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Author Topic: [0.97a] Industrial.Evolution 3.3.e - Campaign content expansion  (Read 1252541 times)

Kesh

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Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #765 on: May 03, 2021, 08:18:35 AM »

[REDACTED]
« Last Edit: May 03, 2021, 10:50:22 AM by Kesh »
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dcong89

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Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #766 on: May 03, 2021, 09:22:00 AM »

What does rift generators do?
to let the planet travel random places .
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Kesh

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Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #767 on: May 03, 2021, 09:39:44 AM »

[REDACTED]
« Last Edit: May 03, 2021, 10:47:23 AM by Kesh »
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SirHartley

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Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #768 on: May 03, 2021, 09:53:22 AM »

first off, that's exploration content and I'd prefer you didn't spoiler it, second, check the planet main menu (where you can select things like "repair your ships...")
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Kesh

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Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #769 on: May 03, 2021, 10:51:48 AM »

first off, that's exploration content and I'd prefer you didn't spoiler it, second, check the planet main menu (where you can select things like "repair your ships...")

I am so sorry about that. I removed them now. Thank you though! Really great mod! Truly!
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SirHartley

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Re: [0.95a] Industrial.Evolution 2.1.c - Campaign content expansion
« Reply #770 on: May 03, 2021, 04:01:39 PM »



Not save compatible!
DOWNLOAD REVERTED TO 2.1.b DUE TO SEVERE CRASH WHEN DOCKING


Integrated with Version Checker
Requires MagicLib
Pairs well with Grand.Colonies



It's the salvage yards update.
Yards now have proper campaign functionality - they can move specific D-Mods between similar ships, you can use them to build new hulls at a discount, and they are no longer broken in every sense.

Also, the ruins preview works again, ship components are properly integrated, and modular ships no longer get broken by forge templates.

Oh, also, you can now sometimes find restorable buildings on planets with ruins (normal ones).
This was Techpriests idea but I won't credit him because I am a dirty thief.



Change Log
2.1.c
  • Added - Ship Component drops to the general combat loot pool
  • Adjusted - Cleaned up the excess quotation marks in all dialogue
  • Variable Industries
  • Added - VPC Ship Components (uncommon)
  • Added - Manufactory with Ship Components VPC to Eochu Bres (the only real source, raid it for the VPC)
  • Fixed - Tooltip (output description String)
  • Salvage Yards
  • Added - Yards to Suddene and Donn
  • Added - Interaction - can now trade in components/rare components to build ships for you
  • Added - Interaction - can now move D-Mods between similar ships
  • Adjusted - Now exports Ship Components, imports hulls. The output can be increased the old way (battles in system, weapons in storage ect.)
  • Adjusted - Now applies bonus output to a local heavy industry (or equivalent) instead of having one. If no HI is present, it will export hulls with a quality penalty.
  • Adjusted - Beta core now switches the industry to "vanilla" behaviour, outputs scaling with colony size, while increasing the SU required for additional output to 90 (base 50
  • Fixed - Potential High-impact Save file bloating problem
  • Fixed - No longer accrues salvage units while not functional
  • Removed - Low Output reminder message
  • Removed - Base Ship Quality Penalty
  • Removed - Yards on Laicaille Habitat and Qaras (Over industry limit)
  • Academy
  • Fixed - Can no longer remove unremoveable officers from ships (Sorry JRG, no aggressive Sierra anymore)
  • Restoration Docks
  • Added - Ship Components import while repairing
  • Adjusted - Now recognizes and removes in-built D-Mods
  • Fixed - Tooltips
  • Fixed - Crash in build menu under specific circumstances
  • Senate
  • Added - Edict: Single-Child Policy (stops the colony from growing)
  • Shadowyards Modular Fabricators and Upgrades
  • Added - Ship Components imports/Exports. If not fulfilled, reduces output by up to 2 and reduces ship quality by up to -50.
  • Heavy Industry/Orbital Works
  • Added - Ship Components imports/Exports. If not fulfilled, reduces output by up to 2 and reduces ship quality by up to -50 (-40 with Corrupted, -30 with Pristine NF).
  • Added - Now produces components (caps at 2 without bonuses, not affected by nanoforge).
  • Added - Nanoforges now reduce ship component demand
  • World Wonders
  • Added - Now award a bonus story point when constructed (Only once per colony!)
  • Exploration
  • Added - "Ship Components" as after combat drop
  • Added - "Ancient Components" as after combat drop to exploration things
  • Derelict Industries
  • Added - "IndEvo_RuinsAlways" Planet Tag, needed for mod authors that want to have ruins on a planet - it'll clear them otherwise.
  • Added - Variation on the Industrial Ruins - Old Infrastructure
  •     Spawns on planets that have ruins
  •     Can be restored into a random structure/industry at half cost/time of the usual build cost
  •     Yes, this was Techpriests idea
  • Adjusted - Hull Deconstructor no longer takes an industry slot
  • Adjusted - Forge now less likely to build in IPDAI
  • Fixed - Preview after surveying works again
  • Fixed - Modular ships on Forge Templates no longer spawn without modules
  • Fixed - Ruins spawning in core worlds
[close]
« Last Edit: May 04, 2021, 02:42:03 PM by SirHartley »
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witchking321

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Re: [0.95a] Industrial.Evolution 2.1.c - Campaign content expansion
« Reply #771 on: May 03, 2021, 09:45:13 PM »

Started a new save for the update and because i regret some decisions i took in my last save since i was experiencing with for me a fresh faction. (Scalar)
Recreated a part of my old fleet back with console commands, gave myself some exp and money and then bought a d modded cruiser from the local military market and went to go agreus to repair it.
Tried to look at the cargo/crew market and the game crashed.
I reloaded and accessed the fleet market directly and it worked but when i wanted to check items, another crash.

Spoiler
[close]

First time trying to link an error log so i hope this is the correct information you need.

Edit:
I tried Culaan because i remembered tri tachyon is ai core friendly and surely their world must have one installed which it does.
Placed my cruiser in their repair docks, checked the local items and then decided to look at the colony itself because i was curious how many ai cores tri tachyon uses in general but another crash.

Spoiler
276341 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.FormatFlagsConversionMismatchException: Conversion = b, Flags = 
java.util.FormatFlagsConversionMismatchException: Conversion = b, Flags = 
   at java.util.Formatter$FormatSpecifier.failMismatch(Unknown Source)
   at java.util.Formatter$FormatSpecifier.checkBadFlags(Unknown Source)
   at java.util.Formatter$FormatSpecifier.checkGeneral(Unknown Source)
   at java.util.Formatter$FormatSpecifier.<init>(Unknown Source)
   at java.util.Formatter.parse(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.lang.String.format(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.econ.impl.IndEvo_dryDock.publicAddRightAfter DescriptionSection(IndEvo_dryDock.java:407)
   at com.fs.starfarer.api.impl.campaign.econ.impl.IndEvo_dryDock.addRightAfterDescri ptionSection(IndEvo_dryDock.java:385)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.createTooltip(BaseIndustry.java:1035)
   at com.fs.starfarer.campaign.ui.marketinfo.intnew$1.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.o00O.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.oÒ0000(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.k.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.class.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
276403 [Thread-9] INFO  sound.oo0O  - Creating streaming player for music with id [faction_tritach_market_01_neutral.ogg]
276404 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_tritach_market_01_neutral.ogg]
[close]
« Last Edit: May 03, 2021, 09:54:41 PM by witchking321 »
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pearagon

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Re: [0.95a] Industrial.Evolution 2.1.c - Campaign content expansion
« Reply #772 on: May 03, 2021, 10:02:46 PM »

Started a new save for the update and because i regret some decisions i took in my last save since i was experiencing with for me a fresh faction. (Scalar)
Recreated a part of my old fleet back with console commands, gave myself some exp and money and then bought a d modded cruiser from the local military market and went to go agreus to repair it.
Tried to look at the cargo/crew market and the game crashed.
I reloaded and accessed the fleet market directly and it worked but when i wanted to check items, another crash.

Spoiler
[close]

First time trying to link an error log so i hope this is the correct information you need.

Edit:
I tried Culaan because i remembered tri tachyon is ai core friendly and surely their world must have one installed which it does.
Placed my cruiser in their repair docks, checked the local items and then decided to look at the colony itself because i was curious how many ai cores tri tachyon uses in general but another crash.

Spoiler
276341 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.FormatFlagsConversionMismatchException: Conversion = b, Flags = 
java.util.FormatFlagsConversionMismatchException: Conversion = b, Flags = 
   at java.util.Formatter$FormatSpecifier.failMismatch(Unknown Source)
   at java.util.Formatter$FormatSpecifier.checkBadFlags(Unknown Source)
   at java.util.Formatter$FormatSpecifier.checkGeneral(Unknown Source)
   at java.util.Formatter$FormatSpecifier.<init>(Unknown Source)
   at java.util.Formatter.parse(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.lang.String.format(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.econ.impl.IndEvo_dryDock.publicAddRightAfter DescriptionSection(IndEvo_dryDock.java:407)
   at com.fs.starfarer.api.impl.campaign.econ.impl.IndEvo_dryDock.addRightAfterDescri ptionSection(IndEvo_dryDock.java:385)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.createTooltip(BaseIndustry.java:1035)
   at com.fs.starfarer.campaign.ui.marketinfo.intnew$1.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.o00O.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.oÒ0000(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.k.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.class.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
276403 [Thread-9] INFO  sound.oo0O  - Creating streaming player for music with id [faction_tritach_market_01_neutral.ogg]
276404 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_tritach_market_01_neutral.ogg]
[close]

Also reporting the same bug following the same series of steps.
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TheDboys

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Re: [0.95a] Industrial.Evolution 2.1.c - Campaign content expansion
« Reply #773 on: May 03, 2021, 10:12:50 PM »

Also having similar problems
Had a crash when visting Agreus. Reloaded the save and went back to system and tried every port except Agreus and they were fine, Went back to Agreus and open trade menu and crash happened again.

Spoiler
303272 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.ui.marketinfo.S$o.getIconName(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.ooOO.setNumIcons(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.l.autoSizeTo(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.l.autoSizeWithAdjust(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.intnew.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.O0o0.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.OoOo.showOverview(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.OoOo.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.E.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.setSize(Unknown Source)
   at com.fs.starfarer.ui.o00O.setSize(Unknown Source)
   at com.fs.starfarer.coreui.k.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.setSize(Unknown Source)
   at com.fs.starfarer.ui.o00O.setSize(Unknown Source)
   at com.fs.starfarer.ui.newui.K$5.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.K.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.K.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.showCoreInternal(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.showCore(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
   at com.fs.starfarer.ui.newui.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
303547 [Thread-9] INFO  sound.oo0O  - Creating streaming player for music with id [faction_generic_market_01_neutral_var01.ogg]
303547 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_generic_market_01_neutral_var01.ogg]
[close]


Also had crash when visting Kapteyn Starworks and opening trade menu.

Spoiler
323589 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.ui.marketinfo.S$o.getIconName(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.ooOO.setNumIcons(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.l.autoSizeTo(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.l.autoSizeWithAdjust(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.intnew.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.O0o0.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.OoOo.showOverview(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.OoOo.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.E.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.setSize(Unknown Source)
   at com.fs.starfarer.ui.o00O.setSize(Unknown Source)
   at com.fs.starfarer.coreui.k.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.setSize(Unknown Source)
   at com.fs.starfarer.ui.o00O.setSize(Unknown Source)
   at com.fs.starfarer.ui.newui.K$5.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.K.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.K.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.showCoreInternal(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.showCore(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
   at com.fs.starfarer.ui.newui.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
323717 [Thread-9] INFO  sound.oo0O  - Creating streaming player for music with id [faction_pirate_market_02_hostile_var01.ogg]
323718 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_pirate_market_02_hostile_var01.ogg]
[close]
« Last Edit: May 03, 2021, 10:16:55 PM by TheDboys »
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v4l0rus

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Re: [0.95a] Industrial.Evolution 2.1.c - Campaign content expansion
« Reply #774 on: May 03, 2021, 10:53:14 PM »

just crashed as I attempted to open Donn's colony page (3.)
posting it in pastebin because i get an error when i try to post the log here: https://pastebin.com/FNAUYGrG
also updated MagicLib, terraforming and station construction if it has anything to do with this
« Last Edit: May 03, 2021, 10:55:14 PM by v4l0rus »
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Marodeur

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Re: [0.95a] Industrial.Evolution 2.1.c - Campaign content expansion
« Reply #775 on: May 04, 2021, 10:11:46 AM »

Sorry for that question but i am confused.

You wrote its not save compatible but its only 2.1.c not 2.2. So not compatible to versions prior 2.1 or 2.1.b too?
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EmpireBuilder12

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Re: [0.95a] Industrial.Evolution 2.1.c - Campaign content expansion
« Reply #776 on: May 04, 2021, 12:51:46 PM »

Hey quick question to see if this is a bug or a change from 0.91 to 0.95 but I cant seem to find couriers anywhere I've stored Items to get them consolidated? Was this feature removed, bugged, or is there a new way of accessing them in 0.95?
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Deceptus

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Re: [0.95a] Industrial.Evolution 2.1.c - Campaign content expansion
« Reply #777 on: May 04, 2021, 01:51:58 PM »

Sorry for that question but i am confused.

You wrote its not save compatible but its only 2.1.c not 2.2. So not compatible to versions prior 2.1 or 2.1.b too?

It's not compatible with the previous version; 2.1.b. I just checked and my previous saves won't load.
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Marodeur

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Re: [0.95a] Industrial.Evolution 2.1.c - Campaign content expansion
« Reply #778 on: May 04, 2021, 02:03:46 PM »

Ah, ok. Thanks for testing.
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SirHartley

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Re: [0.95a] Industrial.Evolution 2.2.a - Campaign content expansion
« Reply #779 on: May 04, 2021, 03:47:21 PM »



Not save compatible!


Integrated with Version Checker
Requires MagicLib
Pairs well with Grand.Colonies



Fixes the constant crashing, the ruins not being repairable, and the ambassador issue.

not save compatible due to the scale of my *** up. Sorry everyone!



Change Log
2.2.a
  • Restoration Dock
  • Fixed - Crash when docking at planets with a Restoration Dock
  • Embassy
  • Fixed - Ambassador no longer drops to inventory when structure is removed
  • Derelict Industries
  • Fixed - Are now upgradeable again
[close]
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