hi ive been using this mod and have a small colony so far (am still learning lots about starsector and mods) but can i check a few things please
how many Ambassadors can i put into an Embassy? and can only 1 be "active" for the Embassy building, and Requisitions Center?
for the "Salvage Yards" (mine are still in the process of being built so apppologies if a lot of this becomes apparent once built and used)..
For the Salvage Yards to generate/salvage 1 Hull, what does that equate to in terms of Salvage Units/Points?
are all wrecks equal? for example, if 1 pirate shuttle gets destroyed, what does 100% SU for it equate to?
if a pirate frigate gets destroyed, what does 100% SU for it equate to?
(im just trying to understand the ratios, because while i can understand that 50% of the SU's get salvaged each month, what generated 1 SU? is it based on the size of the ship, on the cost of the ship etc?)
questions:
1a) are Salvage "units" the same as Salvage "points" and the perceived leftovers / "wrecks"?
1b) after a battle, (with or without the mod that auto-clicks the "Salvage" button), there are still Empty Debris fields there after all salvaging via the button is carried out, (with tiny bits and pieces if you zoom in)
) and also shows up when pinging the area with a Scanner (but 1 Ping only please vasilly) :oD
you mentioned in the faq that these might be salvage-able too - is this the case now in latest version?
it would be kind of cool if perhapse the following could be made to work in your mod?
step 1) player drags any spare Fighter Bay item, such as a "Drone / Fighter / Bomber" unit from their inventory storage, into the Salvage Yard storage area.
step 2) the mod takes the fighter item, (and locks it for a month so the player cant take it out again)
step 3) every week, the storage area "obtains/generates/salvages" 1 random basic item, like 1 metal, or 1 supplies, 1 fuel etc, (or 4 such items per month)
step 4) this takes place X times a month, where X = the number of (known?) debris fields that exist in the current system. (so 2 debris fields = 8 random items obtained)
step 5) at end of the month, each such Empty Debris field, is removed from the current system.
can something like that be done? (it also helps us use some spare drones that we've been carrying around for when we can buy a large carrier lol
2a) when you say "You can gather Salvage Units by destroying ships during combat in the star system" (does this mean that any ship being destroyed in the system via combat triggers it?) for example, what happens if 2 factions which are friendly with me, but hostile to each other, fight each other in my system which has the Salvage Yards built?
2b) when you say "Pirate activity in the system generates a daily flat amount of units", gave you give any more examples?
sometimes i get a pirate fleet which flies in to attack me, does this count as "pirate activity" to give Salvage + bonus if any ships get destroyed?
2c) sometimes i get a small pirate fleet which flies towards me but then tries to flee without any combat, is any pirate fleet entering the system counted as "pirate activity"?
2d) assuming that "flat amount" means that multiple pirate activities do not stack, can i check what is the amount of Salvage that "pirate activity" would/should generate?
sorry for these questions which may have possibly obvious answers but im still fairly new, and all these cool extra ideas and features sound cool
(i did play vanilla back in version 0.8 but my old computer was crashing more but now i have a new one so its much better now)