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Author Topic: [0.97a] Industrial.Evolution 3.3.e - Campaign content expansion  (Read 1267522 times)

vitowns

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Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« Reply #2130 on: October 28, 2023, 02:08:04 AM »

Hi all how do i tell if i installed/enabled the mod properly? It mentions detaching fleet on-the-fly in description but i dont see any way to do it. And im not sure if the mod is working for me cheers
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Osmium

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Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« Reply #2131 on: October 28, 2023, 08:55:58 AM »

Does anyone know how to build the jar for industrial evolution? I cannot figure out how to get it to build using netbeans to apply my patch. (So that I can share the .jar here"
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Elpadocaliente

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Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« Reply #2132 on: October 28, 2023, 11:45:22 AM »

Sorry about that, it looks like my posted code is missing some of the line endings... Thats what you get from typing from memory instead of copy pasting... Here is the attached file with the fix

I've attached the file with my fix.

Thanks a lot for posting the file with the code!

I've tested the new file by both setting an impossible value (-1) and letting it run for some in-game months and can confirm it doesn't crash anymore every time the Monastic Order tries to give tithes.
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Elpadocaliente

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Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« Reply #2133 on: October 28, 2023, 12:06:31 PM »

Sorry about that, it looks like my posted code is missing some of the line endings... Thats what you get from typing from memory instead of copy pasting... Here is the attached file with the fix

I've attached the file with my fix.

Thanks a lot for posting the file with the code!

I've tested the new file by both setting an impossible value (-1) and letting it run for some in-game months and can confirm it doesn't crash anymore every time the Monastic Order tries to give tithes.

Ok nevermind, I jinxed it: I've just crashed again even with the new file I still get the same error relating to the MonasticOrderSubIndustry trying to generate a ship (at least I think it's the same):

89483 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.HullVariantSpec.setHullSpec(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.createEmptyVariant(Unknown Source)
   at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.creat eAndPrepareMember(MonasticOrderSubIndustry.java:181)
   at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.repor tEconomyTick(MonasticOrderSubIndustry.java:142)
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEconomyTick(ListenerUtil.java:118)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfStepStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
89554 [Thread-9] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [campaign_music_part_2_v28.ogg]
89555 [Thread-9] INFO  sound.H  - Playing music with id [campaign_music_part_2_v28.ogg]


At the time of the crash the currentDpBudget is set to 5.
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Eikioma

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Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« Reply #2134 on: October 28, 2023, 04:32:23 PM »

Just found an interesting bug.
If you right clic on a pet in your cargo while the game paused and return to your inventory to right clic again, you can have an infinite amount of time the pet from an unique cryochamber and have this pet in an infinite amout of ship with just one pet cryochamber
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404

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Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« Reply #2135 on: October 28, 2023, 06:23:24 PM »

If you have a cyberparrot or bluejacket hive die or become euthanized in storage the game crashes. This is still true even if you shut down the pet center they were stored in before they die.

Code
388346 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at indevo.industries.petshop.listener.PetStatusManager.reportPetDied(PetStatusManager.java:177)
at indevo.industries.petshop.memory.Pet.advance(Pet.java:127)
at indevo.industries.petshop.listener.PetStatusManager.advance(PetStatusManager.java:95)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
Is the crash if they would die after the pet center has been shut down

Code
135462 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at indevo.industries.petshop.listener.PetStatusManager.reportPetDied(PetStatusManager.java:187)
at indevo.industries.petshop.dialogue.PetManagerDialogueDelegate$6$1.customDialogConfirm(PetManagerDialogueDelegate.java:228)
at com.fs.starfarer.ui.newui.A.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.A.advance(Unknown Source)
at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.public.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.newui.classsuper.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
Is the crash if you try to euthanize one
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Aran1

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Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« Reply #2136 on: October 29, 2023, 01:15:37 AM »

for the World Tree, is it only possible to build it on jungle worlds? wanted to add it to my Terran world but there wasn't abundant enough wildlife for it.
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Uther Phobos

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Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« Reply #2137 on: October 29, 2023, 04:20:48 PM »

for the World Tree, is it only possible to build it on jungle worlds? wanted to add it to my Terran world but there wasn't abundant enough wildlife for it.

The market must have Bountiful Farmland to be eligible.
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vitowns

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Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« Reply #2138 on: October 30, 2023, 09:41:09 AM »

Hi all how do i tell if i installed/enabled the mod properly? It mentions detaching fleet on-the-fly in description but i dont see any way to do it. And im not sure if the mod is working for me cheers

Anybody?
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Aran1

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Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« Reply #2139 on: October 30, 2023, 03:58:20 PM »

for the World Tree, is it only possible to build it on jungle worlds? wanted to add it to my Terran world but there wasn't abundant enough wildlife for it.

The market must have Bountiful Farmland to be eligible.


Q~Q The Terran world did have bountiful farmlands, I added them myself. :P
ty for answering.
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IDn0d

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Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« Reply #2140 on: October 30, 2023, 07:06:11 PM »

java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.HullVariantSpec.setHullSpec(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.createEmptyVariant(Unknown Source)
   at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.creat eAndPrepareMember(MonasticOrderSubIndustry.java:181)
   at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.repor tEconomyTick(MonasticOrderSubIndustry.java:142)
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEconomyTick(ListenerUtil.java:118)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfStepStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

So the 'solution' is to remove Monastic Order from your planets. The message about ships being delivered will still appear but it's just a message, no ships. I guess thats bcuz I did the 'currentDpBudget'-thing.
« Last Edit: October 30, 2023, 10:03:23 PM by IDn0d »
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Imic

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Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« Reply #2141 on: November 01, 2023, 01:45:03 PM »

How dare you say I have weak bones >:( my bones are actually slightly stronger than partially decomposed bamboo, I'll have you know!
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vicegrip

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Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« Reply #2142 on: November 04, 2023, 01:13:53 AM »

Hi, my mod contains several ships that are used as references by skins and are themselves never meant to be spawned. However, players have reported cases of the automated shipyard spawning them. Is there a way to disable certain ships from being spawned by the station that I can incorporate into my mod?

Fixed: Was caused by nonexistent "no_bp" tag for ship hulls.
« Last Edit: November 07, 2023, 12:19:42 PM by vicegrip »
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Futanagatari

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Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« Reply #2143 on: November 05, 2023, 01:44:41 PM »

Anyone know how to ad an artillery station to one of my colonies

I suk at coding so some help would be apreciated.
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Maelstrom

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Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« Reply #2144 on: November 05, 2023, 07:19:11 PM »

15045245 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
        at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.startUpgrading(BaseIndustry.java:572)
        at data.scripts.campaign.colonies.VayraColonialManager.pickNextUpgrade(VayraColonialManager.java:644)
        at data.scripts.campaign.colonies.VayraColonialManager.advance(VayraColonialManager.java:250)
        at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.lang.Thread.run(Thread.java:748)

I know vayra sector isnt up to date but apperently industrial evolution might be the cause for this crash... might be worth checking it out
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