@SirHartley are you ever ponder about making a "virtual market" option to fit additional structures? Or I've better shut up again?
Hm, no, not planned. I personally think that the 12 Structure limit should be 16 (just another row) - but not 24, that'd be too much.
I like giving less, or simplified options, before overshooting and accidentally breaking core game features.
This is one such case.
My opinion here is that having less slots encourages the player to make descisions, and choose between buildings - which is more interesting than just one supercolony with everything.
I feel you need to be able to choose which Skill you can level up for your Administator on the Academy.
I find Planetary Operations to be the least useful for Administrators.
Being able to choose would be great.
I have sent 3 Administrators to get training at Eochu Bres, and they all get Planetary Operations, which really annoys me.
See above regarding core game loop/gameplay simplification.
I'll change the algorithm for skill picking to not produce the same skillset twice in a row - that'll make sure at least 1/2 admins gets the skill you want.