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Author Topic: [0.97a] Industrial.Evolution 3.3.e - Campaign content expansion  (Read 1267053 times)

memedos

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1920 on: June 16, 2023, 05:25:28 PM »

FYI on the bootleg version of IndEvo: you'll notice artillery stations immediately respawn after you beat them. There's a workaround with ConsoleCommands mod.

For the moment use the "kill" console command on them after you beat them once. This will keep the drone-controlled station dead like in 0.95. The station is still there too, so it can become a proper artillery station again if you colonize the planet and build the related structure for it.

I haven't tried this on an NPC faction station. If it does then it would disable the artillery until it rebuilt itself in a few months.

Thanks for the tip, but oh man using console commands to patch up things really damage the mental ruleset of my ironman challenge runs. I hope the next patch is close, otherwise I will have to always resort to this method.
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renegade_sock

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1921 on: June 17, 2023, 12:12:26 AM »

Has anybody else had issues with the repair docks? I'm leaving ships with D-mods in them but they're not being repaired despite the fact that I have adequate credits and have waited months.
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renegade_sock

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1922 on: June 17, 2023, 12:17:27 AM »

Actually nvm, seems repair docks don't work if the faction that owns them is hostile to you? Once I invaded the planet, they started to work again.
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LuddicChurchil

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1923 on: June 17, 2023, 11:25:30 AM »

Got a question regarding the Embassy. In the FAQ is the UAF mod not listed as supported, however in the UAF mod itself are files regarding Industrial Evolution.
Is the UAF supported or not now?
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SirHartley

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1924 on: June 17, 2023, 11:46:27 AM »

probably? I might've just forgotten to add it to my list, am not omnipotent :)
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Gnii

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1925 on: June 22, 2023, 09:40:30 AM »

@SirHartley

Do you have any idea of when the update will be ready ?
Is it an order of days, weeks, months ?

I really want to play with this mod, but I don't want to have to restart when it comes out.
So I either have to start a new game now, and forgo your awesome mod, or wait ;
but if the wait is 2 months, I might not make it :/

Thank you anyway for all the mods you made. :)
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Damexius

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1926 on: June 22, 2023, 11:55:58 AM »

@SirHartley

Do you have any idea of when the update will be ready ?
Is it an order of days, weeks, months ?

I really want to play with this mod, but I don't want to have to restart when it comes out.
So I either have to start a new game now, and forgo your awesome mod, or wait ;
but if the wait is 2 months, I might not make it :/

Thank you anyway for all the mods you made. :)

No worries you're not the only one waiting, were also waiting doing some fun campaign, you can enjoy that
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e

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1927 on: June 22, 2023, 12:33:45 PM »

Do you have any idea of when the update will be ready ?

Aaaaaaand the update was delayed another month, thanks for that. EDIT: Or a week or a day, i forgot how the in-joke goes.
« Last Edit: June 22, 2023, 01:06:53 PM by e »
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Crystalis

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1928 on: June 23, 2023, 03:33:14 AM »

Would it at all be possible to eventually add the ability to blacklist items from the laboratory production bonus? I've been playing with the Phillip Andrada: Gas Station Manager mod that adds museum items that you can buy, but don't really have the capability to produce, which are popping up for the laboratory's production bonus.
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dirtnap

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1929 on: June 29, 2023, 11:20:17 AM »

@SirHartley

Do you have any idea of when the update will be ready ?
Is it an order of days, weeks, months ?

I really want to play with this mod, but I don't want to have to restart when it comes out.
So I either have to start a new game now, and forgo your awesome mod, or wait ;
but if the wait is 2 months, I might not make it :/

Thank you anyway for all the mods you made. :)

The bootleg patch a couple pages back makes IndEvo work just fine? You can always just use it and the update can come when it comes.
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Dal

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1930 on: June 29, 2023, 01:19:04 PM »

Non Discord link https://www.mediafire.com/file/ye5t5ipfdn96xqs/Industrial.Evolution3.2.c_bootleg_096.zip/file

Keep it mind it's unofficial. Hartley was very gracious to let me publish it, so don't bother him with bug reports. Saves with it may or may not crash when the next IndEvo version releases, but assume it wont be save compatible.
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Leob70

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1931 on: July 01, 2023, 09:56:14 AM »

Non Discord link https://www.mediafire.com/file/ye5t5ipfdn96xqs/Industrial.Evolution3.2.c_bootleg_096.zip/file

Keep it mind it's unofficial. Hartley was very gracious to let me publish it, so don't bother him with bug reports. Saves with it may or may not crash when the next IndEvo version releases, but assume it wont be save compatible.

Any patchnotes for this? Does it hotfix the station respawns? And thank you for sharing it here.
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SpaceDrake

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1932 on: July 01, 2023, 03:51:17 PM »

Non Discord link https://www.mediafire.com/file/ye5t5ipfdn96xqs/Industrial.Evolution3.2.c_bootleg_096.zip/file

Keep it mind it's unofficial. Hartley was very gracious to let me publish it, so don't bother him with bug reports. Saves with it may or may not crash when the next IndEvo version releases, but assume it wont be save compatible.

Any patchnotes for this? Does it hotfix the station respawns? And thank you for sharing it here.

It is literally 3.2c recompiled for .96. Nothing has changed.
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Leob70

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1933 on: July 02, 2023, 05:03:08 PM »

Non Discord link https://www.mediafire.com/file/ye5t5ipfdn96xqs/Industrial.Evolution3.2.c_bootleg_096.zip/file

Keep it mind it's unofficial. Hartley was very gracious to let me publish it, so don't bother him with bug reports. Saves with it may or may not crash when the next IndEvo version releases, but assume it wont be save compatible.

Any patchnotes for this? Does it hotfix the station respawns? And thank you for sharing it here.

It is literally 3.2c recompiled for .96. Nothing has changed.

Yeah I was dumb, I realized it was just the same version of the bootleg I already had not an update or hotfix of any kind.
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Noopy757

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Re: [0.95.1a] Industrial.Evolution 3.2.c - Campaign content expansion
« Reply #1934 on: July 04, 2023, 06:58:25 AM »

Quick question. Is there anyway to craft/obtain the consumables more reliably? I'd like to have more of a specific consumable even if it costs way more than its value to make/acquire.
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