I have to agree on the requested WINGCOMM changes, especially later-game when your carrier group starts stacking up range bonuses, it ends up your escort carriers hide behind your capital ships and their wings become glorified point defense outside of bombers, who are now robbed of their valuable fighter screen.
Though vanilla bombers default engagement range is already pretty low (~4,000 units) so tack on the wingcomm and a dedicated targeting core and they practically never go out of your main battery ranges. It makes dealing with kiting frigates an absolute pain in the backside.
Then again, I guess that's what frigate-version Einhanders, Cataphracts and your own Frigates are there for.
If it was more like a -50/-40/-30/-20/ penalty to engagement range it'd be a lot more palatable... Or, you know, tune the penalty to decrease fighter recovery speed instead.
Also while I'm nitpicking, is there any particular reason for the module itself being so heavy on ordinance points? (-30 on a Capital) It makes tuning an actual carrier kinda hard as you have to start picking between adequate weapons, high tier fighters, or a WINGCOMM, and that's after you fine tune your flux and build in your expanded deck crews and dedicated targeting core.