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Author Topic: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]  (Read 744379 times)

Ranger Dimitri

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Re: [0.95.1a] Arma Armatura v2.2.2 - Mechs/Fighters, wings with personality
« Reply #1095 on: January 31, 2023, 06:12:30 PM »

Thanks, but I thought you said you fixed the no_sell tag before? Unless you thought you did and forgot to double check. In which case I can't blame you for messing up little detail's like that.
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darkwarrior1000

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Re: [0.95.1a] Arma Armatura v2.2.2 - Mechs/Fighters, wings with personality
« Reply #1096 on: February 01, 2023, 01:19:39 AM »

you sure you didn't remove it just from independents? even in other black markets under factions like persean league I see only the regular valken.
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shoi

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Re: [0.95.1a] Arma Armatura v2.2.2 - Mechs/Fighters, wings with personality
« Reply #1097 on: February 02, 2023, 04:04:16 AM »

small update for some bugfix
Quote
- fixed spriggan lpc not being sold
- fixed valken(p) not being sold
- added spriggan to cataphract bp
- added cataphract bps to arma sleeper start
- fix weird weapon grouping on fenris
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Moth

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Re: [0.95.1a] Arma Armatura v2.2.2 - Mechs/Fighters, wings with personality
« Reply #1098 on: February 02, 2023, 02:46:29 PM »

How can I make a Wingcom? I have a few mechs already, but I can't find the option to make one. Could anybody explain how to do this?
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Just a random Moth

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Re: [0.95.1a] Arma Armatura v2.2.2 - Mechs/Fighters, wings with personality
« Reply #1099 on: February 02, 2023, 04:37:25 PM »

If the ship in question already has the WINGCOM hullmod installed, just assign an officer to command the ship or pilot it yourself. The ship's WINGCOM squadron will automatically appear once you mouse over the hullmod in the Refit screen, or in your Intel menu under "WINGCOM Management" (should be automatically tagged as important intel at the start of the game).

If you want to install WINGCOM on ships that don't have it by default like carriers, head over to New Meshan in Gamlin to pick up a copy of the hullmod from the Arma Armatura market.
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Moth

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Re: [0.95.1a] Arma Armatura v2.2.2 - Mechs/Fighters, wings with personality
« Reply #1100 on: February 03, 2023, 07:10:04 AM »

Thx ill try that.
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Moth

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Re: [0.95.1a] Arma Armatura v2.2.2 - Mechs/Fighters, wings with personality
« Reply #1101 on: February 03, 2023, 07:13:53 AM »

Thank you very much i found it!
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Just a random Moth

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Re: [0.95.1a] Arma Armatura v2.2.2 - Mechs/Fighters, wings with personality
« Reply #1102 on: February 03, 2023, 09:43:45 AM »

Happy to help.
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Crimsteel

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Re: [0.95.1a] Arma Armatura v2.2.2 - Mechs/Fighters, wings with personality
« Reply #1103 on: February 06, 2023, 04:33:47 AM »

Is there any way to increase the chances of a specific skill being picked up by a pilot?
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shoi

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Re: [0.95.1a] Arma Armatura v2.2.2 - Mechs/Fighters, wings with personality
« Reply #1104 on: February 06, 2023, 03:01:51 PM »

There's no way currently, no. It'd probably make sense if there was some weight to what skills were gained based off what was being piloted, though. I do need to do something to make AI cores skills selectable so maybe whenever I gather the willpower to touch UI stuff again I can look at doing something to have a bit more control over what pilots learn implemented as well.
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Noomsy

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Re: [0.95.1a] Arma Armatura v2.2.2 - Mechs/Fighters, wings with personality
« Reply #1105 on: February 06, 2023, 08:49:59 PM »

Fun mod! Thanks for all your hard work!

One critique though....it feels to me like it could use a consistency pass....

Is there some logic to what Strikecraft have wings?
Why do some have built in weapons and others are adaptive slots? (Slots seem better to allow synergy with base game...)
Why some carriers have wingcom and others dont?
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shoi

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Re: [0.95.1a] Arma Armatura v2.2.2 - Mechs/Fighters, wings with personality
« Reply #1106 on: February 07, 2023, 06:57:11 AM »

Quote
Is there some logic to what Strikecraft have wings?
weaker ones get them, stronger ones dont. The one that probably shouldnt have one but still does is VX

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Why some carriers have wingcom and others dont?
neither of the carriers in this mod have wingcom, unless you're talking about something else?

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Why do some have built in weapons and others are adaptive slots? (Slots seem better to allow synergy with base game...)

the ones with built ins are older, before I figured out how to give modular weapons. I probably should do something with them..
Thanks for the feedback!
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Zr0Potential

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Re: [0.95.1a] Arma Armatura v2.2.2 - Mechs/Fighters, wings with personality
« Reply #1107 on: February 07, 2023, 07:13:08 AM »

Hello, I really like the mod and the WINGCOM system is very cool and adds a layer of role playing

Unfortunately I like to keep things vanilla adjacent so is there anyway to disable the Strikecrafts/Gundams?

Thanks  ;D
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shoi

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Re: [0.95.1a] Arma Armatura v2.2.2 - Mechs/Fighters, wings with personality
« Reply #1108 on: February 07, 2023, 08:55:17 AM »

Sorry, thats the vast majority of the mod content..so not presently  ;)

edit: actually, you might be able to get them to stop appearing by removing the faction files added by the mod. can't guarantee that wont break anything though
« Last Edit: February 07, 2023, 09:01:48 AM by shoi »
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Scrutator

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Re: [0.95.1a] Arma Armatura v2.2.2 - Mechs/Fighters, wings with personality
« Reply #1109 on: February 07, 2023, 02:29:41 PM »

Hi, I am using the latest Arma Armatura v2.2.2, all my other mods are up to date.

I get a bug when fighting an enemy with the "Spriggan Powered Standard Wing" arma fighter. When I try to mouseover the enemy Spriggan wing, or when the wing is destroyed in battle, I get this.

Do you need my savefile or modlist?



Quote
219208 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 2
java.lang.ArrayIndexOutOfBoundsException: 2
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getStatus(Unknown Source)
   at com.fs.starfarer.ui.super.OoOO.new(Unknown Source)
   at com.fs.starfarer.ui.super.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.ui.OoO0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.S.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.do.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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