.initActions(GenericRaidFGI.java:105)
   at com.fs.starfarer.api.impl.campaign.intel.group.BlockadeFGI.<init>(BlockadeFGI.java:37)
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.<init>(armaa_mrcExpedition.java:86)
   at data.scripts.campaign.intel.armaa_reprisalIntel.startExpedition(armaa_reprisalIntel.java:263)
   at data.scripts.campaign.armaa_mrcReprisalListener.advance(armaa_mrcReprisalListener.java:272)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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shoi

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Re: [0.97a] Arma Armatura v3.1.2 BETA [1/5/25]
« Reply #1859 on: January 06, 2025, 03:26:57 AM »

snip
I can't really tell whats going on here 100%. Are you playing in random sector and/or load this into an existing save? It seems like expedition is trying to start from a nonexistent market.
Can you try dragging this jar into armaa/jars and see if it helps?
« Last Edit: January 06, 2025, 03:35:29 AM by shoi »
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