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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] More HullMods 1.12.0  (Read 225661 times)

Hexallium

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Re: [0.95.1a] More HullMods 1.11.1
« Reply #60 on: May 22, 2023, 10:00:01 AM »

Any ideas does this work with 0.96?
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Uttrik

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Re: [0.95.1a] More HullMods 1.11.1
« Reply #61 on: May 22, 2023, 06:19:52 PM »

Any ideas does this work with 0.96?
It seems like it's working.  None of the hullmods interact with the tooltip API changes and won't cause crashes.  Haven't tested each and every single one to see if they are working as intended, but it doesn't appear like it will cause any major issues.
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Hexallium

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Re: [0.95.1a] More HullMods 1.11.1
« Reply #62 on: May 23, 2023, 11:01:52 AM »

Any ideas does this work with 0.96?
It seems like it's working.  None of the hullmods interact with the tooltip API changes and won't cause crashes.  Haven't tested each and every single one to see if they are working as intended, but it doesn't appear like it will cause any major issues.

Thank you for helping testing it, going to give a try with new game.
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Egren

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Re: [0.95.1a] More HullMods 1.11.1
« Reply #63 on: May 25, 2023, 09:29:21 AM »

I thiiink the error is coming from MHM, but not sure, so I figured I'd mention it in both threads.

Timid, the creator of Too Much Information, has replied in the other thread and confirmed the issue was a display error with TMI, not an issue with MHM.
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PureTilt

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Re: [0.97a] More HullMods 1.12.0
« Reply #64 on: February 14, 2024, 10:08:46 AM »

updated to 0.97 with some minor balance changes
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bibigun23

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Re: [0.97a] More HullMods 1.12.0
« Reply #65 on: February 14, 2024, 04:50:40 PM »

Hello and sorry for the trouble but i need some help. I updated everything in my mods list and this mod gives me some weird crashes.
  At the start it was crashing on starsector.exe lanch stating fatal JSONObject about pitch is not a number.
  I disabled several mods at a time with SMOL tool to find the issue and it was not consistent.
  Next thing i loaded a few mods at a time and with it in i tried to check the version checker tab from within the main menu of the game.

 

  As soon as i clicked to the mod version in the image, the game crashed calling [Fatal: Format specifier '%20H' Check the log for more info] ..
 Same thing keeps happening every time i try to click on it.

 Using starsector v 0.97a-rc10 with java 8  and ram changes. Here is the log entry as well: 

Spoiler
Code
57588 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.MissingFormatArgumentException: Format specifier '%20H'
java.util.MissingFormatArgumentException: Format specifier '%20H'
   at java.util.Formatter.format(Formatter.java:2519)
   at java.util.Formatter.format(Formatter.java:2455)
   at java.lang.String.format(String.java:2940)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at lunalib.backend.ui.versionchecker.LunaVersionUIPanel.addRightPanel(LunaVersionUIPanel.kt:633)
   at lunalib.backend.ui.versionchecker.LunaVersionUIPanel$createModsList$cardPanel$1$1.invoke(LunaVersionUIPanel.kt:372)
   at lunalib.backend.ui.versionchecker.LunaVersionUIPanel$createModsList$cardPanel$1$1.invoke(LunaVersionUIPanel.kt:367)
   at lunalib.backend.ui.components.base.LunaUIBaseElement.processInput(LunaUIBaseElement.kt:240)
   at com.fs.starfarer.ui.newui.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

 Edit: redownloaded the mod and fixed the issue. Again sorry and thanks for your work ^^
« Last Edit: February 14, 2024, 05:10:38 PM by bibigun23 »
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Moasseman

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Re: [0.97a] More HullMods 1.12.0
« Reply #66 on: February 15, 2024, 05:25:53 PM »

Something saucy going on with Anti Armor Ammunition modspec

Also couple typos there (such as "by by") and additionally, "by a factor of X%" is effectively saying the same thing twice, you don't need the "a factor of" in there
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SpiralMatai

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Re: [0.97a] More HullMods 1.12.0
« Reply #67 on: February 18, 2024, 07:25:48 PM »

Was checking anti armor ammunition and it seems to actually reduce damage dealt rather than raising it.
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Malignantcookie

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Re: [0.97a] More HullMods 1.12.0
« Reply #68 on: March 23, 2024, 10:16:50 AM »

Something saucy going on with Anti Armor Ammunition modspec

Also couple typos there (such as "by by") and additionally, "by a factor of X%" is effectively saying the same thing twice, you don't need the "a factor of" in there
Looking at the src, it seems the mod is suppose to increase overall damage by 25% but lower damage to shields by 5%. It doesn't seem to do this when looking in TMI. Haven't had a chance to test but looks like the mod does nothing in game? Will try to test later after work.

Edit: Old version is old, updated and it works fine. Ignore this post.
« Last Edit: March 27, 2024, 10:02:22 PM by Malignantcookie »
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hidefreek

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Re: [0.97a] More HullMods 1.12.0
« Reply #69 on: July 02, 2024, 05:21:05 AM »

Is this mod safe to active mid-save?
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