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Author Topic: [0.97a] Iron Shell 1.1813aj  (Read 380510 times)

Kitfox88

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Re: [0.95.1a] Iron Shell 1.14
« Reply #90 on: March 05, 2022, 12:05:08 PM »

My apologies.

No worries at all, I restart constantly anyway, and having more xiv ships to play with is well worth it
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RedBaronFlyer

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Re: [0.95.1a] Iron Shell 1.141
« Reply #91 on: March 10, 2022, 04:20:01 PM »

Is possible to acquire the eis_bbp, eis_package, and eis_celestepackage in-game through normal gameplay? I imagine the celeste package would involve interacting with Celeste, but I don't know about the others.
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Timid

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Re: [0.95.1a] Iron Shell 1.141
« Reply #92 on: March 10, 2022, 09:25:47 PM »

Is possible to acquire the eis_bbp, eis_package, and eis_celestepackage in-game through normal gameplay? I imagine the celeste package would involve interacting with Celeste, but I don't know about the others.
Others have to be raided possibly.

Rhalen

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Re: [0.95.1a] Iron Shell 1.141
« Reply #93 on: March 13, 2022, 01:09:09 PM »

Woah, those ships are beautiful! They have exactly the look that I would expect from a vanilla expansion of the XIVth battlegroup. I'll try them in a clean run and report back.
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Nesano

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Re: [0.95.1a] Iron Shell 1.141
« Reply #94 on: March 14, 2022, 12:36:31 PM »

I'm surprised I seem to be the first to ask, but is there a version of this that does nothing but add those dope ships and make it so the Hegemony uses them on rare occasion like the vanilla XIV Battlegroup ones?
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Timid

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Re: [0.95.1a] Iron Shell 1.141
« Reply #95 on: March 14, 2022, 02:06:23 PM »

I'm surprised I seem to be the first to ask, but is there a version of this that does nothing but add those dope ships and make it so the Hegemony uses them on rare occasion like the vanilla XIV Battlegroup ones?
They do add them, you just have too many mods that add into Hegemony's ship doctrine for it to be noticeable OR there's a mod that completely screws with the ship doctrine because they misused Priority Ship property.

Nesano

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Re: [0.95.1a] Iron Shell 1.141
« Reply #96 on: March 14, 2022, 02:39:37 PM »

Read it again. I haven't even downloaded your mod.
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Timid

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Re: [0.95.1a] Iron Shell 1.141
« Reply #97 on: March 14, 2022, 02:45:01 PM »

is there a version of this that does nothing but add those dope ships
Not really.

Nesano

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Re: [0.95.1a] Iron Shell 1.141
« Reply #98 on: March 14, 2022, 04:39:39 PM »

Not really.

Would it be hard to make a standalone mod with just the ships? I'm a bit of a XIV Battlegroup fanboy, but having those extra XIV Battlegroup designs as rare ships to find would be awesome even if I wasn't.
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RedBaronFlyer

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Re: [0.95.1a] Iron Shell 1.141
« Reply #99 on: March 14, 2022, 10:31:36 PM »

Not really.

Would it be hard to make a standalone mod with just the ships? I'm a bit of a XIV Battlegroup fanboy, but having those extra XIV Battlegroup designs as rare ships to find would be awesome even if I wasn't.

I tend to be pretty picky with what mods I add and honestly Iron Shell is pretty lightweight as far as factions go. 99% of the time they just act like an extra force for the Hegemony (Like the Lion Guard for Sindrian Diktat) They also only own two markets in a single system so it's not like you'll be bumping into them all the time unless you're going into the system they own (or you try taking the Hegemony's pristine nanoforge)

If you really want the ships and only the ships then you'd need to edit the Hegemony faction file to add the Iron Shell exclusive ships to their roster (so the hegemony spawns them in)  You'd also need to remove the files that tell the game to spawn Iron Shell faction stuff (like their markets, characters) which will probably require a lot of testing since you're gonna be gutting large amounts of the mod. It might cause errors in ways that would be hard to predict (such as the tax system)

I'm not entirely sure how to do all of that so you might need to ask others for help (for example, the unofficial Starsector discord's modding channel)
« Last Edit: March 14, 2022, 10:41:12 PM by RedBaronFlyer »
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Nesano

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Re: [0.95.1a] Iron Shell 1.141
« Reply #100 on: March 15, 2022, 06:53:35 AM »

Yeah, that'd be worth a look.
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Kakroom

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Re: [0.95.1a] Iron Shell 1.141
« Reply #101 on: March 15, 2022, 05:48:48 PM »

I'm just happy we live in a world where the space irs has its own country

Full of waifus
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Nameless

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Re: [0.95.1a] Iron Shell 1.141
« Reply #102 on: March 21, 2022, 10:32:03 AM »

Just want to say the ships look good.
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Farya

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Re: [0.95.1a] Iron Shell 1.141
« Reply #103 on: March 21, 2022, 10:49:29 AM »

Ships and weapons are nice, but having an option to disable anime-IRS faction would be very nice. Especially because of these memes with doomstacks chasing you down for stealing nanoforges from Hegememe.
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Psyentific

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Re: [0.95.1a] Iron Shell 1.141
« Reply #104 on: March 21, 2022, 02:28:06 PM »

dont listen to these dumb nerds
add more waifus
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