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Author Topic: Built in weapons refit  (Read 1240 times)

alexwtb234

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Built in weapons refit
« on: March 07, 2020, 03:50:08 PM »

Allow to change a large weapon slot with a built in weapon in your inventory at the cost of 70 ordnance points each , also requires a hullmod that slows your turret turn speed by 60% and is only placeble on capital ships.
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pedro1_1

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Re: Built in weapons refit
« Reply #1 on: March 07, 2020, 07:00:38 PM »

Allow to change a large weapon slot with a built in weapon in your inventory at the cost of 70 ordnance points each , also requires a hullmod that slows your turret turn speed by 60% and is only placeble on capital ships.

Story Points, Anyone?

Let me see if I understud correctly:
You want to swich a built in weapon for a inventory weapon or do you want to lock a weapon to one of your's ships, because one would change the ship significantly and the other would be an even bigger increase in customisation, so which one are you talking about, the former, or the later
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alexwtb234

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Re: Pedro1_1
« Reply #2 on: March 08, 2020, 07:56:26 AM »

like, getting built in weapons from ships that got them from salvage , its on your inventory, then you can convert your ship to support built in weapons.
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DatonKallandor

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Re: Built in weapons refit
« Reply #3 on: March 08, 2020, 02:50:58 PM »

Why would you want to pay OP to make a mount less versatile? Going from mount to built-in is a downgrade. And there's not that many built-ins anyway. Monitor Flak, Onslaught TPCs, Luddic Colossus Hammer Barrage....that might be it? And the TPCs are the only one of those that isn't just a regular weapon.
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alexwtb234

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Re: Built in weapons refit
« Reply #4 on: March 08, 2020, 06:57:55 PM »

Why would you want to pay OP to make a mount less versatile? Going from mount to built-in is a downgrade. And there's not that many built-ins anyway. Monitor Flak, Onslaught TPCs, Luddic Colossus Hammer Barrage....that might be it? And the TPCs are the only one of those that isn't just a regular weapon.


mod built in weapons are extremely powerful, i got a ship with a built in weapon called  "Heavy Mjonir cannon" 1400 damage per shot.
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AxleMC131

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Re: Built in weapons refit
« Reply #5 on: March 08, 2020, 10:13:45 PM »

mod built in weapons are extremely powerful, i got a ship with a built in weapon called  "Heavy Mjonir cannon" 1400 damage per shot.

They're also often unique to the ships that wield them, and that's part of what makes them so interesting. The Thermal Pulse Cannon is a bad example unfortunately because now EVERYONE has one in some form or other on their ships, but certain mod built-ins you really shouldn't see on other ships. After all, you want the ship because of the weapon it has, surely. That's what makes the ship cool. If you can just strip the ship of the weapon and use it elsewhere, why did the author bother making the weapon built-in in the first place?

Balance is another issue. It almost doesn't matter what kind of cost you put on such a mechanic, being able to put a normally built-in weapon on any old ship is objectively overpowered. Because you're exactly right! Built-in weapons ARE usually very powerful. They can afford to be because modularity (the ability to move weapons/fittings around on a ship) is actually a major strength. A weapon that is fixed to its carrier ship is stuck with that ship alone, so it can afford to be more powerful.

And if that doesn't convince you, being able to put a "built-in weapon" on any old ship has the potential to cause major errors within the game since a weapon may have scripted effects that tie in directly with the ship it's mounted on. I know of at least one ship with built-in weapons that have the ability to switch ammunition types based on the state of the ship's active system - even if putting those weapons on another ship doesn't cause a game crash because they can't find said ship system, those weapons won't work as well as you might think because they no longer have that system to control them.
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DatonKallandor

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Re: Built in weapons refit
« Reply #6 on: March 09, 2020, 12:25:56 PM »

mod built in weapons are extremely powerful, i got a ship with a built in weapon called  "Heavy Mjonir cannon" 1400 damage per shot.

That's mods though. Mods are not a reason to spend time on features that the base game doesn't need.
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AxleMC131

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Re: Built in weapons refit
« Reply #7 on: March 09, 2020, 10:00:12 PM »

That's mods though. Mods are not a reason to spend time on features that the base game doesn't need.

A very sound point.

(Obviously excluding features the base game doesn't use much or at all, but are instead there specifically to add useful handles for mods.)
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