Good day. Sorry for using google translate.
I will say right away - the modification is amazing, I install it every time. There are many buildings, all varied and interesting. I have a couple of suggestions:
1 how about a building that will "remove" the luddic path cell in the player's system - for example, you will need weapons and personnel to function. Something like the interstellar police or rapid response squad. These interstellar jihadists have already tortured ...
2 how about a building that will automatically send the fleet to destroy the luddic path base or pirate base which attacks are aimed at the player's colonies, provided that the player finds out about their location? Yes, this mod has a Privateer Base building, but it is designed for raids on enemies, appropriating their resources and ultimately destroying enemy colonies (which is actually sad - because sooner or later there will be no one to trade with - even in the description and it is said that there can be no decivilization, but the robbed colony, in my case it was a luddic chirch in the Canaan system, was easily finished off by pirate raids). Those. it is not suitable for destroying enemy bases. The reward for the destruction of the base is not of interest, but the calmness of the colony is of the greatest interest.
3 what about special items for industries and buildings in this mod? The vanilla version of the game now has a variety of items, maybe sooner or later there will be unique items and artifacts here too?