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Author Topic: [0.97a] Industrial.Evolution 3.3.e - Campaign content expansion  (Read 1267022 times)

dro

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1950 on: July 24, 2023, 11:33:07 AM »

Yeah, I am having a hard time figuring out where its coming from and can't check if I fixed it cause I couldn't replicate it, but it's maybe??? fixed in dev. Maybe.

Can you please provide a link to your develop branch mate, if it is no ? Bitbucket asks for a registration if I google sirHartley/deconomics and can't navigate there.
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Killsode

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1951 on: July 24, 2023, 11:36:45 AM »

> Artillery was bugged to hell
> Insult people for disabling it anyway
Other than that small ego trip, great mod as always. Patiently waiting for proper updates.

I don't see where he insulted anyone in any kind or shape.

cough cough he's referring to this.

"Enable_IndEvo_Artillery": FALSE, #only works on new game. Disabling this means you have weak bones. There used to be another insult here but the weak boned snowflakes were offended by it because it was too true.

that's literally the config line for enabling disabling artillery. There's also various other occasions in the config files, and in the replies here.
Sir hartley has an attitude, and that's actually alright. but it is what it is, and no one can be surprised when tit is given for tat.
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dro

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1952 on: July 24, 2023, 12:19:01 PM »

> Artillery was bugged to hell
> Insult people for disabling it anyway
Other than that small ego trip, great mod as always. Patiently waiting for proper updates.

I don't see where he insulted anyone in any kind or shape.

Heh lol it is in the code.

Yeah I see this as a joke. Game devs create such jokes, in wolfenstein if you choose easy, there is a picture of a baby and so on. So what :D haha

cough cough he's referring to this.

"Enable_IndEvo_Artillery": FALSE, #only works on new game. Disabling this means you have weak bones. There used to be another insult here but the weak boned snowflakes were offended by it because it was too true.

that's literally the config line for enabling disabling artillery. There's also various other occasions in the config files, and in the replies here.
Sir hartley has an attitude, and that's actually alright. but it is what it is, and no one can be surprised when tit is given for tat.
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SirHartley

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1953 on: July 24, 2023, 01:18:45 PM »

Yeah, I am having a hard time figuring out where its coming from and can't check if I fixed it cause I couldn't replicate it, but it's maybe??? fixed in dev. Maybe.

Can you please provide a link to your develop branch mate, if it is no ? Bitbucket asks for a registration if I google sirHartley/deconomics and can't navigate there.
No, the dev branch crashes on startup. Usually. Like a coma patient with lucid moments, it's dead until it isn't, and then it dies again.

re:Insults
the bootleg arty is broken, but that's cause its a bootleg. If it wasn't, I'd still insult y'all cause you deserve it. Drink some milk, it's a free mod made by one guy and not some squeaky clean professional company.
« Last Edit: July 24, 2023, 01:20:42 PM by SirHartley »
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ShpunkY

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1954 on: July 24, 2023, 01:26:09 PM »

woah was there a huge drama here ?
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SirHartley

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1955 on: July 24, 2023, 02:00:33 PM »

not at all! Just the usual discussions.
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Killsode

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1956 on: July 24, 2023, 02:39:55 PM »

Yeah pretty much the normal banter and shitpostin'
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Leob70

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1957 on: July 24, 2023, 03:21:16 PM »

I saw it mentioned that AoD Vaults Of Knowledge might have some integration with the new version, anything else you are trying to get working, like other AoD modules or new integrations with other mods? Obviously not all of them may be ready by the time of the first public release or even guaranteed to come but I'm curious what else you have have your eyes on.
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dro

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1958 on: July 24, 2023, 04:13:52 PM »

@sirhartley got it, thanks.

@Killsode heh now I saw it as I was setting the bootleg up. Funny. I kinda didn't got offended tbh. Many game companies does that as well. Wolfenstein taunted the player as a baby when you chose the easiest difficulty with the name "can I play daddy". Civilization on easy mode gives you on easy mode every time the ranking warren g. Harding taunting you as the "worst president USA ever had". Twisted metal straight up denied you playing the game with the message "no losers allowed".

I think this as a joke from sirhartley and he is probably extremely frustrated that today everyone sobs instantly because somebody said something mean, even he wholeheartedly did a joke and got criticized about it. I was not there, I am just speculating at this moment.

NGL, I would be frustrated too,
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SirHartley

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1959 on: July 25, 2023, 12:03:02 AM »

I saw it mentioned that AoD Vaults Of Knowledge might have some integration with the new version, anything else you are trying to get working, like other AoD modules or new integrations with other mods? Obviously not all of them may be ready by the time of the first public release or even guaranteed to come but I'm curious what else you have have your eyes on.
AotD tech tree research and LunaLib are upcoming.


...

NGL, I would be frustrated too,
I'm not frustrated - frustration happens when there's an issue I can't solve. I'm mostly amused that people get their pants in a knot over something as minor and forgettable as a dumb quip in the setting files of a mod, lol.
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sanity

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1960 on: July 26, 2023, 11:01:34 PM »

any idea why this and the Galatia academy research keep crashing when accessed:8556483 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
   at indevo.industries.assembler.industry.VariableAssembler.addNonAICoreInstalledIte ms(VariableAssembler.java:411)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.addInstalledItemsSect ion(BaseIndustry.java:1304)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.createTooltip(BaseIndustry.java:1269)
   at com.fs.starfarer.campaign.ui.marketinfo.intnew$1.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.oÒ0000(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.voidnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Note: Amazing concept by the way
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SirHartley

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1961 on: July 27, 2023, 05:07:25 AM »

get the bootleg, you are running a version where you just changed the number in the mod_info.json, that won't work for this mod and will lead to this crash.
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Maxer269

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1962 on: July 29, 2023, 12:55:32 PM »

Found an absolutely ideal system, plenty of abandoned ruins to play with and even an artillery station WITH a minefield!

Then my save corrupted itself.

After many hours of generating sectors, I've finally found an almost perfect system again. Anyone have a way to add specific ruins to a market? I've tried it a few different ways with the console commands mod and with some save editing, but for some reason the market condition vanishes after I reload the game. Artillery and minefields stick around just fine.
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ZeroXSEED

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1963 on: July 30, 2023, 07:43:02 AM »

> Artilery disabled
> Legio still have it when everyone else doesn't
> STILL picking fight with my faction unprompted
Truly the biggest plot armor to this final boss faction... okay I'm enabling it and see if you like it, you pirate scum. >:(
« Last Edit: July 30, 2023, 07:47:56 AM by ZeroXSEED »
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SirHartley

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1964 on: July 30, 2023, 08:52:04 AM »

Legio's not Industrial Evo, my settings do not affect it.
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