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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Author Topic: Player owned Expedition fleets  (Read 1175 times)

ubuntufreakdragon

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Player owned Expedition fleets
« on: May 06, 2020, 10:08:58 AM »

Idea every colony with a military base or high command can host a expedition fleet with a limit of 20(military base) or 30 (high command) ships.
These are Player ships (the fleet is a storage type where you can place your ships when docked at the colony).
Sending these fleets on missions costs the expected fuel and maintenance cost for the given ships e.g. maintenance+ fuel to reach the target and return supplies to deploy all ships 3 times in combat and to recover 150% damage to all ships in total and some crew and Marines.
The fleet can be used to:
End Pirate activity.
Disrupt LP activity.
raid colonies (storage capacity limits the spoils)
intercept NPC Expeditions.
explore a system.
stabilize a colony.
Edit: staturation bomb a colony.
« Last Edit: May 06, 2020, 10:37:35 AM by ubuntufreakdragon »
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Megas

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Re: Player owned Expedition fleets
« Reply #1 on: May 06, 2020, 10:29:11 AM »

Being able to order your army to do more than just goof off at home playing video games would be nice to reduce the babysitting workload.  Too many fires, but only one firefighter (the player's fleet).  That needs to change.

P.S.  One other thing I would add to the OP's list:  Sat bomb the core worlds!  When I feel like destroying the competition for good and want to kill-'em-all, I would like to send death fleets to burn their worlds to the ground.
« Last Edit: May 06, 2020, 10:31:43 AM by Megas »
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FooF

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Re: Player owned Expedition fleets
« Reply #2 on: May 06, 2020, 10:33:54 AM »

What you're suggesting is potentially what the "Orders" tab under Colony Management will do at some point in the future. At present, such functionality doesn't exist but maybe next release...?

I, personally, would love to know what (if anything) Alex has planned, preferably in blog post form :D
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