I don't get how some keep saying that fighters (bombers here) carrying the same exact weapon, with same exact stats as you put on your ships are WEAKER. Fighters have much longer range, are faster, usually have some decoy flares around, and most importantly they don't risk ***, if they blow up who cares, new batch coming in right up. Sure a ship may fire more missiles but the bigger ones still have long reloads, so it's still a wave if you look at it that way. and the overwhelm part is just wrong, usually the missiles fired from single ships get knocked out by PD, not the fighter ones coming in almost point blank.
Regenerating missiles is a completely normal thing as we have those already in the game and I've seen lots in mods, they're not even close to broken. The cooldown just has to be long enough, that's all. Because personally, going out of ammo in half of a fight is such a stupid feeling, and don't give me that ''but you took out more ships faster so the enemy forces are now thinner'', yea but that doesn't mean much when the enemy forces are 4 times as big as your fleet. If a goal is to kill the enemies quickly then SO is perfect for that.
Out of all large missiles I only use Locusts, everything else runs out super quick and is not worth it. Other sizes get more spread out choices but I usually give those to AI so they have some sort of panic button. On my flagship I either have Reapers or nothing.