Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
Quote from: Sgt.Schnitzel on April 09, 2022, 02:04:33 PMAlright so every single fighter i launch from a carrier that has wingcom immediatly has a critical malfuntion and sometimes just straight up explodes. I have no idea why thats happening :/Some interference with Modern Carriers? I know Modern Carriers has that functionality as a failsafe under certain circumstances.
Alright so every single fighter i launch from a carrier that has wingcom immediatly has a critical malfuntion and sometimes just straight up explodes. I have no idea why thats happening :/
This is just a bug report of stuff I noticed in 2.05-Various things are missing descriptions, the ones I noticed specifically are (by id):(weapons)armaa_altagrave_syrinxarmaa_altagrave_bladearmaa_kouto_torso_frigarmaa_einhander_plus_headarmaa_leynos_minigun_right (despite the id this is actually an aleste weapon)There's also various fightercraft (LPC only) weapons that are missing descriptions, but personally I'm not the type to mind those.(hullmods)armaa_variableRifle (this might be intended, still gonna list it)armaa_selector_gaussarmaa_selector_hellborearmaa_flare_decoy (system) seems to have been copied improperly, the text repeats twice and lists ",Defensive,"The watchdog has a typo in its tags, armaa_mobilearmo (missing "r").The watchdog's weapon switching isn't functioning properly, it only swaps guns when both hullmods are missing. You cannot use both hellbores or guass unless stripping the hull until desired results. Most likely stems from having both switchers (LEFTSWITCH,RIGHTSWITCH) look for the same hullmods, unlike other craft where left/right gun hullmods are distinct.Since I've listed the watchdog twice now, I don't like the AI's use of the system, it cannot properly chase ships since it leaves the system on even when the enemy is backing off.Valkazard counter shield body incorrectly states shield arc is decreased by 0%.Leynos right arm crusher hullmod sorts differently than the other switcher hullmods, it always favors the bottom of the list (of installed hullmods) instead of the top as the others do.Wingcom suite has an extra percent symbol under the details tab ("skills over time%").Now a bit of balance feedback, the Leynos left arm railgun is terrible. Compared to a standard railgun all it has is non-arcing EMP (worth very little) and worse DPS, and yet it costs more than double the flux per damage (efficiency 2.25 vs 0.9)Finally a question, since the baseline altagrave has a "laser sword" in its left arm slot, are the (C) and (G) variants supposed to have nothing there? The (G) variant especially, since it alone has a movement system allowing for easier use of a melee weapon.
Is this potentially AA related?Happens right when I blow up the last enemy shipjava.lang.NullPointerException at com.fs.starfarer.combat.ai.FighterAI.pickManeuver(Unknown Source) at com.fs.starfarer.combat.ai.FighterAI.cancelCurrentManeuver(Unknown Source) at com.fs.starfarer.combat.tasks.CombatTaskManager.o00000(Unknown Source) at com.fs.starfarer.combat.tasks.CombatTaskManager.cancelDirectOrdersForMember(Unknown Source) at com.fs.starfarer.combat.tasks.CombatTaskManager.giveDirectOrder(Unknown Source) at com.fs.starfarer.combat.tasks.CombatTaskManager.giveDirectOrder(Unknown Source) at com.fs.starfarer.combat.tasks.CombatTaskManager.orderFullRetreat(Unknown Source) at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.?O0000(Unknown Source) at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.Object(Unknown Source) at com.fs.starfarer.combat.ai.admiral.B.?00000(Unknown Source) at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source) at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748)
hello, I just got your mod today and am getting this crash when hitting "manage" on a squad leader. I tried it twice, and same result. I thought I'd let you know. thanks! so far it's really funCode65563 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at data.scripts.campaign.intel.armaa_squadManagerIntel.createSquadView(armaa_squadManagerIntel.java:233) at data.scripts.campaign.intel.armaa_squadManagerIntel.createLargeDescription(armaa_squadManagerIntel.java:534) at com.fs.starfarer.campaign.comms.v2.EventsPanel.Ò00000(Unknown Source) at com.fs.starfarer.campaign.comms.v2.EventsPanel.updateUIForItem(Unknown Source) at data.scripts.campaign.intel.armaa_squadManagerIntel.buttonPressConfirmed(armaa_squadManagerIntel.java:574) at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source) at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source) at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source) at com.fs.starfarer.ui.oooO.processInput(Unknown Source) at com.fs.starfarer.ui.V.o00000(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
65563 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at data.scripts.campaign.intel.armaa_squadManagerIntel.createSquadView(armaa_squadManagerIntel.java:233) at data.scripts.campaign.intel.armaa_squadManagerIntel.createLargeDescription(armaa_squadManagerIntel.java:534) at com.fs.starfarer.campaign.comms.v2.EventsPanel.Ò00000(Unknown Source) at com.fs.starfarer.campaign.comms.v2.EventsPanel.updateUIForItem(Unknown Source) at data.scripts.campaign.intel.armaa_squadManagerIntel.buttonPressConfirmed(armaa_squadManagerIntel.java:574) at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source) at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source) at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source) at com.fs.starfarer.ui.oooO.processInput(Unknown Source) at com.fs.starfarer.ui.V.o00000(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
sir,may i ask for your permission to translate your mod into Chinese and upload it to a Chinese Starsector forum?here's it's address:https://www.fossic.org/I would really appreciate it if you could agree.
hello,can I get your permission to translate this to Chinese ? dude. And i will upload this mod to a forum in china (everthing is free). I just wish more people can play this great mod. thank u really.
Quote from: memeextremist on April 09, 2022, 10:14:47 AMhello, I just got your mod today and am getting this crash when hitting "manage" on a squad leader. I tried it twice, and same result. I thought I'd let you know. thanks! so far it's really funCode65563 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at data.scripts.campaign.intel.armaa_squadManagerIntel.createSquadView(armaa_squadManagerIntel.java:233) at data.scripts.campaign.intel.armaa_squadManagerIntel.createLargeDescription(armaa_squadManagerIntel.java:534) at com.fs.starfarer.campaign.comms.v2.EventsPanel.Ò00000(Unknown Source) at com.fs.starfarer.campaign.comms.v2.EventsPanel.updateUIForItem(Unknown Source) at data.scripts.campaign.intel.armaa_squadManagerIntel.buttonPressConfirmed(armaa_squadManagerIntel.java:574) at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source) at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source) at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source) at com.fs.starfarer.ui.oooO.processInput(Unknown Source) at com.fs.starfarer.ui.V.o00000(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)Hmm, I can't reproduce this. Was this with a normal officer?
Edit: There might be something else at play here, since after having 5 combats with no change I restarted the game and gains were possible again. Afterwards I repeated this experiment, when I seemed to stop gaining any rep restarting once again fixed it.
Was this on a new game?
Hello brother, I am the translator before, my friends in China like your mod very much, so I would like to express my thanks to you here
I was able to make mini mod that makes diable mechs playable like the ones here,,, can I post it?
v2.06-------------------- Added some more dialogue text- Fixed another potential crash caused by carriers that somehow don't have launchbays- fixed crash caused by transferring command to wingcom ship using officer that never was assigned a wingcom ship before- Fix bug with aleste swordsman variant- Fix bug with hullmod order on Leynos- Leynos Railgun Flux Cost: 225->90 (2.25 ->.9) - EMP Damage: 100-> 175- fixed typo with mobile armor tag- fixed watchdog weapon swapping- adjusted watchdog system AI - Should be a bit smarter with using it- Fixed incorrect display of elite skills for wingcom pilots- Added small chance for wingcom hullmod to appear for sale on submarket @ meshan- Increased engagement range reduction for wingcom by 10% for all hullsizes- Strikecraft can no longer use fighter clamps from Roider Union- Enemy ships with WINGCOM hullmod that have a squadron will now use the correct colors to identify them instead of friendly/player colors (this case shouldn't happen in normal gameplay outside of mod shenanigans / traitor command ... for now)Known bug:Hyperstorm damage reduction for strikecraft on campaign layer applies in combat as well for corona PPT reduction
Thank you for this great mod.Im trying to use WINGCOM with the Battelstar from ScalarTech Solutions. Its a multi-module Ship with fighter bays on each part, but it doesnt seem to work. WINGCOM thinks that there is not officer assigned, except for the main part. Any chance that this gets fixed?
hello dude. I find some bugs,some of the ship, such as "valkazard""aleste" ,they can't land on other ships normally,maybe because they didn't build in "landingBeacon" , I don't know,according to description about "strikeCraft", "valkazard" or "aleste" should be able to land and resupply on other ships normally.