Suggestion: giving any fighter with a crew of 0 (i.e. drones) a lower combat effectiveness (damage dealt, damage taken, autofire accuracy, etc) the further away from their parent carrier they are (based on bands corresponding to their maximum engagement range) and possibly a very minor boost when close? I think this would help differentiate and balance drone wings against crewed ones, and would make thematic sense given control lag, while crewed fighters remain equally effective no matter the range.
Vessels with Automated Ship could be exempt, and a tag or hullmod (like 'Advanced Control Systems') could be used to exempt a drone wing from these penalties if necessary.
Electronic Warfare could also be made to negatively affect fighters directly, drones doubly so (no bonuses) with damage dealt and received penalties, and possibly have carrier hulls (hulls with a fighter bay) contribute significantly less (maybe half) to EW rating, or not contribute at all if we're thinking real harsh, maybe even be doubly affected by negative EW and half as much by positive EW, again with a tag or hullmod ('Secondary Carrier Capability' or something) to exempt a hull if it wasn't primarily a fighter platform. Perhaps Coordinated Maneuvers could also be made to not be boosted by carriers. This would mean carrier fleets would often need to deploy non-carriers to support them instead of more carriers. Nav Relay/ECM Package functions as normal, ECCM would restore normal weapon range penalties on carriers. Ops Center could restore hull-size contribution to EW/CM on carriers
Bullet Points -
> Drones worse at high range, slightly better close-in based on % range bands
> Tag for exemption purposes (i.e. built-in PD drone)
> Crewed fighters unchanged at range and close-in
> Alternative lite option: hullmod for fighter that gives them an effectiveness penalty at further engagement ranges (% based)
> Ship has no bays > Behaves as normal
> Ship has bays > Has exemption (i.e. not primarily carrier, or Automated) > Contributes to and affected by EW/CM as usual > Fighter effectiveness penalty when enemy wins EW, drones affected twice as much by penalty
> Ship has bays > No exemption (i.e. dedicated carrier) > Does not contribute to EW/CM > Fighter effectiveness penalty when enemy wins EW, drones affected twice as much by penalty > Gets 1/2 weapon range from winning EW > Weapon range penalty twice as much from losing EW > ECM/Nav adds normal contribution to EW/CM > ECCM restores normal weapon range penalties > Ops Center restores hull-size EW/CM contribution
> Tag to exempt wing or ship from EW penalties if necessary
Just some quick thoughts, what do you think?
*EW = electronic warfare
*CM = coordinated maneuvers