This is such a great mod I'm not sure I'll ever be able to go back to playing without it.
I do have two suggestions: one, can we get an option in Academies to spend story points+credits to level our officers past the maximum level? There are mods that add level 7/8/12 officers that you can theoretically use Take No Prisoners to capture and recruit, but I just want to bring my normal gang of misfits up to par without simply editing some vanilla files. Could work that you select a specific skill you want the officer to learn (to get around the normal levelup screen, which I imagine would be a bit busted trying to go over max level) and leave them there for a few months, the credit cost is skipped if you own the Academy and the story points cost is reduced depending on what kind of AI core is installed, if any.
Second, would it be possible to get a Senate edict that lets us consolidate population from multiple tier 6 planets to a single one to advance it to tier 7? I kind of want my capital planet to be a megapolis bigger than my other colony worlds, and simply editing config files to uncap planet population tier would apply to all planets in the starsector.