Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 157 158 [159] 160 161 ... 275

Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1561273 times)

Falcon51

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2370 on: April 10, 2013, 06:57:02 AM »

Found another one. Happened just after exiting combat and with one starfighter having spawned not all that long ago.

Spoiler
Quote
598874 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.UomozScriptClock.Spawn_Event_Progress$(UomozScriptClock.java:240)
   at data.scripts.world.UomozScriptClock.Clock$(UomozScriptClock.java:107)
   at data.scripts.world.UomozScriptClock.advance(UomozScriptClock.java:682)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]
Logged

valefore

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2371 on: April 10, 2013, 07:10:36 AM »

Code
1819662 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull variant [neutrino_theend] not found!
java.lang.RuntimeException: Ship hull variant [neutrino_theend] not found!
at com.fs.starfarer.loading.L.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.void.class$Object(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.CargoData.addMothballedShip(Unknown Source)
at data.scripts.world.UomozScriptPersonalConvoy.Cruisers$(UomozScriptPersonalConvoy.java:268)
at data.scripts.world.UomozScriptPersonalConvoy.spawnFleet(UomozScriptPersonalConvoy.java:77)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.super(Unknown Source)
at com.fs.starfarer.A.???000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)

Got this error after some time starting with Neutrinos. Ran only lazylib and UCs.
I was originally trying to check for the null pointer error so I moved my starting foxhound to the edge of the map and left it there for about an hour. Next time I checked the game crashed so I'm not sure when this error occurred.
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2372 on: April 10, 2013, 07:16:00 AM »

Small typo in a convoy list. Fixed.
Logged

Cosmitz

  • Admiral
  • *****
  • Posts: 758
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2373 on: April 10, 2013, 10:30:45 AM »

Uomoz> I finally ended up with no marines on a Hardcore playthrough.. been a few months and no new marines in the Omnifactory. Anything i can do or should i pray for surrenders?
Logged

ciago92

  • Admiral
  • *****
  • Posts: 577
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2374 on: April 10, 2013, 10:40:12 AM »

Is there any way to edit the save file to add marines to the omnifactory?
Logged

Wyvern

  • Admiral
  • *****
  • Posts: 3803
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2375 on: April 10, 2013, 10:58:40 AM »

Uomoz> I finally ended up with no marines on a Hardcore playthrough.. been a few months and no new marines in the Omnifactory. Anything i can do or should i pray for surrenders?

Go for surrenders; you can manipulate that to some degree by taking a target ship down to a few percent hull, letting it go, waiting a bit for it to repair some, repeat until it's out of crew (or just randomly surrenders while running away from you again).

Crew you can get back by picking up some expendable frigate or fighter wing, dropping all your other ships, crew, supplies, etc., off at your station, and then go get blown up - you'll respawn with a new expendable frigate & some crew; drop the crew off at your station & repeat as needed.  Slow, tedious, and annoying, but doable.  Marines though... no such luck.
Is there any way to edit the save file to add marines to the omnifactory?
Hm.  Probably possible; for me, it'd be easier to hack one of the spawnpoint scripts to add marines, but I'm much more at home with java than xml.
Logged
Wyvern is 100% correct about the math.

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2376 on: April 10, 2013, 11:25:22 AM »

I actually added a resupply convoy for the omnifac in la test version and it carries weapons, ships and personnel.
Logged

Plasmatic

  • Admiral
  • *****
  • Posts: 500
  • Curious no?
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2377 on: April 10, 2013, 01:15:04 PM »

Perhaps http://fractalsoftworks.com/forum/index.php?topic=4605.0 could be intergrated into Uomoz in the future? would make the vanilla fleets more interesting to fight and probably reduce mod conflicts with other mods, like Starsector plus..

Still love the mod :)
Hi, I just wanted to pop in and say that Vanilla addon is working with UC if you preform little harmless modification to UC Corvus.java file. Its al explained in Vanilla addon thread.

edit: PM ninja'd by Uomoz! He will "legaly" implement vanilla addon in UC  ;D

I saw that, and I tried it, but unfortunately, your mod still conflicts with Starsector plus.. and that mod adds features/things that I would rather have.

Figured that if your mod was intergrated with Uomoz starsector plus might play nicer with it :)
Logged
"Better to remain silent and be thought a fool than to speak out and remove all doubt"
- Maurice Switzer

FATT

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2378 on: April 10, 2013, 02:20:44 PM »

Still getting nullpoint errors with new version.

Spoiler
726362 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.UomozScriptClock.Spawn_Event_Progress$(UomozScriptClock.java:240)
   at data.scripts.world.UomozScriptClock.Clock$(UomozScriptClock.java:93)
   at data.scripts.world.UomozScriptClock.advance(UomozScriptClock.java:682)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]
Logged

Undefined

  • Ensign
  • *
  • Posts: 38
    • View Profile
    • Protector World
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2379 on: April 10, 2013, 03:30:29 PM »

Quote
3073508 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.UomozScriptClock.Spawn_Event_End$(UomozScriptClock.java:279)
   at data.scripts.world.UomozScriptClock.Clock$(UomozScriptClock.java:120)
   at data.scripts.world.UomozScriptClock.advance(UomozScriptClock.java:682)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

:(
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2380 on: April 10, 2013, 03:44:24 PM »

do you remember the event that was on?
Logged

ciago92

  • Admiral
  • *****
  • Posts: 577
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2381 on: April 10, 2013, 04:27:13 PM »

Spoiler
981263 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.UomozScriptClock.Spawn_Event_Progress$(UomozScriptClock.java:240)
   at data.scripts.world.UomozScriptClock.Clock$(UomozScriptClock.java:99)
   at data.scripts.world.UomozScriptClock.advance(UomozScriptClock.java:682)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

Cycerin the Blackrock Turncoat appeared about thirty seconds ago. I actually saved shortly before this if you want the save file. Playing as Valkarians and this is a couple months into the game.
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2382 on: April 11, 2013, 12:02:12 AM »

Single playthrough or quitted and loaded?

Applied a little change, let me know if you guys still have nulls. Btw I'll be off 36 hours, have some fun without me!
Logged

FATT

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2383 on: April 11, 2013, 01:27:54 AM »

Null pointer in new version.

Zakastra just spawned about a minute before this.

Playing as Valk.

Spoiler
109427 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.UomozScriptClock.Spawn_Event_Progress$(UomozScriptClock.java:240)
   at data.scripts.world.UomozScriptClock.Clock$(UomozScriptClock.java:95)
   at data.scripts.world.UomozScriptClock.advance(UomozScriptClock.java:681)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]
Logged

ciago92

  • Admiral
  • *****
  • Posts: 577
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2384 on: April 11, 2013, 08:08:11 AM »

quit and load, I wish I had time for a long playthrough these days. hopefully we won't still have the error then but I can do a long playthrough next weekend if need be

edit: I don't know how well it would be balanced, but what does anybody think of an old vs new faction battle? Like Heg TT and Original Pirates on one side and all the mod factions on the other? I feel like it would be very difficult to balance but fun to play.
« Last Edit: April 11, 2013, 11:29:51 AM by ciago92 »
Logged
Pages: 1 ... 157 158 [159] 160 161 ... 275